Topic contributor: Zombo
Abstract: Brainstorm on the creation of new cards.

So far we got 2 cards, swap and freeze. Can we think of any more that can make this game more challenging?

I'm a bit skeptical about adding new cards though. We have to make sure those new cards don't break the balance of the game and sometimes it makes the game needlessly complicated.

I want the managing part of the game to be "easy to pick-up, hard to master". Deceptively simple, yet very deep.

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