Contributors: Strat1227
Abstract: To revise, and create a final copy of the article to be released to the NC.



Here is the ROUGH DRAFT of what I think should be released to the Naming Comittee. Please critique and help me revise this article.


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Here is our new way to link tricks: the "interrupted" trick. You do a trick, but not to completion- you "interrupt" it with another trick (or tricks). Here are some examples of ways that this is be accomplished:

1. A full trick(s) interrupts a trick before it is finished. Therefore, you have half of a trick, then a full one. In this example, a Sonic Clip 23-12 is interrupted by a Pass 13-34.
Another Example is where you interrupt a Sonic Clip 34 with a Twisted Sonic.

2. You interrupt a trick part way through, and finish it with only part of another trick. Therefore, you do no full tricks. In This example, I do half the first part of a Shadow Still 12, and interrupt it with the second half of a Korean Bak.

3. You interrupt a trick with another trick, then resume your first trick after completion of the interrupting trick. In my final example, I do the first half of a Sonic Clip 23-12, interrupt it with a Korean Bak 13 Harmonic, then complete the Sonic Clip 23-12.



There are two ways you would notate interrupted tricks: a formal way for very specific descriptions, for tack-on games, ect, and a less formal way, thats less specific and would be used for other breakdowns.

The formal looks somthing like this:

~ = This is used in place of '>' when notating a trick(s) that gets interrupted.

[p x] = The [p] stands for "push", and is placed after the first trick, to signify that this is the push used to do the trick. The x can be replaced by the fingers it starts from (T1 or 34 or whatever), if the trick is not starting from its normal starting postition.

[s x] = The [s] stands for spins. The "x" is replaced by the number of spins done in this section of the trick.

[c x] = This stands for "catch". It is done after the trick(s) that interrupts the first trick. This signifies that that is where the catch takes place. The x can be replaced by the fingers it finishes in (T1 or 34 or whatever), if the trick is not finishing in its normal end position.

{trick(s)} - This shows a trick or a sequence of tricks executed in the middle of another trick. Example:

Trick[p][s x] ~ {trick(s)} - [s x][c] - This denotes that the first trick is done, interupted in the middle of the spin part of the trick, and second trick, the one in curly braces is done completely (as denoted by the -, an ~ would represent another interruption), and then the first trick is completed.

Note that you can encapsulate an interruption of that form within another interruption. This phenomenon is called nesting. Here's an example below:

A ~ {B ~ {C - D}}}

means A starts, B starts, C - D, B ends, A ends.

If you want to say, A starts, B Starts, C - D, A ends, B ends, you would write:

A ~ B ~ C - D ~ A ~ B, because the {} cannot account for this type of form. It would have to also be written in long form if you want to make it clear that the second A is completing the first A, and the second B is completing the first B.


Examples:

Sonic Clip 23-12[p][s 1.0] ~ Pass 13-34 [s .5][c] - This is a Sonic Clip 23-12 that is interrupted by a complete Pass 13-34.

Shadow Still 12 [p] [s 1.0] ~ Korean Bak 12-12 [s .5][c] - This is the first part of a Shadow Still 12 caught after 1 spin, interrupted by the last part of a Korean Bak.

Sonic Clip 23-12 [p][s 1.0] ~ {Korean Bak Harmonic} ~[s 1.0][c] - This is a Sonic Clip 23-12 that is interrupted by a Korean Bak Harmonic 13, and then the Sonic Clip is completed.

Sonic Clip 34-23[p][s 1.0] ~ Twisted Sonic 24-12 - This is a Sonic Clip 34-23, interrupted by a Twisted Sonic 24-12.

The Informal System would look like this:

Vid 1: Sonic Clip 23-12 ~ Pass 13-34

Vid 2: Shadow Still 12 1.0 ~ Korean Bak 12-12 .5

Vid 3: Sonic Clip 23-12 ~ {Korean Bak Harmonic}

Vid 4: Sonic Clip 34-23 ~ Twisted Sonic 24-12


NOTE: It has been suggested to use "~>" in place of "~" in the shorthand version when the trick is interrupted by a complete trick.


So how else is this applicable? What other ways can this theory be put to use? For one, counter tricks would fall into this category. Example: A counter TA would actually be a TA ~ TA reverse. (Although the term counter would be kept as it is a commonly accepted term.) Also, the nomenclature of interrupted tricks is easily applicable to almost every other type of tricks. This could be used in order to clarify EXACTLY what a trick does.


No matter how "smooth" a combo is, its still just lots of individual tricks. Its always, trick > catch, trick > catch, ect. So Interrrupted can be used to break down the walls of catching between tricks. Hybrids such as Devils Sonic are one example of doing this, but interrupted tricks take this to the next level. A perfect example of this type of interrupted trick is the Extended TA. Its basically a TA > Shadow without a catch to disrupt the smoothness. The same, but in the other direction, is also applicable. Here's the example:

Shadow Still [p][s 1.0] ~ TA [s 1.0][c]


That is another way that this type of trick can turn into its own "style" . Eventually, maybe someone could even do an entire combo with only one catch. (I personally am working on this right now, I'm up to four tricks wink.gif) The sky is the limit.

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