UPSB v3

Advanced Tricks / Neo Sonic rotations?

  1. Wall Screamer
    Date: Tue, Apr 28 2009 00:38:53

    I was practicing neo sonics a few minutes ago, and I accidentally did a 1.5 rotation in the jump. That got me thinking: theoretically, couldn't you try to do as many airborne rotations as possible during a neo sonic, similar to a thumbspin? Like, just how you try to do 3.5 thumbspin, couldn't you try to do a 3.5 neo sonic? I don't know much about air tricks; is this in common practice? Or could I be onto something new here?

  2. k-ryder
    Date: Tue, Apr 28 2009 00:52:45

    wouldn't that just be neosonic aerial 1.5>catch tf ?

    i'm pretty sure that will be classified as an aerial
    unless you managed to get the rotations while having it attached to ur hand

  3. Outsmash
    Date: Wed, Apr 29 2009 06:20:44

    • NeoSonic and TA are quite different. The Thumb can be bent for easy rotations but the same can't be done with the NeoSonic.
    • NeoSonic originally has 0.75 rotations (NeoSonic 12-TF = IndexAround Reverse 12-TF). Formal Notation: NeoSonic 12-TF [p 12][s 0.75][c TF]
    • When you do NeoSonic ~> air >~ NeoSonic it's notated as a NeoSonic Release. Here's a Wiki Article don't understand it: http://www.upsb.info/wiki/index.php/Releas...ser_definitions
    • Therefore, no matter how many rotations you do you can notate it like this: NeoSonic Release 12-TF [s (No. of spins)].
    • Also, Aerials (Release and Risers) are mostly never natated with the number of spins.
    • Now, if you're wondering if More number of rotations can be done with a NeoSonic while it's on you hand, they too have notations.
    • Here are few: NeoSonic [p 12] ~> SpiderSpin 1 >~ NeoSonic [c TF]. NeoSonic [p 12] ~> PalmSpin/PalmTap 1 >~ NeoSonic [c TF]


    If you don't understand Formal and(or) Interrupted notations, here's a Wiki Article: http://www.upsb.info/wiki/index.php/Interr..._Trick_Notation

    Hope you understand atleast some of it ^^

  4. Pandubear
    Date: Wed, Apr 29 2009 20:46:59

    Isn't the NeoSonic normally an around trick? You could do it continuously for extra rotations, but that would alter the ending position.

    I think you're talking about releasing it for aerial spins then catching it.

  5. Metalm3
    Date: Sat, May 2 2009 03:44:49

    If NeoSonic can be done continuously, is it called an Around rather than a sonic?

  6. Outsmash
    Date: Sat, May 2 2009 13:36:46

    QUOTE (Metalm3 @ May 2 2009, 10:14 AM) <{POST_SNAPBACK}>
    If NeoSonic can be done continuously, is it called an Around rather than a sonic?


    NeoSonic IS an around trick. THe "Sonic" part of NeoSonic is just the name.

    There is no such thing as cont. NeoSonics since it lands in a different slot (example: cont. sonics are not possible).

    Cont. Neosonics, if considered to land between 12 would be called a Reverse Finger Around making it Cont. Finger Around Reverse.

  7. Shadowserpant
    Date: Sat, May 2 2009 20:50:31

    @what you aid earlier outsmash, if you wanted to think of it that way, you can indeed bend the middle finger for a spiderspin 0.5, but that's a different trick
    i really dont get the trouble here, you're either doing an aerial, a spiderspin, or an inverse shadow
    neosonic is a useless name anyway