UPSB v3

General Discussion / Glossary

unfinished

  1. WhiteFang
    Date: Sun, Sep 16 2007 11:36:52

    there's many terms used in the world of penspinning that isn't really familiar to new-spinners/non-spinners
    I know Kam made a glossary in pentix but i just thought there is alot of words thats missing there..

    if you know a term and know the definition of it.. please tell me!!
    if you think the definition is incorrect, let me know..

    General

    • 1p1h - basic form of pen spinning when the spinner use 1 pen with 1 hand
    • 1p2h - type of pen spinning when the spinner use 1 pen with 2 hand eg.hand transfer
    • 2p1h - type of pen spinning when the spinner use 2 pen with 1 hand
    • 2p2h - type of pen spinning when the spinner use 2 pen with 2 hand
    • audience - the people watching you spin your pen.
    • axis - whenever a pen spins, the axis is the point in the pen which is not moving. Most tricks have only one axis, but some may have two or more.
    • catch - usually the last step of each trick. It consists of using your fingers to capture the pen after the spin is done (so the pen doesn't fall).
    • center of pen - (COP) The Center of the Pen is the center of gravity of a pen. To find out where the COP is, take your pen and place it perpendicularly on top of your index finger. Adjust the pen until it is well balanced. The point of contact between your pen and the index finger is the COP. See figure.
    • combo - a string of two or more complete tricks. Combos are created by performing one trick after another complete trick. There are two types of combos: linking and continuous.
    • continuous combo - a continuous combo is one that consists of tricks that flow smoothly. That means that the first trick is followed by the second in a smooth way, without change of direction. See also linking combo.
    • counter - a hybrid of the normal and reverse of a trick. For example: IndexAround ~ IndexAround Reverse
    • effect - the look or visual impression that a trick gives to the audience.
    • family - in pen spinning, a family is a category or group that consists of several members. All members of the family have a common trait.
    • finger notations - T=Thumb, 1=Index, 2=Middle, 3=Ring, 4=Pinky
    • fundamental -
    • hybrid - two or more tricks performed where one or more of the tricks is incomplete. Any trick can be incomplete at any point during the trick (missing a push, spin or catch)
    • inverse - The trick is performed on the opposite side than usual. For instance, Inverse PalmSpin spins on the back of the hand. inverse Sonic goes infront of the finger instead of behind.
    • linking combo - linking combos are the combos that consists of tricks that do not necessarily flow smoothly. That doesn't mean that there's a pause between two tricks. It only means that the first trick can be followed by the second with a change in direction.
    • member - any trick that belongs to a specific family. A member of a family must have the common trait of that family.
    • move - regarding the mechanics of a trick, rather than the effect of the trick.
    • neo - neophyte or beginner. Termed for tricks that may accidently be performed when trying to learn another trick
    • normal - usually added to the name of a trick, this refers to the direction in which a trick is performed. The normal version of a trick does not necessarily means that the trick is performed in a clockwise or counterclockwise direction. The normal version is always named to the direction in which a trick is easier done.
    • pen spinner - the person who performs tricks with pens.
    • pen spinning - the art of manipulating a pen (or similar object) in such a manner to cause it to spin.
    • variant - a variant of a trick is a trick that is slightly different from the original. This could mean that the trick is performed with different fingers or in a slight different manner. The effect, however, is usually the same.
    • reverse - the variant of a trick which is performed in the originals opposite direction. The reverse version of a trick is usually a more difficult version to learn. Some tricks, however, may be equally difficult in both the normal and reverse versions
    • revolution - same as rotation
    • rotation - a movement of your pen where the tip and the back of your pen returns to the same position after a 360 degrees turn. Two rotations means 720 degrees, half rotation means 180 degrees, and so on.
    • stall - stopping and balancing of the pen on a part of the hand during a combo
    • Zombo - god??

    Spin Type
    • Air -
    • Around -
    • Conic -
    • Pass -
    • Self-Rotational -
    • Through-Spin -
    • Thunder -
    • TopSpin -
    COME ON GUYS.. HELP ME OUT



    Credit goes to Kam

  2. Mats
    Date: Sun, Sep 16 2007 11:57:48

    QUOTE
    Families

    360 Degree -
    Air Spin -
    Charge -
    Finger Pass -
    Sonic -
    Thumb Spin -


    That is severly outdated. The trick types are (with example tricks in brackets): Conic (Sonic), Air (BakRiser), Self-rotational(Arm Roll), Through-Spin(Wiper), Around(ThumbAround), TopSpin(ThumbSpin) and Pass(Pass).
    360 degree is the old name for ThumbAround.

    Hybrid - When another trick is executed before the trick you are currently doing is finished, ie, the trick is interrupted.
    Inverse - The trick is performed on the opposite side than usual. For instance, Inverse PalmSpin spins on the back of the hand. Inverse Sonic goes infront of the finger instead of behind.

    Edit: Missed out a bracket and it annoyed me enough to edit tongue.gif

  3. Kam
    Date: Sun, Sep 16 2007 17:14:05

    Hi WhiteFang,

    Thanks for asking for permission.

    I hereby grant you official permission to use the Glossary content from Pentix. lol...hope that's official enough smile.gif

    On the same subject, you may want to consider asking Zombo about getting involved in the Research Department. We have a Naming Committee section where it would be more appropriate to work on something like this.

    Kam

  4. WhiteFang
    Date: Mon, Sep 17 2007 02:40:39

    ----------------------------------LIST UPDATED----------------------------------------------------

  5. sketching
    Date: Mon, Sep 17 2007 03:50:46

    Combination (Combo) - a string of two or more complete tricks

    Hybrid - Two or more tricks performed where one or more of the tricks is incomplete. Any trick can be incomplete at any point during the trick (missing a push, spin or catch)

  6. WhiteFang
    Date: Mon, Sep 17 2007 07:29:32

    QUOTE
    Hybrid - Two or more tricks performed where one or more of the tricks is incomplete. Any trick can be incomplete at any point during the trick (missing a push, spin or catch)


    QUOTE
    Hybrid - When another trick is executed before the trick you are currently doing is finished, ie, the trick is interrupted.


    Which one is betta??
    i reckon skechting's(first one) is better because its more specific

    Anyone like to define the families??


    -----------------------------------List Updated-----------------------------------

  7. Mats
    Date: Mon, Sep 17 2007 11:52:15

    The Naming Committee has a topic on defining the trick's families spin types that is very nearly finished. Wait for the release of that article. wink.gif

    Sketching's is better.

  8. Ceedgee
    Date: Mon, Sep 17 2007 11:53:20

    I'd go with sketching's version.

    How about adding the Counter family? Don't knwo exactly how to describe it, but something like "A trick that's interrupted halfvaw through without any puch and then returns to its startingposition".

    Also, how about the Thunder family? tongue.gif

  9. Mats
    Date: Mon, Sep 17 2007 11:55:56

    QUOTE (Ceedgee @ Sep 17 2007, 12:53 PM) <{POST_SNAPBACK}>
    I'd go with sketching's version.

    How about adding the Counter family? Don't knwo exactly how to describe it, but something like "A trick that's interrupted halfvaw through without any puch and then returns to its startingposition".

    Also, how about the Thunder family? tongue.gif


    Counters are not a family, they are a type of hybrid.

    Counter - A hybrid of the normal and reverse of a trick. For example: IndexAround ~ IndexAround Reverse

    Thunder tricks - A rarely seen trick family consisting of a trick being performed while the spinner vocalises noise very loudly.

  10. WhiteFang
    Date: Mon, Sep 17 2007 12:07:32

    QUOTE
    The Naming Committee has a topic on defining the trick families that is very nearly finished. Wait for the release of that article.


    how long do you think before release?

    and for the thunder family any examples?

    ----------------------------------------LIST UPDATED---------------------------------

  11. Mats
    Date: Mon, Sep 17 2007 12:28:27

    This is the only known example of thundertricks: http://www.youtube.com/watch?v=e1qj_7fJHaM

    I think it might be released later this month or early next month.

  12. LMnet
    Date: Mon, Sep 17 2007 12:36:15

    I always think that families is:
    Around/Spin
    Sonic
    Charge
    Pass
    Air tricks
    Infinity

  13. Mats
    Date: Mon, Sep 17 2007 12:48:30

    QUOTE (LMnet @ Sep 17 2007, 01:36 PM) <{POST_SNAPBACK}>
    I always think that families is:
    Around/Spin
    Sonic
    Charge
    Pass
    Air tricks
    Infinity


    Arounds and spins are clearly very different. An infinity is a combo made up of through-spins and passes.

  14. LMnet
    Date: Mon, Sep 17 2007 12:54:00

    QUOTE (Mats @ Sep 17 2007, 07:48 PM) <{POST_SNAPBACK}>
    Arounds and spins are clearly very different. An infinity is a combo made up of through-spins and passes.

    Most of the spins it's just arounds with many rotations. And what is throung spins? Infinity is the combo made up of wipers and passes.

  15. Ceedgee
    Date: Mon, Sep 17 2007 13:50:56

    QUOTE (LMnet @ Sep 17 2007, 02:54 PM) <{POST_SNAPBACK}>
    And what is throung spins? Infinity is the combo made up of wipers and passes.

    Wipers I'd guess. Wipers are spinning through your fingers, hence through-spin.
    Kinda vague name imo.

  16. LMnet
    Date: Mon, Sep 17 2007 16:37:36

    Why we family for 1 trick?

  17. sketching
    Date: Mon, Sep 17 2007 17:50:56

    The current, publically available definition for Through Spin is:

    QUOTE (kam - Spin Types thread @ UPSBv2)
    Spin Type 7 - The "Through" Spin.

    This spin is a characteristic move of the Infinity family. In this move, the pen is held near the tips with two fingers. During the spin, the longer side of the pen would move from one side of the hand to the opposite side. The pen literally travels "through" the fingers with an axis of rotation that lies between the fingers, hence the name "Through" Spin.


    That seems like a fairly obvious definition of Wiper. Infinity is a set of combos, not a spin type.

  18. WhiteFang
    Date: Tue, Sep 18 2007 07:16:42

    ----------------------------------------------List Updated------------------------------------

  19. LMnet
    Date: Tue, Sep 18 2007 14:04:14

    So, families is
    Around
    Spin
    Sonic
    Charge
    Pass
    Air tricks
    Through Spins (but i think family with 1 trick is stupid idea)

  20. sketching
    Date: Tue, Sep 18 2007 16:05:49

    @LMnet: those are not families, those are spin types. Families are groups of similar tricks, such as the "Shadow" family: Shadows Normal, Shadows Reverse, Inverse Shadows Normal, Inverse Shadows Reverse.

    Just because a spin type has one or only a few tricks, that does not make it an invalid spin type.

  21. LMnet
    Date: Wed, Sep 19 2007 13:39:58

    In 1 post i see word "Families", not "Spin type"

  22. Mats
    Date: Wed, Sep 19 2007 15:06:12

    Ahaha, sorry, that was me. Why write what all the families are though?

  23. WhiteFang
    Date: Thu, Sep 20 2007 02:36:31

    QUOTE
    Ahaha, sorry, that was me. Why write what all the families are though?


    because i don't know all the meaning of the familes and i just thought it'd be nice if i learn all the definitions of the families..

    do you want me to delete it.. so you researchers can do it??

  24. Mats
    Date: Thu, Sep 20 2007 03:56:41

    What I mean is, the families are just like: Shadow family, BackAround family, like this. There doesn't seem to be a purpose in just listing them.

  25. WhiteFang
    Date: Thu, Sep 20 2007 07:12:42

    oh..it's meant to be Spin types not families;;

  26. Nova
    Date: Thu, Sep 20 2007 14:15:26

    what about stalls?

    and hand transfers?

    and under General: shouldn't there be the different divisions of PenSpinning, be it 2p2h, 1p1h, 1p2h.. whatever?

  27. WhiteFang
    Date: Fri, Sep 21 2007 06:29:59

    wat??you mean like definitions for 2p2h??

  28. sketching
    Date: Fri, Sep 21 2007 06:37:19

    @Whitefang: yeah, you should add in the full meaning of those abbreviations.

    On that note, you should also include the finger notations:

    • finger notations - T=Thumb, 1=Index, 2=Middle, 3=Ring, 4=Pinky

  29. WhiteFang
    Date: Sat, Sep 22 2007 10:49:54

    --------------------------------------List Updated--------------------------------------------

    i know it's kinda dodgy but..all i can do with my brain..
    i have few questions..
    1. wat does neo mean?? eg.NeoSonic, NeoBak
    2. wat is stall?
    3. hand transfer..isn't that 1p2h??

  30. sketching
    Date: Sat, Sep 22 2007 16:56:37

    Neo is short for neophyte, or, beginner. It has been termed for tricks that may accidently be performed when trying to learn another trick. Neosonic being done instead of a regular Sonic. Neobackaround being done instead of Backaround.

    For now, a stall is simply a stopping and balancing of the pen on a part of the hand during a combo.

    Yes, hand transfer would be the term for switching hands during a combo. 1p2h is one example situation, it can also be done with two (or possibly even more) pens during a combo.

  31. WhiteFang
    Date: Fri, Sep 28 2007 11:09:03

    ======================LIST UPDATED==========================