UPSB v3
Pen Spinning Relations / [topic][4.12.1] A pro-sports based league for team-spinning
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Date: Fri, Apr 10 2009 04:52:09
This is a proposal for a team league based on the structure of North American sports leagues. Anyone familiar with north american sports will grasp this topic easily.
It relies on concepts which are novel to the world of Pen Spinning, namely: player transactions and drafting.
Because of its complexity, it is intended as an intracommunity event but could easily be applied internationally.
Main idea
Teams will battle each other in team vs team matches according to some schedule. Each team maintains a roster of players it can uses to play in those matches. This roster can modified through drafting and trading.
At the end of the season, the team with the best record is the champion. Alternatively, a playoff format can be adopted to decide the champion.
Creation of the league
The league needs an organizer. That person will be referred to from now on as the Commissioner of the league. The commissionner is in charge of contacting the teams, supervising the battles, collecting results and managing various other league duties.
It is an important position that must be fulfilled by a responsible, active person. If necessary, the commissioner can have assistants for support.
The league has several parameters, which must be set before each season begins:
-> Number of teams
-> Roster size limit: minimum and maximum number of players a team may have
-> Match format: how each match is structured
-> Schedule: how the schedule will be determined
-> Post-season: how the winner will be determined after the season is over.
Example:
-> 8 teams
-> Roster size: 4 players minimum, 8 players maximum
-> Match format: 3 battles, 2 1vs1 + 1 2vs2, each battle is themed
-> Schedule: Each team plays every other team once. We play once per month = 7 battles in 7 months.
-> Post-season: top 4 teams make the playoffs. The 4 teams are seeded according to their ranking and a single-elimination tournament decides the champion.
The most important aspects are deciding the number of teams and the number of players. This must be chosen according to the scope of the league.
Once you have this, it's time to open registrations.
Registration
Each team needs a manager. The manager makes decisions concerning matches. S/he must decide who will participate or not (i.e. decide the lineup). S/he also in charge of collecting its own team's videos. Furthermore, the manager can modify its team's roster through trading and drafting.
The manager CANNOT participate in any battles, UNLESS s/he is on the roster of that team. In other words, a manager is initially not considered part of the roster of his/her team, therefore s/he can't participate. But there are ways for the manager to become part of the roster. This will be detailed later on.
In addition to the managers, you will have pen spinners signing up as participants. Note that they're are only signing up in general, and not to any particular team.
Where there are enough participants, an initial drafting process will begin.
Drafting
Drafting is the process of each team selecting, one-by-one, players to join its roster. Drafting is divided into rounds. There are as many rounds as the number of players, divided by the number of teams, rounded up. For example: if there are 66 spinners registered and 8 teams, there will be 66/8 = 8.25 => 9 rounds of drafting.
Draft order is chosen randomly. However, the draft order is reversed for every other round. Example: the draft order is A B C D E F G. Then in the first round, we draft in order A B C D E F G, then in the second round it's going to be G F E D C B A, in the third round, A B C D E F G, etc.
A team can abstain for drafting in a particular round. That team is considered to have skipped its turn. Furthermore, it is possible that we run out of players before the end of the last round is over. In that case, the drafting ends immediately. It is also possible that the last round drafting ends and some players have not been picked. Those players are considered undrafted and will automatically join the "waiver wire" (explained later).
At the end of the initial draft, each team MUST be within the roster size limit. It is not allowed for a team to make a move that would prevent them from satisfying the roster limit at the end of the draft.
Draft picks trading
As it can be seen, each team possesses and equal number of draft picks. Those picks, along with any players drafted, are tradable prior and during the draft. For example, if team A is holding the #1 overall pick, that pick could be exchanged for other draft picks (like team B's first and second and third round picks for instance).
Regular league play
Once drafting is over, the season can start. We follow the schedule and organize the battles. For each battle, the manager must submit the lineup for that particular battle. The lineup must consist of players from the team's roster.
Trading
At any time, teams may proceed to transactions involving players. Those trades have to be submitted to the commissioner which must approve the transaction and then announce to the public. Note that any time during the season, the teams must respect the roster size. The commissioner therefore has the right to reject any trade that violate this condition.
-> It is strongly recommended to use themed matches. This creates asymmetry between the players and encourage teams to trade to fill their weaknesses in certain themes.
Waiver wire
To make the league more flexible, we allow spinners to join the league in progress. To do so, they must be put on waivers. When a player is on waiver, every team will have an opportunity to pick up that player and put them on their roster. Furthermore, teams also have the ability to put their own players on the waiver to make them available for other teams. This could be used to clear roster space for someone else.
Players who were undrafted are put unto the waiver wire. Same for players that want to join the league in progress.
The waiver has a team order in order to resolve conflicts in the situation where two teams try to claim the same player. The waiver order is determined by teams' current standings in the season in reverse order. In other words, the worst team in the league has priority on any waiver claim. Various tiebreaker procedures can be applied to determine order in case of tie. Furthermore, no waiver claim can be put prior to the first match of the season.
At any time, a team may put a claim on a certain player. A team can only put up a single claim on a single player at any time. The claim is publicly announced. Other teams will then have a fixed amount of time (i.e. 48 hours) to respond to that claim. If another team, who is higher up on waiver order, puts a claim, then it cancels the claim of the original team. The timer is then reset based on that new claim until nobody makes a counter-claim. In that case, the winning claim gets the player. Once a claim is resolved, the team now gets its claiming right back to put on another player.
Each time a team makes a claim, that team is bumped to the back of the waiver order. The waiver order is reset at set intervals during the season, as indicated in the schedule.
For example: the waiver order is A B C D F G. Spinners 1, 2, 3 are in the waiver wire. F puts a claim on 2. Teams have 48 hours to respond. B counterclaims on 2. Teams now have 48 hours to respond on that new claim. Nobody claimed, therefore B gets player 2. B's order now gets bumped to the back. The new waiver order is A C D F G B.
Retiring
If a player quits the team, then s/he is removed from the roster. Note that if this action puts the team under the minimum roster size, then the team has to immediately find another player to fill the spot.
Furthermore, if a player who quit wants to rejoin the league, s/he must pass waivers. Therefore, it's possible the player won't go back to his/her original team. In the absence is short, it is therefore recommended for the player to stay on the roster (but not participating in matches) if s/he wants to stay with the same team.
It is the manager's responsability to notify the commissioner of retirements.
Impeachment
It is possible for a team to impeach its current manager. To do so, a majority of the players on that team's roster must vote in favor of the move and notify the commissioner. A new manager has to be appointed. This new manager can either be a player from the roster or external.
NOTE that if the new manager is also on the roster, then that player can participate in battles AND manage at the same time!
Player Manager
For a manager to be able to to play, s/he must be on the roster of his/her team. This is possible in 2 circumstances:
1) The manager was already on the roster before s/he became manager
2) The manager joined the waiver wire and no other teams put a claim on him/her.
The idea is that we must treat the manager and the player as seperate entities, even though they represent the same person in real life. The manager must treat him/herself just like any other players on his/her roster.
If a manager becomes part of another roster, or a roster player becomes the manager of another team, s/he must either retire to give up his/her roster spot or stop managing immediately. You can only manage AND play for the same team at the same time. -
Date: Fri, Apr 10 2009 15:20:19
Wow... interesting idea.
Is this going to be IRL or do we have to travel to places? Or else we could just use UPSB teams... -
Date: Fri, Apr 10 2009 15:26:17QUOTE (hoiboy @ Apr 10 2009, 11:20 AM) <{POST_SNAPBACK}>Wow... interesting idea.
Is this going to be IRL or do we have to travel to places? Or else we could just use UPSB teams...
no
its all online. -
Date: Fri, Apr 10 2009 16:02:53
This seems pretty straight-forward, but what about trading incentives. Would this league be exclusive to UPSB or can this be used world wide?
QUOTEIs this going to be IRL or do we have to travel to places? Or else we could just use UPSB teams...
This new system would need for there to be new re-organized teams. Pretty much from scratch.
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Date: Fri, Apr 10 2009 18:05:58
Excellent idea imo, but I think the most interressant part would be during an international league tournament, because any manager knows each good spinners in his board, but an international tournament would force him to learn about others board, to visits these board... And the result would depend of the manager's quality, that could be an interressant part of the tournament : exploration in others boards to discover new talentuous pen spinners...
It would also allows to reveal these new spinners... -
Date: Sat, Apr 11 2009 03:57:07QUOTE (iMatt @ Apr 10 2009, 12:02 PM) <{POST_SNAPBACK}>This seems pretty straight-forward, but what about trading incentives. Would this league be exclusive to UPSB or can this be used world wide?
This new system would need for there to be new re-organized teams. Pretty much from scratch.
well in the first post it talks about scope, because it's an elaborate idea, I can't imagine this involving any asian communities, but it could be easy to make a league for europeans + UPSB.
I don't know what are trading incentives, you're supposed to trade to make your team better. You're trading away players you don't need for players you do. you should not trade for the sake of trading.
and yes the teams are built from scratch, the whole point is that drafting / waivers give equal opportunity for teams to be balanced.QUOTE (lindor @ Apr 10 2009, 02:05 PM) <{POST_SNAPBACK}>Excellent idea imo, but I think the most interressant part would be during an international league tournament, because any manager knows each good spinners in his board, but an international tournament would force him to learn about others board, to visits these board... And the result would depend of the manager's quality, that could be an interressant part of the tournament : exploration in others boards to discover new talentuous pen spinners...
It would also allows to reveal these new spinners...
Well it is not a tournament, and it's more difficult to organize international competition. -
Date: Fri, Nov 6 2009 04:00:18
We could adapt this system among existing teams, sorta MLG style.
Basically, a team can have as many people as they want, but they must have a line up of x amount of people/subs. The rest are just part of the team, not battling. Then the teams can switch their lineups among their team members.
Second, the trading thing doesn't really happen. In MLG, teams drop players and pick up new ones. No trading involved. Same here, just ask people to join your team.
Btw, this post is just dedicated to the whole trading and team lineups thing. -
Date: Sat, Nov 7 2009 17:32:19
well a trade is basically, both teams drop their traded players and pick the others...
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Date: Sun, Nov 8 2009 01:16:24
Not a trade. In MLG, there are multiple players running around unsigned. Teams aren't trading, they're offering for others to join their team. They won't be required to drop a member at all to make room.
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Date: Thu, Nov 12 2009 13:31:41
I think this would be best tested as at first a small idea. Maybe only 5 teams and a 2-3 month season.
Now projects like this have often failed and so I think we should ensure that several things happen.
The league is run by mods/admin
That way, multiple and reliable people are all in charge of running the league.
Only active, reliable members should join
Maybe you have to be a member of the board for at least x months (x = 3?) and only pick people who are on UPSB at least a couple of times a week consistantly.
A limit on the number of people in a team
To stop everyone migrating to the best team or best couple of teams.
Public Interest
To keep the league interesting for the public. If the people of UPSB stop watching the league, the participants will lose interest too. I think seasons should also be kept short. A maximum of sixth months. Maybe it should always stay as a 2 or 3 months thing.
Reasons to join the league
Some kind of prize or something for the league? Some incetive to try and make people join and want to win.
Another excellent idea Zombo. -
Date: Mon, Apr 5 2010 21:38:58
I'm doing something somewhat similar to a VERY small-scale version of this right now, but with intermediate spinners:
http://www.upsb.info/forum/index.php?showtopic=25296
Kind of a test to see how a basic version goes before trying to implement anything confusing -
Date: Mon, Apr 5 2010 21:58:24
uhh the only thing is common is that they're both leagues... yours is individual, this topic is team-based... the main ideas proposed here are drafting, waivers, trading...
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Date: Mon, Apr 5 2010 22:45:00
right, like i said small scale and only somewhat similar
what i was thinking was see how this goes, and then slowly start to implement bigger and better things to keep interest high