UPSB v3

Forum Games / Contraband - Sign up thread

  1. Rorix
    Date: Tue, Mar 25 2008 00:17:05

    This is just a trial game to work out any balancing issues, possible broken rules etc.

    Scenario
    There are two adjacent countries, you belong to one of them. You have $5 million dollars in the other countries bank. Your objective is to smuggle as much of it back to your countries bank as possible. Each person has a bank account in their own country (which is empty) and an account in the other country ($5 million).

    How to play
    Each country will have 4-6 players. I will choose the order they smuggle and inspect randomly. The starting country will be chosen randomly. The starting country will be smuggling first, and the other country will be inspecting.

    The first country's smuggler will PM me the amount of money the wish to smuggle, with a maximum of $1 million. I will post in the thread to tell the inspector to make a decision. The inspector will then post in the thread his/her decision. I will post the results after that, and the countries will switch roles of inspecting and smuggling.

    One round finishes after everyone has been a smuggler and inspector. There will have 10 rounds.

    After the game finishes, the amount of money left in the opposing countries bank will be split evenly among the players of that country.

    Inspector's choices
    The inspector can either say Pass or Doubt:[amount]. If the inspector says Pass, the smuggler will successfully smuggle anything he/she is carrying. If the inspector says Doubt, several things can happen. If he/she says Doubt and the smuggler is not smuggling anything, the inspector must pay half of what he suspected the smuggler was carrying to the smuggler as compensation for unjustly suspecting them. If the inspector calls Doubt and the amount he suspects is less than the amount being smuggled, then it will be considered wrong and the smuggler will succeed in smuggling. If the inspector's Doubt amount is greater or equal to the smuggled amount, the money will be confiscated by the inspector.

    Other information

    * Communication is not limited in any way.
    * The smuggling and inspecting order for each country is only known by that country. The current smuggler and inspector will be revealed before the smuggler PMs me.

    Example

    Country A
    Smuggling order


    1. Zombo
    2. K4S
    3. Eriror
    4. sketching

    Inspecting order

    1. Eriror
    2. Zombo
    3. sketching
    4. K4S

    Country B
    Smuggling order


    1. xshadowfire
    2. Eso
    3. Rorix
    4. Mats

    Inspecting order

    1. Mats
    2. xshadowfire
    3. Rorix
    4. Eso

    I will randomly choose a country to start. Country A. I will then post the current smuggler and inspector which would be Zombo and Mats.

    The first smuggler of Team A, Zombo, will PM me the amount they want to smuggle. Let's say he wants to smuggle $1 million. I will post in the thread for the inspector to make a decision.

    If Mats says Pass, then Zombo is successful and will have $1 million in his country's bank account. Zombo will then have $1 million safe in his country and $4 million left in the other.

    If Mats says Doubt: $1 million, he is correct and confiscates the money. Mats will have $1 million in the bank account of his country and Zombo will have $4 million left available to smuggle.

    If Mats says Doubt: $500,000, he is wrong and Zombo gets away with the $1 million.

    After Mats decides, I'll post the current standings and the next smuggler and inspector, which would be xshadowfire and Eriror. The process repeats itself until the list has finished, and the next round will commence.

    If xshadowfire doesn't try to smuggle anything and Eriror says Doubt: $1 million then Eriror will need to pay $500,000 as compensation to xshadowfire. Eriror will be left with a debt of $500,000 while xshadowfire will have $500,000 in his bank account in his country and $5 million still available to smuggle.


    Remember this is just a trial, I'll still need to see if there are any changes needed. If anyone can see any broken game elements, please tell me so I can fix them.

    Sign up with /in

    Players (7/8):

    • Zombo
    • awsome
    • Invincibleman
    • Sleeve
    • Whitefang
    • nolan
    • minche

  2. Zombo
    Date: Tue, Mar 25 2008 00:33:49

    in

    if you smuggle money, is it added to your country's bank and made available for smuggling to the opposign country?

    by confiscating, you mean the money is put back into the reserve?

    cuz I don't see why a smuggler would even want to attempt less than the maximum, seems like the smuggler would either not smuggle or smuggle the max...

  3. Rorix
    Date: Tue, Mar 25 2008 00:35:46

    No, they can only smuggle from their bank account of the opposite country. Once your money is back in your country, it's safe. But you can still lose it by paying compensation.

    If money is confiscated, the inspector gets it, it becomes their money in their countries bank.

    Most of the time you'll want to smuggle the max, less is just optional.

  4. awsome
    Date: Tue, Mar 25 2008 00:36:51

    /In

  5. Zombo
    Date: Tue, Mar 25 2008 00:38:26

    QUOTE (Rorix @ Mar 24 2008, 08:35 PM) <{POST_SNAPBACK}>
    If money is confiscated, the inspector gets it, it becomes their money in their countries bank.


    so that money can be smuggled again?

  6. Rorix
    Date: Tue, Mar 25 2008 00:40:36

    When the smuggler smuggles, they can only access their own bank account, so if money is confiscated, they can't steal it from someone else.

    Just a quick note, I meant each INDIVIDUAL has $10 million, not the whole country.

  7. Zombo
    Date: Tue, Mar 25 2008 00:42:42

    but where is that money put then?

  8. awsome
    Date: Tue, Mar 25 2008 00:43:36

    My understanding it would be put into the country's bank, just like if the country smuggled it.

  9. Rorix
    Date: Tue, Mar 25 2008 00:44:25

    What money? The confiscated amount?

    Each individual has two accounts, one in their country and one in the other. Smuggled money goes from the other country account to their country account. If they are investigating and confiscate money, it goes into the bank account they have in their country.

    Edit: First post edited with some more detailed explanations.

  10. Zombo
    Date: Tue, Mar 25 2008 01:09:13

    so that means if I fail to smuggle, later the same person can try to smuggle that money again?

    in that case, I fail to see why you would ever attempt to smuggle less than the max everytime you want to smuggle...

  11. Invincibleman
    Date: Tue, Mar 25 2008 01:10:07

    /in

  12. Rorix
    Date: Tue, Mar 25 2008 01:13:13

    If you fail to smuggle, your money is taken by the inspector and goes into his account, so you can't smuggle it again. You can only access your own account, so if you get your money confiscated, you can't try to smuggle that money again.

  13. Zombo
    Date: Tue, Mar 25 2008 01:46:47

    QUOTE (Rorix @ Mar 24 2008, 08:13 PM) <{POST_SNAPBACK}>
    If you fail to smuggle, your money is taken by the inspector and goes into his account, so you can't smuggle it again. You can only access your own account, so if you get your money confiscated, you can't try to smuggle that money again.


    makes more sense, now how many rounds will there be?

    if you say the max is 1million and you have 10 million, there's gotta be like 15 or 20 rounds... otherwise the limit is useless.

  14. Rorix
    Date: Tue, Mar 25 2008 01:51:31

    I dunno, I'm not sure how fast the game is going to progress, so I may change the number of rounds during the game.

  15. Zombo
    Date: Tue, Mar 25 2008 02:12:07

    you wrote 5-10 rounds.

    if its 5 rounds, you cant even smuggle all your money back, what's the point.

    if its 10 rounds, you never run out of money, you can always smuggle 1 mil everytime, what's the poitn.

  16. Rorix
    Date: Tue, Mar 25 2008 02:14:02

    What do you mean by never run out of money?

    What do you think is a good number of rounds?

  17. awsome
    Date: Tue, Mar 25 2008 02:16:51

    With 10 million in ten rounds you need to smuggle the max each round. Either increase the number of rounds or reduce the 10 million to say 5 million.

  18. Zombo
    Date: Tue, Mar 25 2008 02:36:59

    QUOTE (Rorix @ Mar 24 2008, 09:14 PM) <{POST_SNAPBACK}>
    What do you mean by never run out of money?

    What do you think is a good number of rounds?


    awsome is right.

    why would want to NOT smuggle the maximum, if you have enough money to go through all rounds?

    I'm not sure what you have in mind?

    why even give the choice of how much to smuggle?

    there's zero reason for the smuggler to choose less than the max.

  19. Rorix
    Date: Tue, Mar 25 2008 02:45:00

    If you always smuggle the maximum, you could lose it all to the inspector, meaning you could never get it back. You'd lose money, while someone else gains it.

    I'm just not sure how many rounds are good, since you can earn and lose money by smuggling or inspecting.

  20. Zombo
    Date: Tue, Mar 25 2008 02:49:07

    QUOTE (Rorix @ Mar 24 2008, 10:45 PM) <{POST_SNAPBACK}>
    If you always smuggle the maximum, you could lose it all to the inspector, meaning you could never get it back. You'd lose money, while someone else gains it.

    I'm just not sure how many rounds are good, since you can earn and lose money by smuggling or inspecting.


    but if you don't smuggle the maximum, the money is never gained and will be redivided to the opponents anyway!!

    I guess the fundamental question is:

    Is this a team game or individual game?

  21. Rorix
    Date: Tue, Mar 25 2008 02:53:31

    Hmm, should I make it 10 rounds, 5 mil?

    It's mostly individual, since I'll be ranking by how much cash you have, but you would still want your country to win so that the other country gets less of your money.

  22. Sleeve
    Date: Tue, Mar 25 2008 02:57:21

    ... I'm IN, but I think the rules should be more like rock, paper, scissors. Like the Inspector gets to choose pass or inspect...If the smuggler is smuggling when the inspector inspects, the inspector gets the money for his or her country. But if he inspects and the smuggler isn't smuggling the other country gets he ammount....Let me lay this out....

    Country A Inspecter chooses Pass and Smuggler Smuggles... Country B gets set amount of money(X)
    Country A I chooses Inspect and S Smuggles.... Country B loses X and Country A gets X
    Country A I chooses Pass and S doesn't smuggle... Nothing happens (More of a lose to Country B )
    Country A I chooses Inspect and S doesn't smuggle... Country B gains 1/2 of X

    Something like that?

  23. Zombo
    Date: Tue, Mar 25 2008 03:07:02

    QUOTE (Rorix @ Mar 24 2008, 09:53 PM) <{POST_SNAPBACK}>
    Hmm, should I make it 10 rounds, 5 mil?

    It's mostly individual, since I'll be ranking by how much cash you have, but you would still want your country to win so that the other country gets less of your money.


    you cant play individually if you have no way to impact your "teammates".

  24. Rorix
    Date: Tue, Mar 25 2008 03:09:15

    You can't really help them either.

  25. Sleeve
    Date: Tue, Mar 25 2008 03:17:55

    I don't see this really as a teamwork game...more like...You hope you have smart and lucky people on your team?

  26. Zombo
    Date: Tue, Mar 25 2008 03:26:32

    QUOTE (Rorix @ Mar 24 2008, 10:09 PM) <{POST_SNAPBACK}>
    You can't really help them either.


    uhh yes?

    if its a team game, your personal performance directly affects the outcome of your team.

  27. Rorix
    Date: Tue, Mar 25 2008 06:30:53

    Then what to you think would be a suitable solution?

  28. Zombo
    Date: Tue, Mar 25 2008 12:40:21

    its simple really,

    you have to make sure that maximum * number of rounds = 2 * bank

  29. WhiteFang
    Date: Tue, Mar 25 2008 13:06:41

    /in

  30. nolan
    Date: Tue, Mar 25 2008 23:04:04

    /in

  31. Rorix
    Date: Wed, Mar 26 2008 02:29:12

    QUOTE (Zombo @ Mar 26 2008, 01:40 AM) <{POST_SNAPBACK}>
    its simple really,

    you have to make sure that maximum * number of rounds = 2 * bank

    I'll make it 5 million then, 10 rounds.

  32. Zombo
    Date: Wed, Mar 26 2008 11:56:38

    also if someone runs out of money to smuggle, you need to deal with that.

  33. awsome
    Date: Thu, Mar 27 2008 21:50:44

    Yeah, or else they would just sit there with nothing to do. I suppose they would go throgh the inspection, and there would be a chance the gaurd would inspect. Of course the value of the bank accounts would have to be kept secret from the other team.

  34. minche
    Date: Thu, Mar 27 2008 21:52:59

    /in

  35. Rorix
    Date: Fri, Mar 28 2008 03:01:10

    Only one more player needed.

    I've been trying to think of a way to deal with a no more money to smuggle situation, but nothing comes to mind. You could just continue like that, not smuggling anything but that'd be a waste. Any ideas anyone?

    Also, I'm not sure whether to reveal the amount left in your bank accounts or not.

  36. awsome
    Date: Sat, Mar 29 2008 04:38:24

    I figure if the amount is hidden it will become more of a random guess thing. If they are revealed, then people might pick up on some people patterns and might be able to make educated guesses on the oppnents move based on the remaining money. If the money is hidden it becomes more luck, if it's revealed more skill. That's how I see it anyway.

  37. Rorix
    Date: Fri, Apr 4 2008 02:50:49

    Doesn't look like there's enough interest in this game.

  38. awsome
    Date: Sat, Apr 5 2008 04:24:13

    That sucks.

  39. Sleeve
    Date: Sat, Apr 5 2008 05:40:09

    What about burglary? And if the Inspector catches them, game over?

  40. Rorix
    Date: Sat, Apr 5 2008 05:41:38

    Burglary? What do you mean? And if an inspector catches someone smuggling, he/she just takes their money for them self.

  41. Sleeve
    Date: Sat, Apr 5 2008 05:58:12

    Wait, that was a stupid idea. I'm just trying to help.