UPSB v3
Advanced Tricks / Neo Sonic rotations?
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Date: Tue, Apr 28 2009 00:38:53
I was practicing neo sonics a few minutes ago, and I accidentally did a 1.5 rotation in the jump. That got me thinking: theoretically, couldn't you try to do as many airborne rotations as possible during a neo sonic, similar to a thumbspin? Like, just how you try to do 3.5 thumbspin, couldn't you try to do a 3.5 neo sonic? I don't know much about air tricks; is this in common practice? Or could I be onto something new here?
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Date: Tue, Apr 28 2009 00:52:45
wouldn't that just be neosonic aerial 1.5>catch tf ?
i'm pretty sure that will be classified as an aerial
unless you managed to get the rotations while having it attached to ur hand -
Date: Wed, Apr 29 2009 06:20:44
- NeoSonic and TA are quite different. The Thumb can be bent for easy rotations but the same can't be done with the NeoSonic.
- NeoSonic originally has 0.75 rotations (NeoSonic 12-TF = IndexAround Reverse 12-TF). Formal Notation: NeoSonic 12-TF [p 12][s 0.75][c TF]
- When you do NeoSonic ~> air >~ NeoSonic it's notated as a NeoSonic Release. Here's a Wiki Article don't understand it: http://www.upsb.info/wiki/index.php/Releas...ser_definitions
- Therefore, no matter how many rotations you do you can notate it like this: NeoSonic Release 12-TF [s (No. of spins)].
- Also, Aerials (Release and Risers) are mostly never natated with the number of spins.
- Now, if you're wondering if More number of rotations can be done with a NeoSonic while it's on you hand, they too have notations.
- Here are few: NeoSonic [p 12] ~> SpiderSpin 1 >~ NeoSonic [c TF]. NeoSonic [p 12] ~> PalmSpin/PalmTap 1 >~ NeoSonic [c TF]
If you don't understand Formal and(or) Interrupted notations, here's a Wiki Article: http://www.upsb.info/wiki/index.php/Interr..._Trick_Notation
Hope you understand atleast some of it ^^ -
Date: Wed, Apr 29 2009 20:46:59
Isn't the NeoSonic normally an around trick? You could do it continuously for extra rotations, but that would alter the ending position.
I think you're talking about releasing it for aerial spins then catching it. -
Date: Sat, May 2 2009 03:44:49
If NeoSonic can be done continuously, is it called an Around rather than a sonic?
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Date: Sat, May 2 2009 13:36:46QUOTE (Metalm3 @ May 2 2009, 10:14 AM) <{POST_SNAPBACK}>If NeoSonic can be done continuously, is it called an Around rather than a sonic?
NeoSonic IS an around trick. THe "Sonic" part of NeoSonic is just the name.
There is no such thing as cont. NeoSonics since it lands in a different slot (example: cont. sonics are not possible).
Cont. Neosonics, if considered to land between 12 would be called a Reverse Finger Around making it Cont. Finger Around Reverse. -
Date: Sat, May 2 2009 20:50:31
@what you aid earlier outsmash, if you wanted to think of it that way, you can indeed bend the middle finger for a spiderspin 0.5, but that's a different trick
i really dont get the trouble here, you're either doing an aerial, a spiderspin, or an inverse shadow
neosonic is a useless name anyway