UPSB v3
Tricks & Combos / [topic][1.2.1.1] Palm Up Based Combos
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Date: Fri, Jun 15 2007 16:41:53
Topic contributer: Flip
Description: I would like to take a look into a new type of spinning style (combos that are palm-up based) and to also see the general effect/look they have on camera.
Palm Up Combos
To start off with, a palm up combo is a combo that has tricks that are done with palm of the hand facing up. Like how this video of Eriror could be considered a "palm down based combo", as the majority of the tricks are done with the hand facing down, a palm up combo has the majority of tricks with the palm facing up.
Tricks for Palm Up Combos
Since the only difference between Palm Up and Palm Down combos is which way the palm is facing, many of the same tricks can be used, although inverse tricks become more common. Here is a list of possible palm up tricks:
Pass Normal/Reverse
Inverse Sonic Normal/Reverse
Twisted Sonic Normal/Reverse
Warped Sonic Normal/Reverse
Inverse Twisted Sonic Normal/Reverse
Inverse Warped Sonic Normal/Reverse
Inverse Shadow Normal/Reverse
Inverse Neobak Normal/Reverse
All Sonic Clip variations
All Around variations*
All Backaround variations*
Devil's and Demon's Tricks (done with Inverse shadows)
Other Hybrid tricks (ex. Sonic 23-12 to Inverse Shadow 12-12)
Other spin tricks (palmspin/basketball spin)
Spiderspin variations
The two * variations can still be done, they are just harder.
Examples of Possible Palm Up Combos
(This first one I have been working on)
Sonic 23-12 to Inverse Shadow 12-23 Hybrid -> Inverse Shadow Still 23-23 -> Sonic 23-12 to Inverse Shadow 12-23 Hybrid -> Inverse Shadow Fall -> Twisted Sonic 34-23 -> Double Charge 23-23 -> Twisted Sonic Bust 23-12 (palm up) -> Pass Reverse 12-T1 -> Thumbaround
Inverse Reverse Shadow 12-23 -> Inverse Twisted Sonic Reverse 23-34 -> Ringaround -> Pass Reverse 34-23-12 -> Double Charge Reverse 12-12 -> Inverse Twisted Sonic Reverse 12-23 -> Thumbspin 1.5
Video Examples of Palm Up Combos
Example Palm Up Combo (putfile)
Possible Angles To Film From
Here are two quick sketches of some angles to use. The yellow lines indicate the vision of the camera. The red lines show that it would be best to have the palm of the hand parallel with the video camera (to best see the tricks). This is all in theory though, as I still need to film some examples. The first image would probably be better to film from all though it is not "true palm up" but slightly angled. The 2nd image would be more of a true palm up I guess, but it is not as comfortable (although im sure you could get used to it) to spin completely palm up.QUOTE (blackhero)can't you just change the camera angle?The reason I believe you can't just change the angle is because, the palm up style is not just about how your hand appears on the video. The context of the tricks and links from trick to trick in the combo also need to be taken into consideration.QUOTE (blackhero)How do you think this will benefit the pen spinning style? Why do you think it would look good better than other styles or is it just for creativity?Working on any new style will benefit pen spinning as it gives people ideas for new tricks and combos which in turn, should help pen spinning continue to grow. Since I haven't filmed any of these combos yet, I do not how they will look, but I have a pretty good idea. The palm up style is not really meant to be "better" then any other style, but to just to be different. I think it may be safe to say that we would all like to see some more orginiality/creativity in pen spinning.
Hopefully those answers make sense.
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I guess a goal with this style would be to get it to look exactly like a palm down combo, but be palm up. Many of the inverse tricks like Inverse Shadow don't appear to be very popular in pen spinning right now (compared to normal shadows), but I believe if people saw this style, these tricks would become more commonly used.
Feel free to post any of your ideas or comments on this subject.
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