UPSB v3
Naming Committee / Reverse, Inverse and Mirrors clarification
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Date: Sun, Feb 28 2010 17:23:21
After reading through the mirroring thread, I realised that there is several contradicting stuff regarding reverse, inverse and mirrors. Shadow and freean said that my definition of mirrors is the definition of reverse.
http://www.youtube.com/watch?v=OfzZPBETFO4
So these are the actual definitions: (correct me if I'm wrong)
Reverse: Flip the trick from around the hand (from 1-4 to 4-1)
Inverse:Flip the trick from the inside of the palm to the outside
However, by definition, reverse should following the path from last position to the first and mirroring should be lateral inversion so it should flip around the hand. as sketching said. If we are leaving these definition as it is than there are some mistakes in the naming. For instance, Shouldn't a reverse fingeraround be a inverse fingeraround because it is flipped to the outside of the palm. and as sketching said what is the neme for the tricks that travel in the reverse motion of the trick.
Please discuss... -
Date: Sun, Feb 28 2010 17:29:24
Penspinning uses these names differently...(as do many things, I think you will find...)
In penspinning reverse tricks are as you said going the "other way" an opposite rotational direction
Inverse tricks would be with the pen on the "other side" BUT with the same rotational direction
Thus inverse fingeraround /> reverse figner around.
I this way a "inverse" around would like the pen starting on top of the finger with the bottom finger crossed over the top finger to hold the pen in place, the pen going around the finger and ENDING back on top of the finger.
Hope that clarifies it a bit.
pls correct me if I'm wrong
Im a little less sure of the following sooo...
Im pretty sure a mirror trick is the trick done in the same direction but with the opposite rotation...
but in reality it isn't the "same direction" but like the same naming direction aka TA so thats around the thumb "forward" and the mirror of that would be the same forward direction but the pen spinning in the "opposite" direction...
So the TA mirrored onto the left hand would be a ta normal however notation of the right hand it would be considered a mirrored ta.... if you wanted to a mirrored ta on the right hand im not quite sure how you would get the push but itd have to go forward in the normal ta direction of this hand but spin in the opposite direction, thus, the mirror...
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I belive converse refers to a hybrid with the tricks done in the reverse & opposite order?. Correct me if I'm wrong...
I need clarification on what a hybrid done in the opposite order is called and then reverse opposite like demons vs angel sonic....
isn't angel sonic the converse of demon sonic?...or would it have to be a reverse angel sonic...
However converse and other names don't really need to be used because interuppted notation can describe them.
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I hope my definitions helped you understand mirrors vs inverse vs reverse ;]. -
Date: Sun, Mar 28 2010 15:59:52
http://www.upsb.info/forum/index.php?showtopic=25030&hl=
From the discussions in the thread above on mirroring, I agree that mirroring is a rather complicated and useless concept to individual tricks but I think there's some potential in it.
After thinking about it, it seems like a much more useful tool in usage of combos.
Say the K4LC sonic 34-23 -> twisted sonic 23-12 -> pass rev. 12-T1 -> thumbspin T1-T1
reverse K4LC would be a thumbspin rev. T1-T1 -> pass T1-12 -> twisted sonic rev. 12-23 -> sonic rev. 23-34
Mirrored K4LC would be sonic rev T1-12 -> twisted sonic rev. 12-23 -> pass 23-34 -> pinkybak 1.5 -
Date: Mon, Mar 29 2010 11:05:45
Reverse - Opposite spin direction from 'normal'
Inverse - The 'upside-down' version. Shadow Normal is palm down, inverse Shadow Normal is palm up, as an example.
Mirrored - Forget about it.
Ignore all posts above! - All incorrect. -
Date: Mon, Mar 29 2010 13:38:14QUOTE (Mats @ Mar 29 2010, 07:05 PM) <{POST_SNAPBACK}>Reverse - Opposite spin direction from 'normal'
What of warped sonics and hybrids like devils sonic? -
Date: Mon, Mar 29 2010 20:29:29
http://upsb.info/wiki/index.php?title=Reverse
QUOTEWhat of warped sonics and hybrids like devils sonic?
Warped sonic (which is a hybrid by the way):
Charge Normal > Pass Normal
And warped sonic reverse:
Charge Reverse > Pass Reverse
You're still just changing the spin direction of the tricks. It's exactly the same as the above wiki definition.
Will deal with devil's sonic too, if this explaination is not satifactory. -
Date: Tue, Mar 30 2010 16:57:19QUOTE (Mats @ Mar 29 2010, 07:05 AM) <{POST_SNAPBACK}>Reverse - Opposite spin direction from 'normal'
Inverse - The 'upside-down' version. Shadow Normal is palm down, inverse Shadow Normal is palm up, as an example.
Mirrored - Forget about it.
Ignore all posts above! - All incorrect.
So if I do twisted sonic palm up vs palm down is one of them inverse? I think that's a pretty sloppy "definition" -
Date: Wed, Mar 31 2010 13:57:43QUOTE (strat1227 @ Mar 30 2010, 05:57 PM) <{POST_SNAPBACK}>So if I do twisted sonic palm up vs palm down is one of them inverse? I think that's a pretty sloppy "definition"
First off, twisted sonic is a hybrid and it's much better to use examples of tricks. Now, I gave shadow normal just as an example. Of course, if you do a shadow palm down, it's going to have to spin on the back of the fingers and if you do one palm up, it's going to have to spin on the 'front' of the fingers. With sonics, the inverse is still the upside-down version, however, the moving of the palm, in this case, will not force the sonic to change. In this case, we just make the sonic pass the other side of the sonic.
Shadow was just an example. The definition was never stated as 'palm down' or 'palm up'. I hope this clears things up.