UPSB v3
Advanced Tricks / Tips for forming freestyle/combo pen spinning
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Date: Sat, Nov 17 2007 12:06:10
i really want to make my own freestyle/combo (or however it's called) and at least have my own... but i have absolutely no idea how...
so i'm asking if anyone could give me tips for making my own and it would be greatly appreciated
and well... if there was another topic similar to this... i had no idea how to search for something like this >_< -
Date: Sat, Nov 17 2007 12:18:45
huh I am newbie, so I don't really know anything, but from what I've been trying just take two tricks and think of a way to connect them, yesterday I invented my very first combo - TA Rev -> WeissBak .. Hope this is what you've been talking about
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Date: Sat, Nov 17 2007 12:46:02
hmmm combos that have 2-5?tricks are called mini combos ...and the mini you posted isn't really new...
for a good combo...the tricks should look good together link good and it should not be TOO repetitive and also most don't like it very fast and very complicated cause it looks boring to some/most...freestyle that is simple but great is commended like K4LC by Kam.. -
Date: Sat, Nov 17 2007 12:49:42QUOTE (bry @ Nov 17 2007, 01:46 PM) <{POST_SNAPBACK}>...and the mini you posted isn't really new...
Oh no I don't mean I invented it, I just invented it myself during lesson, I didn't copy from someon on the internet.
And is "big" combo something more than just joining more tricks together? -
Date: Sat, Nov 17 2007 15:45:06
A combo is just two or more tricks together, no need to go any more specific than that.
As for freestyling, you first need to make sure you remember every trick that you know, then continually try to perform every trick in different combinations. Freestyles generally consist of strings of familiar combos connected together, you may have to plan out a lot of combos first before you can start freestyling for long periods.
When you do a trick, try to think of every possible trick that can be performed from that position.
Example: Thumbaround T2-T1...what can possibly follow it?
- Passaround T1-12
- Passaround T1-23
- Passaround T1-34
- Indexaround T1-T1
- Pass Reverse T1-12
- Pass Reverse T1-23
- Pass Reverse T1-34
- Sonic Reverse T1-12
- Sonic Reverse T1-23
- Sonic Reverse T1-34
- Charge Reverse T1 > Pass Normal T1-12
- Charge Normal > Pass Reverse T1-23
... Thumbaround T2-T1 > Passaround T1-23 > Pass Reverse 12-23 > Sonic Reverse 23-34 > Pass Normal 34-23 > Pass Normal 23-12 > NeoSonic 12-T1 > Fingerless TA Reverse T1-23 > Twisted Sonic 23-12 > Pass Normal 12-23 > Sonic Reverse 23-34 > Sonic 34-23 > Middlearound 23-23 > Passaround Reverse 23-12
...continually think about what can be done at any point, eventually you will find smaller combos of a few tricks together than feel comfortable to do, then you can later concentrate of combining those smaller combos into larger combos with extra tricks in between. Then, you can try to replace tricks within those familiar smaller combos with new tricks to mix things up or try to get a certain look.
You can also try to give themes to combos and figure out how string as many tricks together that fit the theme. Theme examples:
- Around spins
- Pass spins
- Top spins
- Conic spins
- Clockwise rotation
- Counter-clockwise rotation
- Hybrids
- Infinities
- Aerials
The more individual tricks (and their variations) that you know, the easier it will be to put together combos. -
Date: Sun, Nov 18 2007 03:50:02
okaaaaaaaaaaaaaay.....
so i write what i can do and then choose my starter and then see what can come after that and after that and so on? -
Date: Sun, Nov 18 2007 03:52:48
Yep, you need to start building up familiar tricks together, that will give you general experience with performing tricks in sequence and adjusting your push/spin/catch as different tricks are performed together. The more smaller combos you have, th easier it will be to string the smaller combos together into larger freestyles that can be altered as different tricks can be swapped out at any time.
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Date: Sun, Nov 18 2007 04:38:08
alright!
thanks heaps -
Date: Sun, Nov 18 2007 05:20:47
Oooh, so how many tricks would be in the "average" combo?
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Date: Sun, Nov 18 2007 05:26:22
there's too much variance for such metric to be remotely useful...
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Date: Sun, Nov 18 2007 19:22:23
the number of tricks ranges from skill.
i personally just measure from time.
if you have a certain time limit you work up to,
then you fill in the combo until your satisfied. -
Date: Sun, Nov 18 2007 20:42:15
Heres my first combo if you want to see what I did.
http://www.youtube.com/watch?v=frBjJ3x7g0I -
Date: Mon, Nov 19 2007 02:13:07
Ah, thanks for the help!
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Date: Sun, Jan 20 2008 02:03:32
The more combos you create... the easier it is to make them... eventually, you'll be able to freestyle, which is when you combo off the top of your head (not literally)