UPSB v3

Naming Committee / [topic][5.20.1] Handedness modifier

  1. Zombo
    Date: Mon, Mar 16 2009 02:51:18

    This topic discusses the issue of modifying handedness.

    The basic idea is to create a modifier which is added AFTER a basic part (e.g. finger) to indicate that it belongs to the non-dominant section.

    For example, we can use this to denote off-handedness of a finger (i.e. to denote that a finger is on the off-hand).

    1. What symbol/letter should we use?

    As a symbol I like *, because it's noticeable and already used in other manipulations. As a letter, I prefer n for non-dominant.

    Once a bracket system is decided, we also need to decide on a bracket tag.

    2. What should be the bracket tag?

    I like OFF, for off-hand, or ND, for non dominant. Or maybe it should just be the modifier itself.

  2. Shadowserpant
    Date: Mon, Mar 16 2009 02:53:01

    Im still not sure what the bracket system is

    oh, would that be 5.20.2? my bad

  3. Awesome
    Date: Mon, Mar 16 2009 02:54:27

    The bracket system is when you donèt want to write out the modifier for a lot of things so you put it in brackets to say everything in there has the modifier on it attached.

    I like ` because there is no shifting and unshifting involved so its easy to type without getting 1*@*

  4. Shadowserpant
    Date: Mon, Mar 16 2009 03:00:27

    Oh i see, so like putting parenthesis to distribute the *?
    Alright well... yeah I dont have much of an opinion as to which symbol to use

  5. Zombo
    Date: Mon, Mar 16 2009 03:02:00

    I personally like * and I don't find myself typing number in all-caps due to it. if that's trouble some, why not use the numpad.

    otherwise i'd say it should be o or n.

    Sonic 1o2o > 34

    Sonic 1n2n > 34

    still like symbols better tho, cuz letters dont stand out.

    edit: In an ideal world, I would love to use sub/superscripts, but its not possible sad.gif

  6. Awesome
    Date: Mon, Mar 16 2009 03:07:32

    I would use numpad, but my laptop doesnèt have one on it, and I am to lazy to use another one for it. But yeah it is a minor issue.

    I still like symbols myself though, the letter look werid to me

  7. Zombo
    Date: Mon, Mar 16 2009 03:10:22

    this is depend on the keyboard you're using too, i dunno what they got in euroep

  8. Mats
    Date: Mon, Mar 16 2009 08:41:13

    * is good.

    { } or [ ] or ( ) for brackets?

  9. Shadowserpant
    Date: Mon, Mar 16 2009 08:51:26

    []
    easiest, no shift, and more clear

  10. Outsmash
    Date: Mon, Mar 16 2009 11:47:37

    Or Twice to make it more clear: [[ ]]

  11. Zombo
    Date: Mon, Mar 16 2009 12:03:56

    [[ is not necessary if you're just putting a in between like

    [*]

    my final position is * IMO.

    but how about just '

    doesn't require shift and cubing uses it.

  12. Mats
    Date: Mon, Mar 16 2009 12:26:49

    * is more easily seen. Apostrophes are easily missed in both writing and reading.

  13. Zombo
    Date: Mon, Mar 16 2009 16:22:43

    how do cubers manage then?

  14. Mats
    Date: Mon, Mar 16 2009 19:27:37

    With difficulty? I don't think the argument of 'it's used somewhere else' can be used.

  15. Awesome
    Date: Mon, Mar 16 2009 19:34:34

    Its hard to miss if you have slots like 1'2' or 12' or1'2, the space alone it makes gives it away, I really don't see how ' is so hard to miss

  16. Zombo
    Date: Mon, Mar 16 2009 19:58:50

    QUOTE (Mats @ Mar 16 2009, 03:27 PM) <{POST_SNAPBACK}>
    With difficulty? I don't think the argument of 'it's used somewhere else' can be used.


    cubing has been around longer than pen spinning, its safe to say they've developped a notation that works.

    http://www.geocities.com/rubiks_galaxia/notation.html

  17. Zombo
    Date: Fri, Apr 10 2009 03:31:03

    I want to pass an open vote

    ' vs *

    I think ' is a more standardized notation, i dont think its hard to miss because when typing each character will take a space and if you write in CODE mode, the space is fixed per character. example:

    CODE
    1'2' 12 2'3 34'


    so if you really needed to make it super clear use code bbcode

    so I vote '

  18. Shadowserpant
    Date: Fri, Apr 10 2009 03:49:43

    i vote *
    because it's clearer, and i dont find it too much harder to do, since the numbers and - are up there anyway

  19. Awesome
    Date: Fri, Apr 10 2009 03:55:13

    To me * means pay attention to this or see the exception, or something of the sort, where as a ' symbol is like a modified version or a derivative of the original, the ' makes more sense to me.

    So +1 ' from me

  20. Shadowserpant
    Date: Fri, Apr 10 2009 04:08:37

    you're right, i change my vote
    too many *s is weird
    i vote '

  21. Freeman
    Date: Fri, Dec 4 2009 17:42:13

    I finished the Handedness modifier article. I'll post it in UPSB Wiki and in the Research Department Feedback section later.

    QUOTE
    The UPSB Research Department has been lately working on a modifier system project. The aim of this project is to create an extensible and modular system for notating any possible way of holding and manipulating a pen. This system will include notation for fingers on the opposite hand, fingers on another spinner’s hand, use of multiple pens in the same hand...).

    Handedness Modifier

    This is the first modifier developed in this system. The handedness modifier indicates that a basic part of the hand (for example a finger) belongs to the non-dominant section. The use of this modifier will allow spinners notate two-handed tricks, breakdown combos where both hands are used (1P2H), or to simply differentiate combos done with the dominant hand from the non-dominant. It can possibly inspire new ways of performing known tricks as well.

    The symbol used to show this off-handedness is an apostrophe ( ' ). This modifier is added after the finger or part of the hand you want to notate.

    For a right-handed spinner, the fingers of his right hand are notated as T,1,2,3 and 4, and his left ones as T', 1', 2', 3' and 4'. This can also be applied with the palm, the back of the hand and the thumb flap: P vs. P', B vs. B' and TF vs. TF'.

    And vice-versa, for a left-handed spinner the notation for his left hand is T,1,2,3,4,TF,P,B. And for his right: T',1',2',3',4',TF',P',B'.

    Breakdown examples

    Two Finger Twirl 23'

    Wiper 11'

    Pass 12-23 > Pass 23-34 > Pass 34-1'2' > Pass 1'2'-2'3' > Pass 2'3'-3'4'

    Charge T1 > Tw Sonic 2'3'-1'2' > IA Rev 1'2'-TF' > FL TA Rev TF'- TF' ~ Bak Rev 12-12

    (+ video)

    Bracket system

    An off-hand part of a combo can be described writing its breakdown between brackets containing the apostrophe, in a BBCode style. The bracket system, in general, works with [Symbol] and [/Symbol], which is applicable to any modifier. For the handedness modifier case it’s ['] and [/']. This way a long breakdown can be written without repeating the same modifier all time, shortening the amount of notation required.

    Breakdown example:

    Without bracket system

    Warped Sonic Reverse 23-12 > Indexaround Release 12-2'3' > Twisted Sonic 2'3'-1'2' > Neobak 1'2'-3'4' > Sonic 3'4'-2'3' ~ Indexaround Reverse 2'4'-TF' > FL TA Rev TF'-TF' ~ FL TA TF-TF

    With bracket system

    Warped Sonic Reverse 23-12 > Indexaround Release 12-2'3' > ['] Twisted Sonic 23-12 > Neobak 12-34 > Sonic 34-23 ~ Indexaround Reverse 24-TF > FL TA Rev TF-TF [/'] ~ FL TA TF-TF