UPSB v3

Advanced Tricks / Palm Up tricks

  1. t3tsubo
    Date: Sun, Dec 16 2007 06:07:35

    Ive mastered enough palm down tricks for now, and i want to improve my repetoire with some more varied palm up/palm sideways tricks. currently i mostly do some filler tricks (sonic clip, twisted rise and reverse sonic w/ passes/reverse passes) before going back to palm down with a RevTA-neobak.

    i can do tipped sonic, though its akward 60% of the time if i try it in a combo, and i dont really want to get into the fingeraround family yet. What tricks can i learn do palm up/sideways?

    ps: is there an official breakdown notation for tricks that switch from palm up to palm down?

  2. sketching
    Date: Sun, Dec 16 2007 07:53:47

    For tricks that are not palm-up by default (Palmtap, Inverse Shadow, Palmspin) most people just add "(palm up)" after the trick to show that it's done palm-up. Nothing official yet.

    Example:
    Sonic Normal (palm up) 23-12

  3. Zombo
    Date: Sun, Dec 16 2007 13:46:21

    sketching's notation work for single tricks, if you do a long sequence, you can indicate before the sequence that you have turned your palm up.

    i.e.:

    PD (Palm Down) Sonic 34-23 > PU (Palm Up) Shadow 23-12 > Shadow 12-12 > UP (Upright) Sonic Harmonic

  4. Sfsr
    Date: Sun, Dec 16 2007 20:23:01

    Learn to combine charges, passes, inv sonics and sonic clips into hybrids that work palm up. It's not hard and looks pretty near imo (that's why I always use 'em 8D)

  5. sketching
    Date: Sun, Dec 16 2007 20:26:08

    Good point Sfsr,
    (palm up) Inverse Sonic 23-12 ~ NeoSonic 13-T1
    ... is always fun to do.

    Edit: I was going over the wiki and saw that I had always put the palm up/palm down notation before the trick name in those breakdowns. biggrin.gif

  6. t3tsubo
    Date: Fri, Dec 21 2007 03:19:22

    not much help you guys...

    ive desides on learning the inverse shadow + variations and inverse devil sonic + variations
    thanks anyways