UPSB v3
Battlezone / "Slots"
re-written
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Date: Thu, Nov 13 2008 19:17:07
Spoiler:Slotsby: sangara
"Slots" is a game invented by me (obviously) in order to combine both the joys of penspinning and interactive puzzle games. There is a points system that allows there to be a competitive edge brought to the game. The points are given based upon the tricks used and the players compliance with the rules of the round. This game will (I hope) will also help improve a players creativity in spinning by giving them situations they might not normally come by (could also be seen in tak-on) in freestyling or combo making
Rules- Each round will start every 3 days
- Each round has specific rules, the specific slots e.g. 12-23; and specific number of rotations e.g. 1.5 (rotations are meant to be put in decimal form)
- Failure to comply with the rules of the round equals no points given. There are no 'do-overs' in a round
- An unlimited amount of players is allowed each round
- Only one submission per-player, per-round.
- At the end of 5 rounds, or 15 days, a winner is decided, the game is over.
- The winner of the previous game is allowed to set the rules for the rounds of the next game.
- If the winner of the previous game does not wish to make the rules for the next set of rounds then the responsibility falls on the runner-up, if the runner-up wishes to opt out, I will make the rules.
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Points System
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OK I think that's everything, any questions just post here. -
Date: Thu, Nov 13 2008 20:45:54
Hmm...sounds similar to a project I've been working on, but mine is a tad more complicated and doesn't involve number of rotations.
Also, I don't want to put your idea down, but I can foresee some problems...i'll post them here and maybe you can think of solutions.
1. Yes, but how would we keep track of which ones have already been used before or not. If this becomes popular (which I assume you want it to be), new spinners are not gonna look through pages of posts to find out if a certain sequence/criteria has been used before or not.
2. The potential of this dying is high if there's only one thing going on at a time. What if someone suggests something that's too hard for everyone to do. Then we all keep waiting and the thread is forgotten. I would suggest running multiple sequences at the same time.
That's all I can think of now. -
Date: Thu, Nov 13 2008 23:37:28
I have re-thought this idea, and a new more detailed draft is coming.
New draft is up and new name. -
Date: Fri, Nov 14 2008 02:04:01
interesting....ly complicated ><
im so confused
er well i guess i kinda get it
when do you start?
i might give it a shot -
Date: Fri, Nov 14 2008 02:05:48
Hrm maybe I should provide a set of simplified rules? Or it might just be better to start the game and try it, but I figure if we get like say 5 people at first to say they're in we could get a test game going.
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Date: Fri, Nov 14 2008 02:09:39
are you making a first round member list?
if so, should we reply with "/in"..?
Are you starting this round with your video?
and, should we post the video along with the breakdown? -
Date: Fri, Nov 14 2008 02:11:27
Ok, I'm going to provide a set of simplified rules...
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Date: Fri, Nov 14 2008 02:20:03
I dislike puzzles...but ill consider trying this out
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Date: Fri, Nov 14 2008 02:23:40
Ok simplified rules are up, hopefully that's more informative.
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Date: Fri, Nov 14 2008 02:32:10
Ok, I understand, so put me /in for the first round.
and one more thing.. is there a order in which the players send in their videos?
like Sangara goes first, then it's bob, then jim, the latifa..?
or, is it like one round is only ONE mini-combo? so when you start it, that's the combo the players have to do for that round?
not like, one person does the first trick, then the next person does that trick ending it in the last spot
then starting another "trick;rotation" untill the deadline on the third day?
and maybe when you add the breakdown, you highlight the part you added so points are added easier..?
sorry for the long questions, I just want to make sure I'm doing this right.. -
Date: Fri, Nov 14 2008 02:44:06QUOTE (Anemia @ Nov 13 2008, 06:32 PM) <{POST_SNAPBACK}>Ok, I understand, so put me /in for the first round.
and one more thing.. is there a order in which the players send in their videos?
no people just post up their vidlike Sangara goes first, then it's bob, then jim, the latifa..?
or, is it like one round is only ONE mini-combo? so when you start it, that's the combo the players have to do for that round?
one mini combo per person
not like, one person does the first trick, then the next person does that trick ending it in the last spot
then starting another "trick;rotation" untill the deadline on the third day?
and maybe when you add the breakdown, you highlight the part you added so points are added easier..?
sorry for the long questions, I just want to make sure I'm doing this right..
Think of it like FFA, everyman for themselves, everyone posts their vid, no order needed, everyone is responsible for their own combo. -
Date: Fri, Nov 14 2008 02:46:21
Ok, cool. I guess we will just start throwing our vids in here.
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Date: Fri, Nov 14 2008 02:47:08
Well, it's easiest to learn hands-on. I say we do a test round and sangara will just correct us where we're wrong and point us in the right direction. That should clear things up a bit more, right?
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Date: Fri, Nov 14 2008 03:26:14
Aerials should be included...
And what is with tricks like Ringindexbaks? -
Date: Fri, Nov 14 2008 03:29:23QUOTE (Fripâ„¢ @ Nov 13 2008, 07:26 PM) <{POST_SNAPBACK}>Aerials should be included...
And what is with tricks like Ringindexbaks?
But aerials are near impossible to count rotations on, if you come up with a way to count the revolutions efficiently I would gladly put them in, and Ringindexbaks... not sure maybe adding 0.5 points per finger extra or something... -
Date: Fri, Nov 14 2008 03:31:47QUOTE (sangara @ Nov 13 2008, 08:29 PM) <{POST_SNAPBACK}>But aerials are near impossible to count rotations on, if you come up with a way to count the revolutions efficiently I would gladly put them in, and Ringindexbaks... not sure maybe adding 0.5 points per finger extra or something...
Just make a rule that the pen isn't allowed to leave the screen. The rest is done by slow-motion 8) -
Date: Fri, Nov 14 2008 03:34:27QUOTE (Fripâ„¢ @ Nov 13 2008, 07:31 PM) <{POST_SNAPBACK}>Just make a rule that the pen isn't allowed to leave the screen. The rest is done by slow-motion 8)
Um, so how are you going to control how many revolutions, I just don't think that they don't belong in a game like this :/ -
Date: Fri, Nov 14 2008 06:08:51
I don't think they do either, it just wouldn't work out with a rotation-sensitive game like this.
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Date: Fri, Nov 14 2008 11:00:47
I'm /in..
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Date: Fri, Nov 14 2008 16:59:30
if only 1 submission/player is accepted per round, i would have the submissions hidden otherwise it gives unfair advantage to the persons who submit late and sees all the videos before.
I would also consider the following variants:
1. Bidding phase: the rules of the round are revealed first (slots + rotation), the players proceed to bid in a orderly manner. When someone bids high enough such that all other players "pass", that player must fufill the contract (filming a video with at least the bidded number of points). If successful, the player gets 2*bid + (actual points - bid). In other words, he gains double his bid points added with the excess points above his bid. Otherwise, all other players gain their maximum bid in points and the failed player loses double the difference between his video points and his actual bid.
An add-on to this variant would be that if some player X other than the player under contract manages to complete the challenge with a video with more poins than the actual player itself, X gains his points and everybody else get 0.
2. Second-best: only the second best video gets points.
3. Instead of wagering on slots and rotations, each round specifies a number of points as target. The players must get EXACTLY that number of points. The videos are then sorted using some scheme which favors odd slots combination and high number of rotations. -
Date: Fri, Nov 14 2008 17:33:22QUOTE (Zombo @ Nov 14 2008, 08:59 AM) <{POST_SNAPBACK}>if only 1 submission/player is accepted per round, i would have the submissions hidden otherwise it gives unfair advantage to the persons who submit late and sees all the videos before.
I would also consider the following variants:
1. Bidding phase: the rules of the round are revealed first (slots + rotation), the players proceed to bid in a orderly manner. When someone bids high enough such that all other players "pass", that player must fufill the contract (filming a video with at least the bidded number of points). If successful, the player gets 2*bid + (actual points - bid). In other words, he gains double his bid points added with the excess points above his bid. Otherwise, all other players gain their maximum bid in points and the failed player loses double the difference between his video points and his actual bid.
An add-on to this variant would be that if some player X other than the player under contract manages to complete the challenge with a video with more poins than the actual player itself, X gains his points and everybody else get 0.
I actually like this idea a lot I might mold this into having like the 5th round be a round like this. A bidding round using the rules you specified. I like it.QUOTE (Zombo @ Nov 14 2008, 08:59 AM) <{POST_SNAPBACK}>2. Second-best: only the second best video gets points.
Not quite sure I understand this, the second best gets the points...QUOTE (Zombo @ Nov 14 2008, 08:59 AM) <{POST_SNAPBACK}>3. Instead of wagering on slots and rotations, each round specifies a number of points as target. The players must get EXACTLY that number of points. The videos are then sorted using some scheme which favors odd slots combination and high number of rotations.
This could also be a variant to throw in in maybe round 3 or something. -
Date: Fri, Nov 14 2008 17:36:34
second-best lol, i dunno
in most games the best player is the winner, so what if now you have to be the second best.
in other words, ppl will have to think about making a video which is not TOO good, such that they're not gonna be the best video out there, but only the second best.
not sure if it would work well tho
it could be either on a round-by-round basis, or at the end of the game -
Date: Fri, Nov 14 2008 18:13:06
Yea I realize I was over thinking that. It is interesting though.
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Date: Fri, Nov 14 2008 20:55:07
Continuous Baks/Neobaks, Inverse 13,24,14,TF shadow, and Passes have the highest point:revolution ratio (2:1) than the other tricks, with the exceptions of Pinkyaround and Weissan Backaround T23, T34.
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Date: Fri, Nov 14 2008 21:03:11
most difficult and most impractical (hard to fit in a combo) tricks should have the highest ratio.
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Date: Fri, Nov 14 2008 23:36:13QUOTE (yoonkwun @ Nov 14 2008, 12:55 PM) <{POST_SNAPBACK}>Continuous Baks/Neobaks, Inverse 13,24,14,TF shadow, and Passes have the highest point:revolution ratio (2:1) than the other tricks, with the exceptions of Pinkyaround and Weissan Backaround T23, T34.QUOTE (Zombo @ Nov 14 2008, 01:03 PM) <{POST_SNAPBACK}>most difficult and most impractical (hard to fit in a combo) tricks should have the highest ratio.
What Zombo said is pretty much what I was getting at, the more difficult a trick is to fit in, the higher the point value, although rethinking I'm going to take Shadow 13-XX out of the mid level shadow group.