UPSB v3

General Discussion / how do people spin busters?!

  1. Oats121
    Date: Sun, May 2 2010 02:46:47

    how do you guys spin those?! they hurt my hands, do you guys just got strong fingers or am i missing something.

    like after 10 minutes a buster would leave my hand in debilitating pain to the point where i cant even use them to open a door knob or write unsure.gif

    and no im not exaggerating. . .

    is there a special trick to it?? cause i kinda like the way it looks slow and smooth but i just cant do it.

  2. blahblahting
    Date: Sun, May 2 2010 02:52:03

    its all personal preference. a lot of beginners tend to think more momentum = better
    when i was able to spin heavy mods, i moved up gradually (signo tipped comssa => waterfall => kt)

    really, its all personal preference. and after youve spun something for a while, its hard to change

  3. Oats121
    Date: Sun, May 2 2010 03:01:19

    QUOTE (blahblahting @ May 1 2010, 10:52 PM) <{POST_SNAPBACK}>
    its all personal preference. a lot of beginners tend to think more momentum = better
    when i was able to spin heavy mods, i moved up gradually (signo tipped comssa => waterfall => kt)

    really, its all personal preference. and after youve spun something for a while, its hard to change


    when i started i had a pencil with 2 caps at the ends but i ended up trying out a buster but it was literally impossible.. so i stuck with my pencil for a few months then an mx for like 2 weeks but the balance sucked so now its an mx^2.

    its been like that for 5ish months and

    i always thought more momentum just meant slower? slow is "better"? huh(1).gif
    of course my ideas of how fast heavy mods are get shattered by people like dongza who spin them like a crazy person so im not sure how to tell them apart anymore.. bangHead.gif

    i want to make 2 mods currently, guitrums retractable mx and sevens mod if its not too hard. ill see how they are when i make/get them


  4. Malch
    Date: Sun, May 2 2010 03:14:38

    If you really want to spin a buster just take your time practicing and your hands will get used to it. You may want to gradually increase the weight of your mods as blahblahting said. MX^2 isn't exactly a light mod either.

    More momentum doesn't mean slower, and slower doesn't mean better. With more momentum it's generally easier to do most tricks smoothly because the pen will continue to move in a circular motion if you make a slight mistake. It also makes it easier to go slower for that same reason. However, some tricks such as counters are harder to do with heavier mods. Heavy mods can also make your spinning monotonous, but that's just my opinion.

  5. Oats121
    Date: Sun, May 2 2010 04:02:24

    QUOTE (Malch @ May 1 2010, 11:14 PM) <{POST_SNAPBACK}>
    If you really want to spin a buster just take your time practicing and your hands will get used to it. You may want to gradually increase the weight of your mods as blahblahting said. MX^2 isn't exactly a light mod either.

    More momentum doesn't mean slower, and slower doesn't mean better. With more momentum it's generally easier to do most tricks smoothly because the pen will continue to move in a circular motion if you make a slight mistake. It also makes it easier to go slower for that same reason. However, some tricks such as counters are harder to do with heavier mods. Heavy mods can also make your spinning monotonous, but that's just my opinion.


    i think my combos are boring enough what with not knowing many tricks but to become monotonous too? onoes...

  6. vinypeen
    Date: Sun, May 2 2010 04:16:46

    I think spin a Buster for a while and after try to spin a mx is so hard like spin a mx and after try to spin a Buster
    but your hand will feel more dificulty when you try to spin a buster after a mx because you will have to do more strenght

    but you will can spin any mod if you try to spin it for a while, like learn a trick ^^
    but be careful with your hands teach.gif

  7. Krispy Kreme
    Date: Sun, May 2 2010 05:05:28

    Im trying to be ambixtrous and i spun a nextage tipped buster for my right hand and a ballsign for my left.

    Its easier to learn with my left because ive been spinning a ballsign but my right hand cant spin the ballsign for shat dry.gif

  8. AwonW
    Date: Sun, May 2 2010 05:13:18

    QUOTE (Oats121 @ May 1 2010, 07:46 PM) <{POST_SNAPBACK}>
    how do you guys spin those?! they hurt my hands, do you guys just got strong fingers or am i missing something.

    like after 10 minutes a buster would leave my hand in debilitating pain to the point where i cant even use them to open a door knob or write unsure.gif

    and no im not exaggerating. . .

    is there a special trick to it?? cause i kinda like the way it looks slow and smooth but i just cant do it.

    Nope, there's no trick. They're just that terrible.

  9. Yami
    Date: Sun, May 2 2010 05:19:24

    People spin them very carefully, so as not to drop them.

    But really, it's all a matter of preference.

  10. Look Into the Sun
    Date: Sun, May 2 2010 05:34:17

    QUOTE (AwonW @ May 1 2010, 09:13 PM) <{POST_SNAPBACK}>
    Nope, there's no trick. They're just that terrible.

    Don't be such a penist, awon.

  11. darkrose
    Date: Sun, May 2 2010 17:41:48

    QUOTE (Yami @ May 2 2010, 01:19 AM) <{POST_SNAPBACK}>
    People spin them very carefully, so as not to drop them.

    But really, it's all a matter of preference.



    its not a KT.... wuts wrong wif drops?

  12. EssenceOfLife
    Date: Sun, May 2 2010 17:49:00

    People w/ busters tend to spin very well. =]

  13. Json The Shoe
    Date: Sun, May 2 2010 18:09:59

    i dont think the weight matters either, it just depends on what your hands can handle...i prefer to lean a little to the heavy side for the momentum.
    maybe thts cuz i still havent seen the advantages of spinning a lighter mod (no i cant do counters so...)

    and actually even if the mod is light, if the tips are much heavier than the barrel, u should end up with the same momentum though it might feel funny...(correct me if im wrong?)

  14. Resonance
    Date: Sun, May 2 2010 18:12:16

    QUOTE (EssenceOfLife @ May 2 2010, 08:49 PM) <{POST_SNAPBACK}>
    People w/ busters tend to spin very well. =]

    don't try to troll~

    And it's all a matter of getting used to it, and personal preference.
    if it hurts your hand, don't spin it, simple.

    people tend to believe they make certain tricks easier- It might make tricks such as busts, cont. FL TA's a bit easier, but pretty much anything performed with a buster can be done with a lighter mod.

  15. Boshi
    Date: Sat, May 8 2010 09:56:43

    k i know this sounds like teh nubness coming from me, but what tips could make the buster near KT weight, but still LOOK like a buster. iv always thought buster was a manly pen, and liked the look, but its heavy. i can spin a kt fine though.

  16. tidus
    Date: Sat, May 8 2010 21:52:44

    I love heavy mod and buster cyl are my favorite mod(my buster are cheat(he is more heavy than air ms heavy version ^^)

  17. Look Into the Sun
    Date: Sat, May 8 2010 22:03:24

    QUOTE (Boshi @ May 8 2010, 01:56 AM) <{POST_SNAPBACK}>
    k i know this sounds like teh nubness coming from me, but what tips could make the buster near KT weight, but still LOOK like a buster. iv always thought buster was a manly pen, and liked the look, but its heavy. i can spin a kt fine though.

    Take off the airfit tips and stick on dr. grip tips.

  18. Kirby
    Date: Sat, May 8 2010 22:21:42

    QUOTE (Boshi @ May 8 2010, 04:56 AM) <{POST_SNAPBACK}>
    k i know this sounds like teh nubness coming from me, but what tips could make the buster near KT weight, but still LOOK like a buster. iv always thought buster was a manly pen, and liked the look, but its heavy. i can spin a kt fine though.

    I would try airfit jell tips they are lights than normal airfits. Airfit jell I think is about 3gm and normal airfit is 4.3gm
    QUOTE (Look Into the Sun @ May 8 2010, 05:03 PM) <{POST_SNAPBACK}>
    Take off the airfit tips and stick on dr. grip tips.

    It takes the look away though unless you shave down the tips.

  19. hoiboy
    Date: Sun, May 9 2010 01:31:14

    the abbreviation for "gram" is just "g"

    ex. 1 kilogram = 1000 g.

  20. Boshi
    Date: Sun, May 9 2010 04:55:27

    airfits weigh more than dr grip tips?

  21. tidus
    Date: Sun, May 9 2010 08:58:19

    QUOTE (Boshi @ May 9 2010, 05:55 AM) <{POST_SNAPBACK}>
    airfits weigh more than dr grip tips?

    Yes if you take Airfits retractable(original buster cyl tips) and Japan dr grip (for dr kt),airfits are more heavy than dr grip

  22. Penwish
    Date: Sun, May 9 2010 17:26:33

    you can always use gel tips which are a bit lighter . some peeps just have stronger hands

  23. darkrose
    Date: Sun, May 9 2010 18:05:14

    you gotta get used to it i guess

  24. Kam
    Date: Sun, May 9 2010 18:53:09

    QUOTE (Oats121 @ May 1 2010, 07:46 PM) <{POST_SNAPBACK}>
    how do you guys spin those?! they hurt my hands, do you guys just got strong fingers or am i missing something.

    like after 10 minutes a buster would leave my hand in debilitating pain to the point where i cant even use them to open a door knob or write unsure.gif

    and no im not exaggerating. . .

    is there a special trick to it?? cause i kinda like the way it looks slow and smooth but i just cant do it.


    QUOTE (Oats121 @ May 1 2010, 08:01 PM) <{POST_SNAPBACK}>
    when i started i had a pencil with 2 caps at the ends but i ended up trying out a buster but it was literally impossible...


    You can think of spinning Busters as weight training, or some other sport. You went from pencils to Buster...that's probably double the weight your fingers are used to. It's not surprising your fingers hurt. If you want to spin a Buster Cyl, you should increase your weight gradually, probably go to Metallic Comssa > KT > Buster.

    IMO, there are two key factors for spinning a heavy pen: finger strength, and conservation of momentum.

    Finger strength you'll build up by gradually spinning heavier pens. But conservation of momentum is equally important. If you are new and your combos are not smooth, a lot of the energy you first put in the pen goes back to your fingers, making you work harder for the next trick...and eventually straining your fingers. This is less of a problem with lighter pens because even if you're not smooth, there's less weight and energy that gets transferred to your fingers.

    In an ideal world, all the energy you put would go into moving the pen, and nothing would come back to your fingers, but since that's very difficult (if even possible) to achieve, you do need to build up your fingers as well.

    QUOTE (Json The Shoe @ May 2 2010, 11:09 AM) <{POST_SNAPBACK}>
    i dont think the weight matters either, it just depends on what your hands can handle...i prefer to lean a little to the heavy side for the momentum.
    maybe thts cuz i still havent seen the advantages of spinning a lighter mod (no i cant do counters so...)

    and actually even if the mod is light, if the tips are much heavier than the barrel, u should end up with the same momentum though it might feel funny...(correct me if im wrong?)


    Personally, I can find two main advantages of using lighter pens: finger sensitivity, and number of repetitions before tiring yourself. With a heavier pen, you get more tactile feedback, which is great, but if that's the only pens you spin, your fingers won't be as sensitive to the minuscle changes in pressure that sometimes help you in tricks.

    But mainly, with a heavier pen, your fingers will get tired more easily than if you were using a lighter pen. The only way to counter that is by building stronger fingers, but as tricks get harder, you'll need more tries to get them, so you have to keep building your fingers. I think eventually you'll reach a limit of how strong your fingers can get while maintaining flexibility and speed.

  25. Nation
    Date: Sun, May 9 2010 19:03:16

    QUOTE (Oats121 @ May 1 2010, 09:46 PM) <{POST_SNAPBACK}>
    how do you guys spin those?! they hurt my hands, do you guys just got strong fingers or am i missing something.

    like after 10 minutes a buster would leave my hand in debilitating pain to the point where i cant even use them to open a door knob or write unsure.gif

    and no im not exaggerating. . .

    is there a special trick to it?? cause i kinda like the way it looks slow and smooth but i just cant do it.

    Don't spin busters.
    simple.
    Busters are a terrible mod, especially for beginners.

  26. darkrose
    Date: Sun, May 9 2010 21:05:20

    QUOTE (Nation @ May 9 2010, 04:03 PM) <{POST_SNAPBACK}>
    Don't spin busters.
    simple.
    Busters are a terrible mod, especially for beginners.


    agreed haha
    uhg but still he spins them he needs advice
    go practice oats =]

  27. Oats121
    Date: Sun, May 16 2010 01:19:21

    QUOTE (darkrose @ May 9 2010, 05:05 PM) <{POST_SNAPBACK}>
    agreed haha
    uhg but still he spins them he needs advice
    go practice oats =]


    i dont lol i took it apart months ago

    mx^2 and me have a long standing relationship cool.gif wub.gif

    the main problem was that buster was hard and slow to change direction and just seemed hard to link in anyway i wanted i guess

  28. BusterSpinner45
    Date: Sat, May 22 2010 16:18:57

    my method for training buster is replace the tips by order

    1. telescopic
    2. telescopic w/ gripmatics (a little bit heavier than airfits)
    3. airfit tips (should lessen weight because of no. 2)

    agree or disagree but it really helped me