UPSB v3

Battlezone / "Slots"

re-written

  1. sangara
    Date: Thu, Nov 13 2008 19:17:07


    Spoiler:
    Ok so today I got thinking, "Hey self, I love puzzles yet I also love penspinning, how can I combine both of them?" And all of a sudden it hit me, it was entirely possible to combine these two in a very simple manner. ( I will be blunt)

    Lets say I name two slots like: 34-12, and then give you a number of rotations: 2.5 now you have to get from 34 to 12 using only 2.5 rotations. Then when you have it post a video and a breakdown and then maybe post something else like... T1-23; 2.0 Rotations.

    then I would be like "HEY I CAN DO THAT!" (not literally) so I would post a video

    *video*

    Sonic Reverse T1-12 1.0 -> Sonic Reverse 12-23 1.0

    I figure this way the possibilities are endless and we could keep like a database or something of all the hardest ones and well I don't really know after that. So, what do you guys think?


    Slots

    by: sangara


    "Slots" is a game invented by me (obviously) in order to combine both the joys of penspinning and interactive puzzle games. There is a points system that allows there to be a competitive edge brought to the game. The points are given based upon the tricks used and the players compliance with the rules of the round. This game will (I hope) will also help improve a players creativity in spinning by giving them situations they might not normally come by (could also be seen in tak-on) in freestyling or combo making


    Rules
    • Each round will start every 3 days
    • Each round has specific rules, the specific slots e.g. 12-23; and specific number of rotations e.g. 1.5 (rotations are meant to be put in decimal form)
    • Failure to comply with the rules of the round equals no points given. There are no 'do-overs' in a round
    • An unlimited amount of players is allowed each round
    • Only one submission per-player, per-round.
    • At the end of 5 rounds, or 15 days, a winner is decided, the game is over.
    • The winner of the previous game is allowed to set the rules for the rounds of the next game.
    • If the winner of the previous game does not wish to make the rules for the next set of rounds then the responsibility falls on the runner-up, if the runner-up wishes to opt out, I will make the rules.



    Spoiler:
    The point of the game is to come up with the most creative way possible to go from one slot to the next by following the rounds 'rules'. The rules would be something like this 34-12;2.5 rotations, so now you the player would come up with a mini-combo that goes from 34-12 and only 2.5 rotations. So a simple combo would be Sonic 34-23 -> Twisted Sonic 23-12. For this you would be awarded 2.5 points because of the addition of the two tricks point value. And so your points will accumulate through out the round and the person with the most points after 5 rounds wins the game.


    Points System

    Spoiler:
    • Thumbaround Reverse/Normal = 1 point
    • Sonic Reverse/Normal = 1 point
    • Charge 0.5+ Reverse/Normal = 1 point
    • Pass Reverse/Normal = 1 point



    Spoiler:
    Charge-Pass Combos are hybrids of Charges and Passes, anything falling under this category such as:
    • Twisted Sonic
    • Warped Sonic
    • Or any modifiers of these tricks; Inverse, Reverse etc.
    Are all worth 1.5 points



    Spoiler:
    • Shadow T1, 12, 13, 23, or 34 (starting and ending in any of these slots) Reverse/Normal = 2 points
    • Shadow 24, 14, TF Reverse/Normal = 2.5 points
    • If the Shadow is Inverse of any kind, Reverse/Normal, 0.5 points will be added



    Spoiler:
    • Indexaround Reverse/Normal = 1 point
    • Middlearound Reverse/Normal = 1.5 points
    • Ringaround Reverse/Normal = 1.5 points
    • Pinkyaround non-FL = 5 points



    Spoiler:
    • (Index)Bak Reverse/Normal = 2 points
    • Midbak Reverse/Normal = 2 points
    • Ringbak Reverse/Normal = 2 points
    • Pinkybak Reverse/Normal = 2 points



    Spoiler:
    These are the "Wessian" Backarounds
    • Backaround T12 Reverse/Normal = 2 points
    • Backaround T23 Reverse/Normal = 2.5 points
    • Backaround T34 Reverse/Normal = 3.5 points




    Spoiler:
    • Wiper Reverse/Normal = 0.5 points
    • Infinity Reverse/Normal = 1.5 points
    • Extended Infinity Reverse/Normal = 1.5 points
    • Double Infinity = 1.5 points (each additional Infinity adds 0.5 points)
    • Double Infinity Reverse = 2 points



    Spoiler:
    A list of "other" tricks that don't fall into the categories above.
    • Extended Thumbaround = 1.5 points
    • Double Thumbaround = 2 points (every fingerless thumbaround added, adds 1 point per thumbaround)
    • Busts = 1 point added to the trick (for every bust 1 point is added)
    • Sidespins (very rough category)If the initial spin is at least 0.5 then 1.5 points are awarded.
    • Thumbindex Spin = 1.5 initial points
    • Palm Spin = 1.5 initial points



    Spoiler:
    This will contain just a list of modifiers that apply to tricks
    • Aerials; these tricks will be exempt from the game because it is near impossible to notate the number of spins.
    • Additional Spins of any sort will add 0.5 points per 0.5 extra spins to a trick.
    • Inverse; unless otherwise noted an Inverse modifier adds 0.5 points to a trick.
    • Fingerless; the Fingerless modifier adds 0.5 points to a trick, the exception being Passes


    OK I think that's everything, any questions just post here.

  2. Kam
    Date: Thu, Nov 13 2008 20:45:54

    Hmm...sounds similar to a project I've been working on, but mine is a tad more complicated and doesn't involve number of rotations.

    Also, I don't want to put your idea down, but I can foresee some problems...i'll post them here and maybe you can think of solutions.

    1. Yes, but how would we keep track of which ones have already been used before or not. If this becomes popular (which I assume you want it to be), new spinners are not gonna look through pages of posts to find out if a certain sequence/criteria has been used before or not.

    2. The potential of this dying is high if there's only one thing going on at a time. What if someone suggests something that's too hard for everyone to do. Then we all keep waiting and the thread is forgotten. I would suggest running multiple sequences at the same time.

    That's all I can think of now.

  3. sangara
    Date: Thu, Nov 13 2008 23:37:28

    I have re-thought this idea, and a new more detailed draft is coming.

    New draft is up and new name.

  4. Shadowserpant
    Date: Fri, Nov 14 2008 02:04:01

    interesting....ly complicated ><
    im so confused
    er well i guess i kinda get it
    when do you start?
    i might give it a shot

  5. sangara
    Date: Fri, Nov 14 2008 02:05:48

    Hrm maybe I should provide a set of simplified rules? Or it might just be better to start the game and try it, but I figure if we get like say 5 people at first to say they're in we could get a test game going.

  6. Anemia
    Date: Fri, Nov 14 2008 02:09:39

    are you making a first round member list?
    if so, should we reply with "/in"..?
    Are you starting this round with your video?
    and, should we post the video along with the breakdown?

  7. sangara
    Date: Fri, Nov 14 2008 02:11:27

    Ok, I'm going to provide a set of simplified rules...

  8. Sadistic
    Date: Fri, Nov 14 2008 02:20:03

    I dislike puzzles...but ill consider trying this out

  9. sangara
    Date: Fri, Nov 14 2008 02:23:40

    Ok simplified rules are up, hopefully that's more informative.

  10. Anemia
    Date: Fri, Nov 14 2008 02:32:10

    Ok, I understand, so put me /in for the first round.
    and one more thing.. is there a order in which the players send in their videos?
    like Sangara goes first, then it's bob, then jim, the latifa..?
    or, is it like one round is only ONE mini-combo? so when you start it, that's the combo the players have to do for that round?
    not like, one person does the first trick, then the next person does that trick ending it in the last spot
    then starting another "trick;rotation" untill the deadline on the third day?
    and maybe when you add the breakdown, you highlight the part you added so points are added easier..?

    sorry for the long questions, I just want to make sure I'm doing this right..tongue.gif

  11. sangara
    Date: Fri, Nov 14 2008 02:44:06

    QUOTE (Anemia @ Nov 13 2008, 06:32 PM) <{POST_SNAPBACK}>
    Ok, I understand, so put me /in for the first round.
    and one more thing.. is there a order in which the players send in their videos?
    no people just post up their vid
    like Sangara goes first, then it's bob, then jim, the latifa..?
    or, is it like one round is only ONE mini-combo? so when you start it, that's the combo the players have to do for that round?
    one mini combo per person
    not like, one person does the first trick, then the next person does that trick ending it in the last spot
    then starting another "trick;rotation" untill the deadline on the third day?
    and maybe when you add the breakdown, you highlight the part you added so points are added easier..?

    sorry for the long questions, I just want to make sure I'm doing this right..tongue.gif


    Think of it like FFA, everyman for themselves, everyone posts their vid, no order needed, everyone is responsible for their own combo.

  12. Anemia
    Date: Fri, Nov 14 2008 02:46:21

    Ok, cool. I guess we will just start throwing our vids in here. biggrin.gif

  13. Missle_Z
    Date: Fri, Nov 14 2008 02:47:08

    Well, it's easiest to learn hands-on. I say we do a test round and sangara will just correct us where we're wrong and point us in the right direction. That should clear things up a bit more, right?

  14. Fripâ„¢
    Date: Fri, Nov 14 2008 03:26:14

    Aerials should be included...
    And what is with tricks like Ringindexbaks?

  15. sangara
    Date: Fri, Nov 14 2008 03:29:23

    QUOTE (Fripâ„¢ @ Nov 13 2008, 07:26 PM) <{POST_SNAPBACK}>
    Aerials should be included...
    And what is with tricks like Ringindexbaks?


    But aerials are near impossible to count rotations on, if you come up with a way to count the revolutions efficiently I would gladly put them in, and Ringindexbaks... not sure maybe adding 0.5 points per finger extra or something...

  16. Fripâ„¢
    Date: Fri, Nov 14 2008 03:31:47

    QUOTE (sangara @ Nov 13 2008, 08:29 PM) <{POST_SNAPBACK}>
    But aerials are near impossible to count rotations on, if you come up with a way to count the revolutions efficiently I would gladly put them in, and Ringindexbaks... not sure maybe adding 0.5 points per finger extra or something...


    Just make a rule that the pen isn't allowed to leave the screen. The rest is done by slow-motion 8)

  17. sangara
    Date: Fri, Nov 14 2008 03:34:27

    QUOTE (Fripâ„¢ @ Nov 13 2008, 07:31 PM) <{POST_SNAPBACK}>
    Just make a rule that the pen isn't allowed to leave the screen. The rest is done by slow-motion 8)


    Um, so how are you going to control how many revolutions, I just don't think that they don't belong in a game like this :/

  18. Missle_Z
    Date: Fri, Nov 14 2008 06:08:51

    I don't think they do either, it just wouldn't work out with a rotation-sensitive game like this.

  19. Outsmash
    Date: Fri, Nov 14 2008 11:00:47

    I'm /in..

  20. Zombo
    Date: Fri, Nov 14 2008 16:59:30

    if only 1 submission/player is accepted per round, i would have the submissions hidden otherwise it gives unfair advantage to the persons who submit late and sees all the videos before.

    I would also consider the following variants:

    1. Bidding phase: the rules of the round are revealed first (slots + rotation), the players proceed to bid in a orderly manner. When someone bids high enough such that all other players "pass", that player must fufill the contract (filming a video with at least the bidded number of points). If successful, the player gets 2*bid + (actual points - bid). In other words, he gains double his bid points added with the excess points above his bid. Otherwise, all other players gain their maximum bid in points and the failed player loses double the difference between his video points and his actual bid.

    An add-on to this variant would be that if some player X other than the player under contract manages to complete the challenge with a video with more poins than the actual player itself, X gains his points and everybody else get 0.

    2. Second-best: only the second best video gets points.

    3. Instead of wagering on slots and rotations, each round specifies a number of points as target. The players must get EXACTLY that number of points. The videos are then sorted using some scheme which favors odd slots combination and high number of rotations.

  21. sangara
    Date: Fri, Nov 14 2008 17:33:22

    QUOTE (Zombo @ Nov 14 2008, 08:59 AM) <{POST_SNAPBACK}>
    if only 1 submission/player is accepted per round, i would have the submissions hidden otherwise it gives unfair advantage to the persons who submit late and sees all the videos before.

    I would also consider the following variants:

    1. Bidding phase: the rules of the round are revealed first (slots + rotation), the players proceed to bid in a orderly manner. When someone bids high enough such that all other players "pass", that player must fufill the contract (filming a video with at least the bidded number of points). If successful, the player gets 2*bid + (actual points - bid). In other words, he gains double his bid points added with the excess points above his bid. Otherwise, all other players gain their maximum bid in points and the failed player loses double the difference between his video points and his actual bid.

    An add-on to this variant would be that if some player X other than the player under contract manages to complete the challenge with a video with more poins than the actual player itself, X gains his points and everybody else get 0.


    I actually like this idea a lot I might mold this into having like the 5th round be a round like this. A bidding round using the rules you specified. I like it.

    QUOTE (Zombo @ Nov 14 2008, 08:59 AM) <{POST_SNAPBACK}>
    2. Second-best: only the second best video gets points.


    Not quite sure I understand this, the second best gets the points...

    QUOTE (Zombo @ Nov 14 2008, 08:59 AM) <{POST_SNAPBACK}>
    3. Instead of wagering on slots and rotations, each round specifies a number of points as target. The players must get EXACTLY that number of points. The videos are then sorted using some scheme which favors odd slots combination and high number of rotations.


    This could also be a variant to throw in in maybe round 3 or something.

  22. Zombo
    Date: Fri, Nov 14 2008 17:36:34

    second-best lol, i dunno

    in most games the best player is the winner, so what if now you have to be the second best.

    in other words, ppl will have to think about making a video which is not TOO good, such that they're not gonna be the best video out there, but only the second best.

    not sure if it would work well tho

    it could be either on a round-by-round basis, or at the end of the game

  23. sangara
    Date: Fri, Nov 14 2008 18:13:06

    Yea I realize I was over thinking that. It is interesting though.

  24. yoonkwun
    Date: Fri, Nov 14 2008 20:55:07

    Continuous Baks/Neobaks, Inverse 13,24,14,TF shadow, and Passes have the highest point:revolution ratio (2:1) than the other tricks, with the exceptions of Pinkyaround and Weissan Backaround T23, T34.

  25. Zombo
    Date: Fri, Nov 14 2008 21:03:11

    most difficult and most impractical (hard to fit in a combo) tricks should have the highest ratio.

  26. sangara
    Date: Fri, Nov 14 2008 23:36:13

    QUOTE (yoonkwun @ Nov 14 2008, 12:55 PM) <{POST_SNAPBACK}>
    Continuous Baks/Neobaks, Inverse 13,24,14,TF shadow, and Passes have the highest point:revolution ratio (2:1) than the other tricks, with the exceptions of Pinkyaround and Weissan Backaround T23, T34.



    QUOTE (Zombo @ Nov 14 2008, 01:03 PM) <{POST_SNAPBACK}>
    most difficult and most impractical (hard to fit in a combo) tricks should have the highest ratio.


    What Zombo said is pretty much what I was getting at, the more difficult a trick is to fit in, the higher the point value, although rethinking I'm going to take Shadow 13-XX out of the mid level shadow group.