UPSB v3
Pen Modifications / How do you invent new mods
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Date: Wed, Dec 24 2008 19:40:24
how do you get insperation to mod a pen like where do you get all of your ideas from and how do you know a mod will work
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Date: Thu, Dec 25 2008 00:51:00
-parts used
-weight
-type of pen mod
-personal preferences -
Date: Thu, Dec 25 2008 04:29:21
Correct Grammar
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Date: Thu, Dec 25 2008 04:32:30
listen to the flames other noobs get from making bad mods and follow their example, thinking you're better than them, then getting humiliated by a smart person (usually imatt), then sometimes being stupid again thinking you improved (repeat x amount of times), then trying to make other mods and finally make something people don't flame
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Date: Thu, Dec 25 2008 04:44:31
Its pretty easy actually, in fact this thread motivates me to glue together some random pens, add tons random grips on it in a random fashion and give it a name like, AWESOME PEN then make a tutorial for it.
Now where to find motivation to make a good pen mod is beyond me... -
Date: Thu, Dec 25 2008 17:26:41
actually i find the initial question of the TC interesting
what exactly is the process of inventing a new mod, how does someone like K4S figure out what he wants to do.
i think that now we have many mods, it's mostly a matter of looking at issues of current mods, and simply focusing on how to fix/improve them? -
Date: Thu, Dec 25 2008 17:36:25
well it's a perfectly valid question but what kind of title is that? how so you get? seriously?
edit: thaaank you -
Date: Thu, Dec 25 2008 17:50:41
More than anything, i think the process of inventing/ creating a new mod is the trial and error
When we create multiple versions and prototypes of mods we are constantly looking at wat we can do to improve. -
Date: Thu, Dec 25 2008 18:02:16
I'm kinda thinking about boredom and too much excess pens though. Modders will just brainstorm some random mod and throw everything together
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Date: Thu, Dec 25 2008 19:14:46
Alright. First you need to distinguish if you are making a current mod better or doing something that is completely different.
TEK for example, he has made a few mods, but he's more known for making current mods look fricken spectacular. That kind of thing is centered around creativity and how to sort of imagine what the pen will look like ahead of time.
Whereas MODDERS like myself are more of problem solvers, trying to figure out what fits where and how. Takes a bit longer, and my not look nearly as pretty, but it is a bit more of ingenuity involved in modding. -
Date: Fri, Dec 26 2008 13:47:41
Question to modders: Do you actually plan out (draft/sketch/etc.) a mod before making it, or just gather all the excess pens and randomly put them together via trial and error?
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Date: Fri, Dec 26 2008 14:24:40
Just get an inspiration. Maybe try thinking of a one-sided mod... or double-sided mod. And, try to look for parts you can use. Then After you made your prototype, improve it...
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Date: Sun, Dec 28 2008 08:56:45QUOTE (Scandiacus @ Dec 25 2008, 07:02 PM) <{POST_SNAPBACK}>I'm kinda thinking about boredom and too much excess pens though. Modders will just brainstorm some random mod and throw everything together
that is how i do it xD
i search for inspiration in the "show of your pens" thread. if i find something i like, i'll try to make a new mod out of the things i saw and the things i want the mod to be. -
Date: Mon, Dec 29 2008 01:40:06
Yeah, same with me. I just get random inspiration from SOYP or something and try and make something with whatever i have lying around. Then after i have a basic version i work on it to make it even better.
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Date: Sun, Jan 4 2009 01:33:09
This a really interesting question. I'd like to share my thoughts on this.
Personally, I think that every new mod is centered around creativity. For example, almost all Japanese spinners have their own mods, but they are almost all based on existing mods. Ayatori took the existing Lakubo mod to the next level by adding a fancy grip cut.
I've created a personal mod myself, and like nearly everyone has mentioned, I've done it through trial-and-error. Also, I used strictly parts that I could easily get. I did not draw out a sketch, which I kind of regret. However, I did have a plan in mind, and I doubt anyone here who has created a new mod has at least had some plan in mind when creating their new mod.
I definitely did not get it right on my first try, which is my prototype. Recently, I made v2. While it was a vast improvement, I still feel that it is not up to par. So, I'm working on v3. I doubt anyone gets a "new mod" right on their first try. It takes time and several tries. -
Date: Mon, Jan 5 2009 00:44:34
Interesting to see this question come up. I was just talking with some people about this topic at the gathering.
QUOTE (Scandiacus @ Dec 25 2008, 10:02 AM) <{POST_SNAPBACK}>I'm kinda thinking about boredom and too much excess pens though. Modders will just brainstorm some random mod and throw everything together
I think that is only one of many ways for creating a mod. Sure, some modders just have a lot of pens and sometimes we just randomly put parts together that end up being the basis of a new mod.QUOTE (Scandiacus @ Dec 26 2008, 05:47 AM) <{POST_SNAPBACK}>Question to modders: Do you actually plan out (draft/sketch/etc.) a mod before making it, or just gather all the excess pens and randomly put them together via trial and error?
For some mods I have done that (Venom BK and Karma). Others was more trial and error until I got what I wantedQUOTE (FrozenIce @ Jan 3 2009, 05:33 PM) <{POST_SNAPBACK}>This a really interesting question. I'd like to share my thoughts on this.
Personally, I think that every new mod is centered around creativity. For example, almost all Japanese spinners have their own mods, but they are almost all based on existing mods. Ayatori took the existing Lakubo mod to the next level by adding a fancy grip cut.
I've created a personal mod myself, and like nearly everyone has mentioned, I've done it through trial-and-error. Also, I used strictly parts that I could easily get. I did not draw out a sketch, which I kind of regret. However, I did have a plan in mind, and I doubt anyone here who has created a new mod has at least had some plan in mind when creating their new mod.
I definitely did not get it right on my first try, which is my prototype. Recently, I made v2. While it was a vast improvement, I still feel that it is not up to par. So, I'm working on v3. I doubt anyone gets a "new mod" right on their first try. It takes time and several tries.
I agree...it's a lot of trial and error. If you created a new mod in a single day, it probably has room for improvement (i'm not talking about improving an original mod, but making something from scratch).
Personally, I have two main approaches about making a mod, but both end up being pretty much the same. They are as follow.
Spoiler: