UPSB v3

Forum Games / The Gathering (Status/Information Thread)

  1. Tialys
    Date: Sat, May 17 2008 19:34:29

    Game Status

    Phase: movement phase 4
    Time of day: 6:00 pm (18:00)


    Player Status

    Player: Awesome
    Location: library
    Health: 15/15
    Condition: normal

    Player: Erirornal K.
    Location: N/A
    Health: N/A
    Condition: retired from game

    Player: Huroni Remsin
    Location: merchant's store
    Health: 15/15
    Condition: normal

    Player: IAmTheMrGuy
    Location: lake
    Health: 15/15
    Condition: normal

    Player: Imagm-1337
    Location: kitchen
    Health: 15/15
    Condition: normal

    Player: Invicibleman
    Location: foyer
    Health: 15/15
    Condition: normal

    Player: minche
    Location: living room
    Health: 15/15
    Condition: normal

    Player: Nolan
    Location: foyer
    Health: 15/15
    Condition: normal

    Player: PenCell
    Location: merchant's store
    Health: 15/15
    Condition: normal

    Player: Ralys
    Location: kitchen
    Health: 14/15
    Condition: normal

    Player: Retro-Spectre
    Location: beach
    Health: 12/15
    Condition: appears unwell; in a sticky situation

    Player: Rorix
    Location: kitchen
    Health: 15/15
    Condition: normal

    Player: Sleeve
    Location: cave
    Health: 0/15
    Condition: dead; ligature marks on neck

    Player: someone
    Location: hill
    Health: 15/15
    Condition: normal

    Player: Teatime
    Location: beach
    Health: 15/15
    Condition: normal

    Player: WhiteFang
    Location: cabin
    Health: 15/15
    Condition: normal

    Player: yoonkwun
    Location: bathroom
    Health: 15/15
    Condition: normal

  2. Tialys
    Date: Sat, May 17 2008 20:21:07

    Island Layout


    Spoiler:


    * Up on the map represents north.
    * The map is only meant to provide a general idea of locations and is not drawn to scale.
    * The black arrowhead (triangle) is the starting location of all players.

    Mansion Layout


    Spoiler:


    * Up on the layout represents north.
    * The top floor plan is for the first floor (L1), the middle floor plan is for the second floor (L2), and the bottom floor plan is for the basement (B1).
    * Assume all rooms have regular incandescent light fixtures unless mentioned otherwise.
    * Assume all L1 and L2 rooms have windows with opened curtains unless mentioned otherwise.
    * Assume all L1 and L2 rooms have a single floor vent cover and a single ceiling vent cover unless mentioned otherwise.
    * All basement rooms have no windows or vent covers.


    Locations


    Outdoors

    Beach: A typical beach on the south shore of the island.

    Cabin: A cabin in the eastern forest.

    Cave: A cave amongst a few hills in the west forest.

    Hill: A tall hill just east of the cave with a good vantage point of the entire island.

    Lake: A large lake in the northern forest.

    Merchant's Store: A merchant, who saw the jet fly in earlier, has set up his shop on the path to the mansion, hoping to attract business.

    Runway: An ordinary runway where the jet has spontaneously exploded into flames.


    Mansion - First Floor (L1)

    Ballroom: A room for public meetings, concerts, and other events. Where the gathering was held.

    Bathroom: A luxurious bathroom.

    Dining Room: A room for eating meals.

    Foyer: The room at the entrance to the mansion, where coats, hats, and shoes are normally kept. The stairs to the basement (Wine Cellar) and second floor (Library) are in this room.

    Kitchen: A room for making meals and washing dishes.

    Living Room: A room for relaxing, drinking tea, and conversing with guests.


    Mansion - Second Floor (L2)

    Art Room: An art gallery.

    Game Den: A room designed purely for entertainment.

    Library: A place full of books.

    Master Bedroom (LOCKED): A large bedroom.

    Study: A personal office.


    Mansion - Basement (B1) [color="red"]

    [b][u]Pantry:
    A place where food items are stored

    Servants’ Quarters (LOCKED): Lodging for servants.

    Wine Cellar: A place where vintage wines are stored and aged. The only door to the Servants’ Quarters is in this room.