UPSB v3

Tricks & Combos / [topic][1.28.2] Asynchronous spinning

  1. Zombo
    Date: Thu, Apr 8 2010 06:09:54

    This thread is to talk about the concept of spinning pens "asynchronously" in 2p2h, meaning the pens are not executing the same trick at the same time.

    The comments by Eriror (here) has sparked my interest in researching how asynchronous spinning can be made more noticeable and useful (ie. contributing to the overall appeal of the combo).

    After some reflection, I have come to the conclusion that asynchronous spinning is very similar to the concept of dissonance in music. Humans always look for order, structure, coherence and so an asynchronous combo where the hands are completely independent will look like chaos to the human. Similarly, dissonance in music is considered unnatural, harsh or even painful to listen. On the other hand, synchronous combos are very natural; not only are they easier to perform, but their effect is very noticeable and appealing to humans. Likewise, consonance in music is very natural.

    Whenever there is dissonance in music, tension is developed and there is a feeling of unease. Composers play with that a lot and they will release the tension by resolving into consonance. This gives a sense of closure to the piece. The analogy for asynchronous spinning is that it creates chaos and confusion and resolving to synchronous spinning will once again bring clarity.

    Furthermore, the concept of asynchronous spinning does not necessarily have to be entirely independent; it is possible to have some relationship between the two hands. In other words, although they're not executing the same tricks at the same time, the timing or the choice of tricks are related to each other. Doing so can yield certain effects. For example: create a pen spinning fugue. One hand will always be one trick later than the other one. Make a synchronized bakfall where one hand is one backaround earlier than the other.

    Another example: use homophony. One hand will be playing "accompaniment" while the other plays the "melody". One example is make a bakfall 2.0 on the left hand. Each bak on the left hand will be synchronized with a bak 1.0 on the right hand. Because the bak 1.0 is faster to execute, additional tricks can be inserted before the next bak is executed. The right hand uses this time to play the "melody" before next "chord" (bak) is played.

    The third aspect of asynchronous spinning is the type of spin being used has an effect on how "organized" the hands are. Again similar to the concept of dissonance; a chord composed of 2 notes distanced by one octave and one tone is less dissonant than a chord composed 2 notes distanced by one semi-tone only.

    In pen spinning, dissonance can be measured along two factors: hands orientation and spin direction. Hand orientation refers to palm-up, palm-down, palm-side. Spin direction refers to CW or CCW. Another aspect to consider is whether the pen goes up or down the hand. Here are some observations:

    1. If the two hands have different orientation, spinning appears less organized.
    2. If the two pens have spins in different directions, spinning appears less organized.
    3. Hand orientation is a stronger factor than spin direction.
    4. Palm-up and palm-down orientations are more compatible than palm-up/down and palm-side.

    So a combination of those two factors dictates how "related" both hands look in asynchronous spinning. Here's a sample scale of dissonance, from most dissonant to less dissonant:

    1. One hand palm-side, the other hand palm-up or down. Spinning in opposite directions.
    2. One hand palm-up, the other hand palm-down. Spinning in opposite directions.
    3. 1 or 2, but spinning in the same direction.
    4. Both hands same orientation, spinning in opposite directions.
    5. Both hands same orientation, spinning in the same direction.

    Now here's the cool part: in ADDITION to having the natural tendency to resolve towards synchronous spinning, there's also a tendency to resolve towards LOWER levels of asynchronism. If you start from a highly dissonant spinning, you can vary between levels of dissonance before ultimately resolving to synchronous spinning.

    So in conclusion, asynchronous spinning can be made more interesting by:

    1) Resolving to synchronous spinning, which releases tension and bring closure. A more relaxed condition is to have the asynchronous sequences finish at the same slot with same hand orientation (synchronizing the positions).
    2) Use relationships between the two hands, such as fugue or homophony.
    3) There are multiple levels of asynchronous spinning, guided by hands orientation and spin direction. There is a tendency to resolve to lower levels of asynchronism.

  2. Shadowserpant
    Date: Thu, Apr 8 2010 07:17:02

    well i know that when i desync, my hands manage to sync in types of tricks somehow, if that makes sense. one hand my ta while the other FL TA revs, but it sort of feels the same. the other more obvious thing is that they tend to palm turn at the same time, despite what tricks they're doing

  3. Freeman
    Date: Thu, Apr 8 2010 13:11:27

    QUOTE
    Another example: use homophony. One hand will be playing "accompaniment" while the other plays the "melody". One example is make a bakfall 2.0 on the left hand. Each bak on the left hand will be synchronized with a bak 1.0 on the right hand. Because the bak 1.0 is faster to execute, additional tricks can be inserted before the next bak is executed. The right hand uses this time to play the "melody" before next "chord" (bak) is played.


    Well, if ones hands are not equally trained, the dominant hand will be faster than the non-dominant.

    Then another possibility is to execute a Bakfall 1.5 with the dominant hand and a Bakfall 1.0 with the non-dominant, starting and finishing at the same time.

    Also we can try to spin fast with a hand and slow with the other.

  4. Zombo
    Date: Thu, Apr 8 2010 15:22:40

    QUOTE (Freeman @ Apr 8 2010, 09:11 AM) <{POST_SNAPBACK}>
    Well, if ones hands are not equally trained, the dominant hand will be faster than the non-dominant.

    Then another possibility is to execute a Bakfall 1.5 with the dominant hand and a Bakfall 1.0 with the non-dominant, starting and finishing at the same time.

    Also we can try to spin fast with a hand and slow with the other.


    well thats an execution problem

    then take a bigger exampel

    bakfall 3.0 vs bakfall 1.0, you have more time, you can execute more tricks in between

    edit

    QUOTE
    well i know that when i desync, my hands manage to sync in types of tricks somehow, if that makes sense. one hand my ta while the other FL TA revs, but it sort of feels the same. the other more obvious thing is that they tend to palm turn at the same time, despite what tricks they're doing


    good observation, I added a section on that which I forgot to put!!