UPSB v3
Forum Games / The Gathering (Status/Information Thread)
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Date: Sat, May 17 2008 19:34:29
Game Status
Phase: movement phase 4
Time of day: 6:00 pm (18:00)
Player Status
Player: Awesome
Location: library
Health: 15/15
Condition: normal
Player: Erirornal K.
Location: N/A
Health: N/A
Condition: retired from game
Player: Huroni Remsin
Location: merchant's store
Health: 15/15
Condition: normal
Player: IAmTheMrGuy
Location: lake
Health: 15/15
Condition: normal
Player: Imagm-1337
Location: kitchen
Health: 15/15
Condition: normal
Player: Invicibleman
Location: foyer
Health: 15/15
Condition: normal
Player: minche
Location: living room
Health: 15/15
Condition: normal
Player: Nolan
Location: foyer
Health: 15/15
Condition: normal
Player: PenCell
Location: merchant's store
Health: 15/15
Condition: normal
Player: Ralys
Location: kitchen
Health: 14/15
Condition: normal
Player: Retro-Spectre
Location: beach
Health: 12/15
Condition: appears unwell; in a sticky situation
Player: Rorix
Location: kitchen
Health: 15/15
Condition: normal
Player: Sleeve
Location: cave
Health: 0/15
Condition: dead; ligature marks on neck
Player: someone
Location: hill
Health: 15/15
Condition: normal
Player: Teatime
Location: beach
Health: 15/15
Condition: normal
Player: WhiteFang
Location: cabin
Health: 15/15
Condition: normal
Player: yoonkwun
Location: bathroom
Health: 15/15
Condition: normal -
Date: Sat, May 17 2008 20:21:07
Island Layout
Spoiler:
* Up on the map represents north.
* The map is only meant to provide a general idea of locations and is not drawn to scale.
* The black arrowhead (triangle) is the starting location of all players.
Mansion Layout
Spoiler:
* Up on the layout represents north.
* The top floor plan is for the first floor (L1), the middle floor plan is for the second floor (L2), and the bottom floor plan is for the basement (B1).
* Assume all rooms have regular incandescent light fixtures unless mentioned otherwise.
* Assume all L1 and L2 rooms have windows with opened curtains unless mentioned otherwise.
* Assume all L1 and L2 rooms have a single floor vent cover and a single ceiling vent cover unless mentioned otherwise.
* All basement rooms have no windows or vent covers.
Locations
Outdoors
Beach: A typical beach on the south shore of the island.
Cabin: A cabin in the eastern forest.
Cave: A cave amongst a few hills in the west forest.
Hill: A tall hill just east of the cave with a good vantage point of the entire island.
Lake: A large lake in the northern forest.
Merchant's Store: A merchant, who saw the jet fly in earlier, has set up his shop on the path to the mansion, hoping to attract business.
Runway: An ordinary runway where the jet has spontaneously exploded into flames.
Mansion - First Floor (L1)
Ballroom: A room for public meetings, concerts, and other events. Where the gathering was held.
Bathroom: A luxurious bathroom.
Dining Room: A room for eating meals.
Foyer: The room at the entrance to the mansion, where coats, hats, and shoes are normally kept. The stairs to the basement (Wine Cellar) and second floor (Library) are in this room.
Kitchen: A room for making meals and washing dishes.
Living Room: A room for relaxing, drinking tea, and conversing with guests.
Mansion - Second Floor (L2)
Art Room: An art gallery.
Game Den: A room designed purely for entertainment.
Library: A place full of books.
Master Bedroom (LOCKED): A large bedroom.
Study: A personal office.
Mansion - Basement (B1) [color="red"]
[b][u]Pantry: A place where food items are stored
Servants’ Quarters (LOCKED): Lodging for servants.
Wine Cellar: A place where vintage wines are stored and aged. The only door to the Servants’ Quarters is in this room.