This project will attempt to define smoothness in a formal, quantitative way.

After releasing the article on interrupted tricks, I am now certain there exists a concrete way to define smoothness, or at least offer a reasonable heuristic to evaluate it.

I am willing to investigate the validity of the following thesis:

Zombo's Theory of Smoothness (ZToS):

Smoothness is inversely proportional to the number of pushes and catches in the execution of a combo, over the number of tricks it takes to execute the combo.

Formula:

Smoothness = 1 / [(Number of pushes + Number of catches) / Number of tricks]

Push and Catch, which are two out of three (2/3) of the components of a trick, shall be referred to as NON-SPIN COMPONENTS (NSC).

The units to represent smoothness is therefore "# Tricks / # NSCs", which I shall refer to as Zombo (Z).

Reasoning:

Now that we have the interrupted article released, it is possible that two persons who previously thought they did the same combo are not doing the same thing. This is because the breakdown now more accurately reflect the execution of the combo, so it's possible that one is doing one more catch than the other or whatever. In this sense, looking at the breakdown alone should give more sense of the smoothness of the combo itself.

My reasoning stems from a study case, the Kam's 4 Loop Combo (K4LC). It was previously being broken down as: