UPSB v3

Naming Committee / [topic][5.16.2]Genesis+RMX

  1. thig
    Date: Wed, Jul 2 2008 02:33:10

    Breakdowns for Genesis+RMX Collab
    DL: http://genesis.maple-dgs.net/collabs > Genesis X RMX

    Proofread - Pholord, Eriror, Toast Extended Due Date: September 26, 2008
    Proofread - Pholord Due Date: September 12th, 2008
    Proofread - Eriror Due Date: September 12th, 2008
    Proofread - Toast Due Date: September 12th, 2008
    Proofread - Eso Due Date: August 27th, 2008
    Proofread - DaThroat Due Date: August, 27th, 2008
    Proofread - Maniok Due Date: August 16th, 2008
    Proofread - Sathon Due Date: August 16th, 2008
    Proofread - Dongza Due Date: August 16th, 2008
    Proofread - Foofdude Due Date: August 3rd, 2008
    Proofread - Scott Shaputis Due Date: August 3rd, 2008
    Proofread - Lunasol Due Date: July 20th, 2008
    Proofread - T_N_C Extended Due Date: July 11th, 2008
    Proofread - T_N_C Due Date: July 8th, 2008
    1st Draft Due Date: July 5th, 2008

    DRAFT 1


    Spoiler:
    Incomplete
    Complete

    T_N_C - thig - http://www.upsb.info/forum/index.php?s=&am...st&p=125778
    Lunasol - sangara - http://www.upsb.info/forum/index.php?s=&am...st&p=125734
    Scott Shaputis - sangara - http://www.upsb.info/forum/index.php?s=&am...st&p=125734
    Foofdude - Stay'n Alive - http://www.upsb.info/forum/index.php?s=&am...st&p=125778
    Dongza - walkingjacket - http://www.upsb.info/forum/index.php?s=&am...st&p=125303
    Sathon - Stay'n Alive - http://www.upsb.info/forum/index.php?s=&am...st&p=125778
    Maniok - inotuh - http://www.upsb.info/forum/index.php?s=&am...st&p=125237
    Dathroat - sangara - http://www.upsb.info/forum/index.php?s=&am...st&p=125734
    Eso - thig - http://www.upsb.info/forum/index.php?s=&am...st&p=125778
    Toast - inotuh - http://www.upsb.info/forum/index.php?s=&am...st&p=125237
    Eriror - thig - http://www.upsb.info/forum/index.php?s=&am...st&p=125778
    Pholord - walkingjacket - http://www.upsb.info/forum/index.php?s=&am...st&p=125303

    Note: we have five members in the Breakdown Team. Twelve divided by five leaves an uneven number. Therefore, everyone will have to breakdown at least two combos. Two of us have to do one extra. This thread is for assigning breakdowns and for posting the breakdowns.

    DRAFT 2 (PROOFREAD)

    T_N_C - http://www.upsb.info/forum/index.php?s=&am...st&p=125778

    Spoiler:
    Backaround 1.0 12-T1 ~> FL TA Rev 1.0 T1 -> Charge Rev 1.0 T1 ~ FL TA Rev 1.0 T1 ~> PS Rev 0.5 -> Charge Rev 1.0 T1 ~> FL TA Rev 1.0 T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> Twisted Sonic Rev 12-23 -> Charge 23 -> Inv Sonic 23-12 -> Pass 12-23 -> Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 1.0 23-12 ~> FL IS 1.5 12 -> Shadow Rev 12-34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 0.5 23-12 -> Twisted Sonic 1.5 12-24 -> MA 24-23 -> Pass Rev 23-12 -> Twisted Sonic Rev 12-23 -> Sonic 23-12 -> Twisted Sonic Rev 1.0 12-23 ~ FL MA Rev 1.0 23 ~ FL RA Rev 0.5 23-34 ~> RingBackAround 1.0 34 -> PinkyBackAround 34 -> Sonic 34-23 -> Shadow Rev 23-12 -> Shadow Rev 0.5 12-T1 ~ FL TS 0.5 T1 ~ FL TA 1.0 T1 ~> FL TA 1.0 T1

    Lunasol - http://www.upsb.info/forum/index.php?s=&am...st&p=125734

    Spoiler:
    Pass 34-23 -> Twisted Sonic 23-12 -> Neosonic 12-T1 -> Wiper Reverse T1 -> Pass T1-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Wiper Reverse T1 ~> Thumbspin 1.5 T1-T1 -> Thumbaround T1-T1 -> Fl Thumbaround Reverse T1-12 -> Inverse Twisted Sonic Reverse 12-23 -> Sonic Reverse 23-34 ~> Pass Reverse 24-12 -> Twisted Sonic Reverse 12-23-> Pass 23-34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Charge T1 -> Pass Reverse T1-12 -> Sonic Reverse 12-23 -> Thumbaround T2 ~> Fl Halftap T2-23 -> Neosonic 23-T2 -> Thumbaround T2-T1 -> Flick T2 ~> Thumbaround Reverse T2-23 -> Midbak 23-12

    Scott Shaputis - http://www.upsb.info/forum/index.php?s=&am...st&p=125734

    Spoiler:
    Thumbaround Reverse T1-12 -> Pass 12-23 -> Neosonic 23-T1 ~> Fl Thumbaround Reverse T1-34 -> Sonic 34-23 ~> Pass 24-12 -> Pass 12-23 -> Inverse Sonic 23-12 ~> Indexaround 13-12 -> Neosonic 12-11 -> Pass Reverse 11-12 -> Twisted Sonic Reverse 12-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-23 -> Pass Reverse 23-12 -> Pass Reverse 12-23 -> Pass Reverse 23-T2 -> Thumbaround T2-T1 -> Fl Thumbaround Reverse T1-12 -> Neobackaround 12-12 ~> Scissor Spin 12-12 -> Neobackaround 12-12 ~> Baktap 12-12 ~> Fl Indexaround

    Foofdude - http://www.upsb.info/forum/index.php?s=&am...st&p=127514

    Spoiler:
    Twisted Sonic 43-23 > Pass Reverse 23-12 > Pass Reverse 12-23 > Pass Reverse 23-34 > Charge Reverse 34 ~> Pass 34-23 > Twisted Sonic 23-12 > Pass 12-T1 > Figure Eight Transfer > Thumbflap Charge Reverse > Fingerless Thumbaround Reverse T1-12 > Bak 12-12 > Pass 12-23 > Midbak 1.5 23-23 > Neobak 23-12 > Twisted Sonic Reverse 12-23 > Pass 23-34 > Pass 34-23 > Twisted Sonic 23-12 > Fingerpass Reverse 12-12 > Fingerpass Reverse 12-12 > Fingerpass Reverse 12-12 > Pass Reverse 12-23 > Pass Reverse 23-34 > Charge Reverse 34 ~> Pass 34-23 > Twisted Sonic 23-12 > Pass 12-T1 > Figure Eight Reverse T1 > Thumbflap Charge Reverse > Fingerless Thumbaround Reverse T1 Right Hand ~ Transfer ~ Fingerless Thumbaround T1 Left Hand > Figure Eight Transfer T1- T1 Right Hand > Wiper Reverse T1 > Pass T1-12 > Inverse Warped Sonic 12-23 > Twisted Sonic Reverse 23-34 > Charge Reverse 34 ~> Pass 34-23 > Double Charge 23-23 > Twisted Sonic 23-12 > Pass 12-T1 > Extended Thumbaround Bust T1-12

    Dongza - http://www.upsb.info/forum/index.php?s=&am...st&p=125303

    Spoiler:
    Fingerless IndexAround reverse 1.0 12 ~ Fingerless ThumbAround reverse 1.0 T1 -> Pass normal T1-23 -> Twisted Sonic normal 23-12 -> Pass normal 12-23 -> Inverse Sonic 23-12 ~> Pass 13-34-23-T2 -> Tipped Sonic reverse T2-T3 -> Sonic reverse 23-34 ~> Pass reverse 34-12 -> Twisted Sonic reverse 12-23 > Twisted sonic normal 23-12 -> Pass reverse 12-23 > Charge reverse 0.5 23 -> Twisted sonic normal 23-12 -> Pass reverse 12-T1 -> ThumbAround normal T1 -> Charge normal T1 -> Pass reverse T1-12 -> Twisted Sonic reverse 12-23 -> MiddleAround normal 0.5 23-13 -> Pass reverse 13-34 > RingAround normal 34 -> Charge reverse 34 -> Pass normal 34-23 -> Twisted sonic normal 23-12 -> Pass reverse 12-T1 -> ThumbAround T1 -> Flick 0.5 T2-12 -> Charge reverse 1.0 12 -> Pass reverse 12-23 -> Charge normal 1.0 23 -> Twisted Sonic normal 23-12 -> NeoSonic 12-T1 -> Thumbflap Charge reverse 1.0 T1 -> Fingerless ThumbAround reverse T1 -> NeoBackAround 12 ~> Pass reverse 12-23 -> Fingerless MiddleAround reverse 23 ~> Pass reverse 23-34 -> Fingerless RingAround reverse 34-12 > Pass normal 12-23-34 -> Fingerless RingAround reverse 34-23 > Shadow reverse 23-34 > Sonic normal 34-23 -> Twisted Sonic normal 23-12 -> Pass 12-23 -> Twisted Sonic normal 23-12 -> Pass reverse 12-23 -> MiddleAround normal 23-23 -> Twisted Sonic reverse 23-34 -> Pass normal 34-23 -> Twisted Sonic normal 23-12 -> Fingerless IndexAround normal 12 x2 -> Pass reverse 12-T1 -> ThumbAround normal T2 ~> Fingerless ThumbAround normal

    Sathon - http://www.upsb.info/forum/index.php?s=&am...st&p=125778

    Spoiler:
    Halftap Reverse Middle Push > Inverse Twisted Sonic 23-12 > Shadow Reverse 12 > Pass 12-23 > Sonic Clip Reverse 23-24 > Twisted Sonic 24-12 > Wiper T1 > Pass T1-12 > Pass Reverse 12-23 > Pass Reverse 23-34 > Sonic 34-23 > Twisted Sonic 23-12 > Counter Thumbaround Middle Push > Sonic 34-23 >
    Twisted Sonic 23-12 > Fingerless Indexaround > Sonic Reverse 12-34 > Sonic 34-23 > Twisted Sonic 23-12 > Pass 12-23 > Middlearound > Thumbaround > Pass Reverse 12-23 > Thumbaround.

    Maniok - http://www.upsb.info/forum/index.php?s=&am...st&p=125237

    Spoiler:
    TA Rev. > MA Rev. 0.5 23-T2 > Pass T2-23 > Charge 23 1.0 > PAss 23-34 > Inv. Sonic Clip 34-23 > Psuedo SOnic 23-24 ~> Pass Rev. 24-12 > Tw. Sonic Rev. 12-23 > Tw. Sonic 23-12 > Pass Rev. 12-23 > PAss 23-T2 > Charge T2 1.0 > TA > TA Rev. > Sonic 23-12 > FingerAround 0.5 12-T1 >FL TA REV. T1 - 23 >Tw. Sonic 23-12 > Pass 12-T1 > Charge 1.0 T1 > FingerAround Rev. T1-12 > Tw. SOnic Rev. 12-23 > Tw. Sonic 23-12 > Shadow 12-12 > Shadow rev. 12-12 > Charge 12 1.0 > Pass 12-23 > Wiper Rev. 23 > Pass Rev. 23-12 > Wiper (ext?) 12 > Wiper Rev. 12 > Pass 12-T1 > Wiper Rev. t1 > Pass T2-13 > Wiper 13 > Wiper Rev 13 >Pass 13-34 > Pass 34-23 > Tw. Sonic 23-12 > Pass Rev. 12-23 > Chare 0.5 23 >Tw. Sonic 23-12 > TA Ext

    Dathroat - http://www.upsb.info/forum/index.php?showt...mp;#entry125734

    Spoiler:
    Fl Thumbaround Reverse T1-T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> Twisted Sonic 12-T1 -> Triangle Pass 6.0 T12 -> Extended Thumbaround T1-12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Twisted Sonic 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~> Pass 24-12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Charge 34 -> Ringaround 34-34 -> Twisted Sonic 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~> Pass 24-12 -> Twisted Sonic 12-T1 -> Extended Thumbaround T1-12 -> Pass 12-T1 -> Thumbaround Release T1 -> Catch 12 -> Pass Reverse 12-T1 -> Thumbaround Release T1 -> Catch 12

    Eso - http://www.upsb.info/forum/index.php?showt...mp;#entry125778

    Spoiler:
    Twisted Sonic 1.0 34-23 ~> Twisted Sonic Rev 1.5 23-34 -> Sonic 0.5 34-24 ~> MA Rev 1.0 24-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> FL IA Rev 1.0 12-T1 -> Wiper Rev T1 -> Pass T1-23 -> Inv Sonic 0.5 23-13 ~> Wiper Rev 13 -> Wiper 13 >~ Inv Sonic 0.5 13-12 ~ Charge 0.5 12 -> Pass Rev 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 0.5 23-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Charge Rev T1 ~> FL TA Rev 1.0 T1 -> Pass T1-12 -> FL IS Rev 1.0 12 ~ FL MA Rev 0.5 12-23 ~> FL MA Rev 1.0 23-12 -> Sonic Rev 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> TA 0.5 T1 ~ TMA 0.5 T1-23 -> Charge Rev 23 -> Pass Rev 23-12 -> Inv Sonic Rev 0.5 12-13 ~> Pass Rev 13-34 -> Charge Rev 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> Wiper Rev T1 -> Wiper T1 -> Wiper Rev T1 -> T1-T2 -> Wiper T2 -> Wiper Rev T2 -> Sonic T2-23 -> Pass Rev 23-T2 -> Wiper Rev T2 -> T2-T1 -> Wiper T1 -> Wiper Rev T1 -> Pass T1-23 -> Devil's Sonic 23-12 -> Pass Rev 12-T1 -> Charge T1 -> T1-T2 -> Charge T2 -> TA T2-T1 -> Shadow T1-12 -> Pass Rev 12-T1 -> TA T1

    Toast - http://www.upsb.info/forum/index.php?s=&am...st&p=125237

    Spoiler:
    RA 34-34 > SOnic 34-23 > Inverse Sonic 23-13 ~> Shadow 13-23 > Inv. Tw. Sonic 23-12 > Pass 12-t1 > Flick t1-23 >MA Rev. 0.5 23-12 > Charge rev. 12 1.0 > Shadow Rev. 12-12 ~> Neobak 23-12 2.0 > Shadow Rev. 12-34 > Sonic 34-23 > Inv. Sonic 23-13 ~> Shadow 13-13 > Pass 13-12 > Scissor Spin 12-12 ~> MiddleAround 0.5 12-23 > Pass Rev. 23-34 > TA > MiddleAround 0.5 T1-23 > MA Rev. 0.5 23-t1 > FL TA

    Eriror - http://www.upsb.info/forum/index.php?showt...mp;#entry125778

    Spoiler:
    Devil's Sonic 34 -> Pass 34-13 >~ Inv Sonic 0.5 13-12 ~ Charge 0.5 12 -> Sonic Rev 12-23 -> Pass Rev 23-34 -> Charge Rev 34 -> Pass 34-13 >~ Inv Sonic 0.5 13-12 ~ Charge 0.5 12 -> Pass Rev 12-23 -> MA 23 -> MA Rev 23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Sonic 0.5 34-24 ~> Pass Rev 24-12 >~ Charge 0.5 12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> Twisted Sonic Rev 1.0 12-23 ~> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 23 -> MA Rev 23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Twisted Sonic 34-23 -> MA Rev 23 -> Pass 23-34 -> RA Rev 0.5 34-T1 -> FL TA T1

    Pholord - http://www.upsb.info/forum/index.php?showt...mp;#entry125303

    Spoiler:
    Sonic normal 34-23 -> Twisted Sonic normal 23-12 -> Twisted Sonic reverse 12-23 -> Pass reverse 23-34 -> RingAround normal 0.5 34-23 -> Twisted Sonic normal 23-12 -> Pass normal 12-23 -> Inverse Sonic 23-12 ~> Pass normal 13-34 -> Sonic normal 0.5 34-23 ~ Fingerless MiddleAround normal 0.5 23-12 ~ Charge normal 0.5 12 -> Twisted Sonic reverse 12-23 -> Pass reverse 23-34 -> Charge reverse 0.5 34 -> Pass normal 34-23 -> Twisted Sonic normal 1.0 23-12 ~> Fingerless IndexAround normal 12-12 -> Pass reverse 12-23 -> Twisted Sonic normal 23-12 -> NeoSonic normal 12-T1 -> Charge reverse T1 ~> Fingerless ThumbAround reverse T1 -> Pass normal T1-12 -> Charge reverse 12 -> Pass reverse 12-23 -> Pass normal 23-34 -> RingAround reverse 0.5 34-23 -> Twisted Sonic 23-12 normal -> Twisted Sonic reverse 12-23 -> Inverse Sonic normal 23-12 ~> Wiper reverse 13 -> Pass normal 13-34-23 -> Twisted Sonic 23-12 -> Pass reverse 12-23 -> MiddleAround normal 0.5 23-12 -> Pass normal 12-23 -> Twisted Sonic 23-12 -> NeoSonic 12-T1 -> Charge reverse T1 ~> Fingerless ThumbAround reverse T1 -> Fingerless IndexAround reverse 12 -> Pass normal 12-23 -> MiddleSpin reverse 1.5 23-12 -> Pass normal 12-23 > Fingerless MiddleAround reverse 23-12

    FINAL DRAFT

    T_N_C

    Spoiler:
    Backaround 12-T1 ~> FL TA Rev T1 -> Charge Rev T1 -> FL TA Rev T1-P ~> PS Rev P-T1 0.5 -> Charge Rev T1 -> FL TA Rev T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> Twisted Sonic Rev 12-23 -> Pass 23-34 -> Pass 34-23 -> Charge 23 ~> Inv Sonic 23-12 >~ Charge 12 -> Pass 12-23 -> Charge 23 ~ Inv Sonic 23-13 ~> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 23-12 ~> FL IS 1.5 12 -> Shadow Rev 12-34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 0.5 23-12 -> Twisted Sonic 12-24 -> MA 24 -> Pass Rev 24-12 -> Twisted Sonic Rev 12-23 ~> Twisted Sonic 23-12 -> Twisted Sonic Rev 12-23 ~ FL MA Rev 23 ~ FL RA Rev 0.5 23-34 ~> FL RA Rev 34 -> FL PA Rev 34 -> Sonic 34-23 -> Shadow Rev 23-12 -> Shadow Rev 12-T1 ~ Shadow T1 ~ FL TA T1 ~> FL TA T1

    Lunasol

    Spoiler:
    Pass 34-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Wiper Rev T1 -> Pass T1-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> Wiper Rev T1 -> T1-T2 -> TS 1.5 T2-T1 -> TA T1 -> FL TA Rev T1 -> Pass T1-12 -> Charge Rev 12 -> Pass Rev 12-23 -> Sonic Rev 0.5 23-24 ~> Pass Rev 24-12 >~ Charge Rev 0.5 12 ~> Pass Rev 12-23 -> Pass Rev 23-34 >~ Charge Rev 0.5 34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Charge T1 -> IA 0.5 T1-12 -> Sonic Rev 12-23 -> Pass Rev 23-T2 -> TA 0.5 T2 ~ TMA 0.5 T2-23 -> MA Rev 0.5 23-T2 -> TA T2-T1 -> Tap Rev 1.0 T2-T1 -> Pass T1-12 -> Pass 12-23 -> FL MA Rev 1.0 23-12 ~ Charge Rev 0.5 12

  2. sangara
    Date: Wed, Jul 2 2008 03:18:52

    Ok this is much better, but what about combos that have already been broken? I know that Eso's has already been done so do we still do it or just look over that one?

    BTW I'll take Lunasol Scott and DaThroat

  3. walkingjacket
    Date: Wed, Jul 2 2008 04:09:30

    I'll go for Dongza and Pholord. I'll take another if no one else wants to.

  4. thig
    Date: Wed, Jul 2 2008 13:00:26

    sangara, unless the breakdown was done by a member of the Breakdown Team, I would leave other people's breakdowns alone.

    And I'm sorry..I just realized Genesis+RMX is not the same as Genesis 1st, which you had already started on.
    But I guess we can save those for later.

  5. inotuh
    Date: Wed, Jul 2 2008 13:02:40

    Ill do Eso Maniok


    =D


    EDIT: thank thig...I've not been on top of my game for the past few days...I should do some math..

  6. thig
    Date: Wed, Jul 2 2008 13:04:45

    inotuh, I think sangara is already doing DaThroat...but I'll put you up for Eso and Maniok.

    Stay'n Alive, it looks like you're the last one up. Are you ok with Toast and Eriror? If you want, I can switch people with you, as long as you tell me within the next 24 hours.

    --

    THE DUE DATE IS JULY 5TH, 2008! PLEASE TURN IN YOUR BREAKDOWNS ON TIME.

  7. inotuh
    Date: Wed, Jul 2 2008 19:15:06

    I failed at eso's...but I can do manioks.


    Could I do toasts instead of Eso's? Sorry for inconvenience...I just really need more practice with wiper breakdowns....even the breakdown of Eso I have so far is messy due to my inability to work with wipers.

  8. thig
    Date: Wed, Jul 2 2008 19:51:41

    inotuh, yes I changed yours to toast instead of Eso.

    I think I'll do T_N_C, Eso, and Eriror..

    Stay'n Alive, are you ok with foofdude and Sathon?

  9. sangara
    Date: Wed, Jul 2 2008 20:34:15

    w00t organization I'll be out of town the 3rd-6th so I'll post mine later on tonight.

  10. inotuh
    Date: Thu, Jul 3 2008 17:23:00

    Uh, where do we post the breakdowns?


    I guess here...




    Spoiler:
    RA 34-34 > SOnic 34-23 > Inverse Sonic 23-13 ~> Shadow 13-23 > Inv. Tw. Sonic 23-12 > Pass 12-t1 > Flick t1-23 >MA Rev. 0.5 23-12 > Charge rev. 12 1.0 > Shadow Rev. 12-12 ~> Neobak 23-12 2.0 > Shadow Rev. 12-34 > Sonic 34-23 > Inv. Sonic 23-13 ~> Shadow 13-13 > Pass 13-12 > Scissor Spin 12-12 ~> MiddleAround 0.5 12-23 > Pass Rev. 23-34 > TA > MiddleAround 0.5 T1-23 > MA Rev. 0.5 23-t1 > FL TA

    I sucked on Toasts...So many hybrids..and I'm not that good with them...I need more practice.


    Spoiler:
    TA Rev. > MA Rev. 0.5 23-T2 > Pass T2-23 > Charge 23 1.0 > PAss 23-34 > Inv. Sonic Clip 34-23 > Psuedo SOnic 23-24 ~> Pass Rev. 24-12 > Tw. Sonic Rev. 12-23 > Tw. Sonic 23-12 > Pass Rev. 12-23 > PAss 23-T2 > Charge T2 1.0 > TA > TA Rev. > Sonic 23-12 > FingerAround 0.5 12-T1 >FL TA REV. T1 - 23 >Tw. Sonic 23-12 > Pass 12-T1 > Charge 1.0 T1 > FingerAround Rev. T1-12 > Tw. SOnic Rev. 12-23 > Tw. Sonic 23-12 > Shadow 12-12 > Shadow rev. 12-12 > Charge 12 1.0 > Pass 12-23 > Wiper Rev. 23 > Pass Rev. 23-12 > Wiper (ext?) 12 > Wiper Rev. 12 > Pass 12-T1 > Wiper Rev. t1 > Pass T2-13 > Wiper 13 > Wiper Rev 13 >Pass 13-34 > Pass 34-23 > Tw. Sonic 23-12 > Pass Rev. 12-23 > Chare 0.5 23 >Tw. Sonic 23-12 > TA Ext


    I messed up on wipers part..This is my first time breaking down an ExTREMELY COMPLEX COMBo. Please, as people say, "Cut me some slack" and don't kick me off the team yet...I'll get better..

  11. thig
    Date: Thu, Jul 3 2008 20:37:38

    walkingjacket and inotuh, yes the breakdowns belong here.

    QUOTE (walkingjacket)
    Pholord's combo

    Spoiler:
    Sonic normal 34-23 -> Twisted Sonic normal 23-12 -> Twisted Sonic reverse 12-23 -> Pass reverse 23-34 -> RingAround normal 0.5 34-23 -> Twisted Sonic normal 23-12 -> Pass normal 12-23 -> Inverse Sonic 23-12 ~> Pass normal 13-34 -> Sonic normal 0.5 34-23 ~ Fingerless MiddleAround normal 0.5 23-12 ~ Charge normal 0.5 12 -> Twisted Sonic reverse 12-23 -> Pass reverse 23-34 -> Charge reverse 0.5 34 -> Pass normal 34-23 -> Twisted Sonic normal 1.0 23-12 ~> Fingerless IndexAround normal 12-12 -> Pass reverse 12-23 -> Twisted Sonic normal 23-12 -> NeoSonic normal 12-T1 -> Charge reverse T1 ~> Fingerless ThumbAround reverse T1 -> Pass normal T1-12 -> Charge reverse 12 -> Pass reverse 12-23 -> Pass normal 23-34 -> RingAround reverse 0.5 34-23 -> Twisted Sonic 23-12 normal -> Twisted Sonic reverse 12-23 -> Inverse Sonic normal 23-12 ~> Wiper reverse 13 -> Pass normal 13-34-23 -> Twisted Sonic 23-12 -> Pass reverse 12-23 -> MiddleAround normal 0.5 23-12 -> Pass normal 12-23 -> Twisted Sonic 23-12 -> NeoSonic 12-T1 -> Charge reverse T1 ~> Fingerless ThumbAround reverse T1 -> Fingerless IndexAround reverse 12 -> Pass normal 12-23 -> MiddleSpin reverse 1.5 23-12 -> Pass normal 12-23 > Fingerless MiddleAround reverse 23-12

    Dongza's combo

    Spoiler:
    Fingerless IndexAround reverse 1.0 12 ~ Fingerless ThumbAround reverse 1.0 T1 -> Pass normal T1-23 -> Twisted Sonic normal 23-12 -> Pass normal 12-23 -> Inverse Sonic 23-12 ~> Pass 13-34-23-T2 -> Tipped Sonic reverse T2-T3 -> Sonic reverse 23-34 ~> Pass reverse 34-12 -> Twisted Sonic reverse 12-23 > Twisted sonic normal 23-12 -> Pass reverse 12-23 > Charge reverse 0.5 23 -> Twisted sonic normal 23-12 -> Pass reverse 12-T1 -> ThumbAround normal T1 -> Charge normal T1 -> Pass reverse T1-12 -> Twisted Sonic reverse 12-23 -> MiddleAround normal 0.5 23-13 -> Pass reverse 13-34 > RingAround normal 34 -> Charge reverse 34 -> Pass normal 34-23 -> Twisted sonic normal 23-12 -> Pass reverse 12-T1 -> ThumbAround T1 -> Flick 0.5 T2-12 -> Charge reverse 1.0 12 -> Pass reverse 12-23 -> Charge normal 1.0 23 -> Twisted Sonic normal 23-12 -> NeoSonic 12-T1 -> Thumbflap Charge reverse 1.0 T1 -> Fingerless ThumbAround reverse T1 -> NeoBackAround 12 ~> Pass reverse 12-23 -> Fingerless MiddleAround reverse 23 ~> Pass reverse 23-34 -> Fingerless RingAround reverse 34-12 > Pass normal 12-23-34 -> Fingerless RingAround reverse 34-23 > Shadow reverse 23-34 > Sonic normal 34-23 -> Twisted Sonic normal 23-12 -> Pass 12-23 -> Twisted Sonic normal 23-12 -> Pass reverse 12-23 -> MiddleAround normal 23-23 -> Twisted Sonic reverse 23-34 -> Pass normal 34-23 -> Twisted Sonic normal 23-12 -> Fingerless IndexAround normal 12 x2 -> Pass reverse 12-T1 -> ThumbAround normal T2 ~> Fingerless ThumbAround normal

  12. Stay'n Alive
    Date: Fri, Jul 4 2008 16:47:44

    omfg I should follow a little more this thread...

    And I need to break my combo's today, tomorrow it is not sure that I can... Ahhhh, damn, we are friday or what? Okay I'm really lost.

  13. inotuh
    Date: Fri, Jul 4 2008 17:01:48

    Yes, its friday, tommorow is due date, and you have to break down Sathon and foofdude

  14. thig
    Date: Fri, Jul 4 2008 17:05:47

    The due date is July 5th. As long as you turn in the breakdowns before the end of July 5th, you'll be fine.
    The time you were allowed to choose who you wanted to breakdown is long gone. Stay'n Alive, you are assigned to breakdown Foofdude's and Sathon's combos.

    Joining the breakdown team takes a measure of commitment. Failure to show commitment as a member may lead to expulsion. Please keep this in mind.

  15. sangara
    Date: Fri, Jul 4 2008 19:49:37

    Didn't realize I'd be able to get on here so mine are a day late well in my mind they are a day late biggrin.gif


    Spoiler:
    Pass 34-23 -> Twisted Sonic 23-12 -> Neosonic 12-T1 -> Wiper Reverse T1 -> Pass T1-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Wiper Reverse T1 ~> Thumbspin 1.5 T1-T1 -> Thumbaround T1-T1 -> Fl Thumbaround Reverse T1-12 -> Inverse Twisted Sonic Reverse 12-23 -> Sonic Reverse 23-34 ~> Pass Reverse 24-12 -> Twisted Sonic Reverse 12-23-> Pass 23-34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Charge T1 -> Pass Reverse T1-12 -> Sonic Reverse 12-23 -> Thumbaround T2 ~> Fl Halftap T2-23 -> Neosonic 23-T2 -> Thumbaround T2-T1 -> Flick T2 ~> Thumbaround Reverse T2-23 -> Midbak 23-12



    Spoiler:
    Thumbaround Reverse T1-12 -> Pass 12-23 -> Neosonic 23-T1 ~> Fl Thumbaround Reverse T1-34 -> Sonic 34-23 ~> Pass 24-12 -> Pass 12-23 -> Inverse Sonic 23-12 ~> Indexaround 13-12 -> Neosonic 12-11 -> Pass Reverse 11-12 -> Twisted Sonic Reverse 12-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-23 -> Pass Reverse 23-12 -> Pass Reverse 12-23 -> Pass Reverse 23-T2 -> Thumbaround T2-T1 -> Fl Thumbaround Reverse T1-12 -> Neobackaround 12-12 ~> Scissor Spin 12-12 -> Neobackaround 12-12 ~> Baktap 12-12 ~> Fl Indexaround



    Spoiler:
    Fl Thumbaround Reverse T1-T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> Twisted Sonic 12-T1 -> Triangle Pass 6.0 T12 -> Extended Thumbaround T1-12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Twisted Sonic 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~> Pass 24-12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Charge 34 -> Ringaround 34-34 -> Twisted Sonic 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~> Pass 24-12 -> Twisted Sonic 12-T1 -> Extended Thumbaround T1-12 -> Pass 12-T1 -> Thumbaround Release T1 -> Catch 12 -> Pass Reverse 12-T1 -> Thumbaround Release T1 -> Catch 12


    woot there we go

  16. thig
    Date: Fri, Jul 4 2008 21:00:42

    QUOTE (Stay'n Alive)

    Spoiler:
    Twisted Sonic 43-23 > Pass Reverse 23-12 > Pass Reverse 12-23 > Pass Reverse 23-34 > Pass Reverse 34-23 > Pass Reverse 23-12 > Wiper T1 > Wiper Reverse T1 > pass T1 left hand-thumflap right hand > Thumbflap chanrge > Fingerless Thumbaround Reverse > Backaround 12 > pass 12-23 > middlebackaround 1.5 > middlebackaround 23-12 > Fingerpass Reverse > Fingerpass Reverse > Fingerpass Reverse > Figure 8 Reverse T1 > Thumbflap Charge > (dear proofreader... the pen makes like in a thumbaround, but around the thumbs of each hand, is lauched by the right hand, and is caught by the left hand) > Figure 8 T1 > pass T1 (left hand)-T1 (right hand > Figure 8 Reverse > pass T1-12 > Pass Reverse 12-23 > Pass Reverse 23-34 > Pass 34-23 > Pass Reverse 23-12 > Pass 12-23 > Pass Reverse 23-12 > Fake Double > Fingerless Indexaround

    Spoiler:
    Halftap Reverse Middle Push > Inverse Twisted Sonic 23-12 > Shadow Reverse 12 > Pass 12-23 > Sonic Clip Reverse 23-24 > Twisted Sonic 24-12 > Wiper T1 > Pass T1-12 > Pass Reverse 12-23 > Pass Reverse 23-34 > Sonic 34-23 > Twisted Sonic 23-12 > Counter Thumbaround Middle Push > Sonic 34-23 >
    Twisted Sonic 23-12 > Fingerless Indexaround > Sonic Reverse 12-34 > Sonic 34-23 > Twisted Sonic 23-12 > Pass 12-23 > Middlearound > Thumbaround > Pass Reverse 12-23 > Thumbaround.

    You guys, please don't send me the breakdown through PM. Just post them here..

    Spoiler:
    Backaround 1.0 12-T1 ~> FL TA Rev 1.0 T1 -> Charge Rev 1.0 T1 ~ FL TA Rev 1.0 T1 ~> PS Rev 0.5 -> Charge Rev 1.0 T1 ~> FL TA Rev 1.0 T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> Twisted Sonic Rev 12-23 -> Charge 23 -> Inv Sonic 23-12 -> Pass 12-23 -> Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 1.0 23-12 ~> FL IS 1.5 12 -> Shadow Rev 12-34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 0.5 23-12 -> Twisted Sonic 1.5 12-24 -> MA 24-23 -> Pass Rev 23-12 -> Twisted Sonic Rev 12-23 -> Sonic 23-12 -> Twisted Sonic Rev 1.0 12-23 ~ FL MA Rev 1.0 23 ~ FL RA Rev 0.5 23-34 ~> RingBackAround 1.0 34 -> PinkyBackAround 34 -> Sonic 34-23 -> Shadow Rev 23-12 -> Shadow Rev 0.5 12-T1 ~ FL TS 0.5 T1 ~ FL TA 1.0 T1 ~> FL TA 1.0 T1

    Spoiler:
    Twisted Sonic 1.0 34-23 ~> Twisted Sonic Rev 1.5 23-34 -> Sonic 0.5 34-24 ~> MA Rev 1.0 24-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> FL IA Rev 1.0 12-T1 -> Wiper Rev T1 -> Pass T1-23 -> Inv Sonic 0.5 23-13 ~> Wiper Rev 13 -> Wiper 13 >~ Inv Sonic 0.5 13-12 ~ Charge 0.5 12 -> Pass Rev 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 0.5 23-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Charge Rev T1 ~> FL TA Rev 1.0 T1 -> Pass T1-12 -> FL IS Rev 1.0 12 ~ FL MA Rev 0.5 12-23 ~> FL MA Rev 1.0 23-12 -> Sonic Rev 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> TA 0.5 T1 ~ TMA 0.5 T1-23 -> Charge Rev 23 -> Pass Rev 23-12 -> Inv Sonic Rev 0.5 12-13 ~> Pass Rev 13-34 -> Charge Rev 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> Wiper Rev T1 -> Wiper T1 -> Wiper Rev T1 -> T1-T2 -> Wiper T2 -> Wiper Rev T2 -> Sonic T2-23 -> Pass Rev 23-T2 -> Wiper Rev T2 -> T2-T1 -> Wiper T1 -> Wiper Rev T1 -> Pass T1-23 -> Devil's Sonic 23-12 -> Pass Rev 12-T1 -> Charge T1 -> T1-T2 -> Charge T2 -> TA T2-T1 -> Shadow T1-12 -> Pass Rev 12-T1 -> TA T1

    Spoiler:

    Devil's Sonic 34 -> Pass 34-13 >~ Inv Sonic 0.5 13-12 ~ Charge 0.5 12 -> Sonic Rev 12-23 -> Pass Rev 23-34 -> Charge Rev 34 -> Pass 34-13 >~ Inv Sonic 0.5 13-12 ~ Charge 0.5 12 -> Pass Rev 12-23 -> MA 23 -> MA Rev 23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Sonic 0.5 34-24 ~> Pass Rev 24-12 >~ Charge 0.5 12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> Twisted Sonic Rev 1.0 12-23 ~> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 23 -> MA Rev 23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Twisted Sonic 34-23 -> MA Rev 23 -> Pass 23-34 -> RA Rev 0.5 34-T1 -> FL TA T1

  17. thig
    Date: Sun, Jul 6 2008 02:10:31

    Ok, everyone. It looks like we got all the breakdowns in time. Thank you for your hard work.

    Now we must proofread the work. For proofreading, I think it is best to check one combo at a time and correct it if necessary. Everyone in the Breakdown Team is required to check the work and post corrections, if any errors exist. If you are a member of the Breakdown Team, you must post in this thread stating whether or not you found any errors, and the corrections of these errors, if any. Anyone not part of the Breakdown Team may post corrections, but this is not mandatory for non-Breakdown Team members.

    The first combo to proofread is T_N_C. Proofread posts are due by July 8th. The link to the breakdown is - http://www.upsb.info/forum/index.php?s=&am...st&p=125778

    ***Please check the updated 1st post***

  18. thig
    Date: Tue, Jul 8 2008 00:17:37

    Corrections are in red.


    Spoiler:
    Backaround 1.0 12-T1 ~> FL TA Rev 1.0 T1 -> Charge Rev 1.0 T1 ~ FL TA Rev 1.0 T1 ~> PS Rev 0.5 -> Charge Rev 1.0 T1 ~> FL TA Rev 1.0 T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> Twisted Sonic Rev 12-23 -> Pass 23-34 -> Pass 34-23 -> Charge 23 0.5 ~> Inv Sonic 23-12 >~ Charge 0.5 12 -> Pass 12-23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 1.0 23-12 ~> FL IS 1.5 12 -> Shadow Rev 12-34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 0.5 23-12 -> Twisted Sonic 1.5 12-24 -> MA 24 -> Pass Rev 24-12 -> Twisted Sonic Rev 1.0 12-23 ~> Twisted Sonic 23-12 -> Twisted Sonic Rev 1.0 12-23 ~ FL MA Rev 1.0 23 ~ FL RA Rev 0.5 23-34 ~> RingBackAround 1.0 34 -> PinkyBackAround 34 -> Sonic 34-23 -> Shadow Rev 23-12 -> Shadow Rev 0.5 12-T1 ~ FL TS 0.5 T1 ~ FL TA 1.0 T1 ~> FL TA 1.0 T1[/color]
    Please agree/disagree/add more corrections. Thanks.

  19. Shadowserpant
    Date: Tue, Jul 8 2008 02:54:32

    i proofread Foofdude
    the beginning seemed all wrong to me, so i just... redid it. So no corrections or anything. Here's my break:

    Twisted Sonic 43-23 > Pass Reverse 23-12 > Pass Reverse 12-23 > Pass Reverse 23-34 > Charge Reverse 34 ~> Pass 34-23 > Twisted Sonic 23-12 > Pass 12-T1 > Figure Eight Transfer > Thumbflap Charge Reverse > Fingerless Thumbaround Reverse T1-12 > Bak 12-12 > Pass 12-23 > Midbak 1.5 23-23 > Neobak 23-12 > Twisted Sonic Reverse 12-23 > Pass 23-34 > Pass 34-23 > Twisted Sonic 23-12 > Fingerpass Reverse 12-12 > Fingerpass Reverse 12-12 > Fingerpass Reverse 12-12 > Pass Reverse 12-23 > Pass Reverse 23-34 > Charge Reverse 34 ~> Pass 34-23 > Twisted Sonic 23-12 > Pass 12-T1 > Figure Eight Reverse T1 > Thumbflap Charge Reverse > Fingerless Thumbaround Reverse T1 Right Hand ~ Transfer ~ Fingerless Thumbaround T1 Left Hand > Figure Eight Transfer T1- T1 Right Hand > Wiper Reverse T1 > Pass T1-12 > Inverse Warped Sonic 12-23 > Twisted Sonic Reverse 23-34 > Charge Reverse 34 ~> Pass 34-23 > Double Charge 23-23 > Twisted Sonic 23-12 > Pass 12-T1 > Extended Thumbaround Bust T1-12


    Note: The hybrid charge reverse 34s are to accomodate the palm turning motion

    P.S. With my notation that FL TA Rev transfer would've been so easy to translate =_=

  20. inotuh
    Date: Tue, Jul 8 2008 12:34:24

    QUOTE (thig @ Jul 7 2008, 08:17 PM) <{POST_SNAPBACK}>
    Corrections are in red.

    Spoiler:
    Backaround 1.0 12-T1 ~> FL TA Rev 1.0 T1 -> Charge Rev 1.0 T1 ~ FL TA Rev 1.0 T1 ~> PS Rev 0.5 -> Charge Rev 1.0 T1 ~> FL TA Rev 1.0 T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> Twisted Sonic Rev 12-23 -> Pass 23-34 -> Pass 34-23 -> Charge 23 0.5 ~> Inv Sonic 23-12 >~ Charge 0.5 12 -> Pass 12-23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 1.0 23-12 ~> FL IS 1.5 12 -> Shadow Rev 12-34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 0.5 23-12 -> Twisted Sonic 1.5 12-24 -> MA 24 -> Pass Rev 24-12 -> Twisted Sonic Rev 1.0 12-23 ~> Twisted Sonic 23-12 -> Twisted Sonic Rev 1.0 12-23 ~ FL MA Rev 1.0 23 ~ FL RA Rev 0.5 23-34 ~> RingBackAround 1.0 34 -> PinkyBackAround 34 -> Sonic 34-23 -> Shadow Rev 23-12 -> Shadow Rev 0.5 12-T1 ~ FL TS 0.5 T1 ~ FL TA 1.0 T1 ~> FL TA 1.0 T1[/color]
    Please agree/disagree/add more corrections. Thanks.



    What does >~ mean? Other than that, it seems right to me.

  21. Shadowserpant
    Date: Tue, Jul 8 2008 23:29:26

    i didnt see a >~
    but ~> is basically... a hybrid

  22. inotuh
    Date: Tue, Jul 8 2008 23:44:33

    Uh, its there dude, Inv Sonic 23-12 >~ Charge 0.5 12 ->....

  23. Shadowserpant
    Date: Tue, Jul 8 2008 23:54:26

    well thats still a hybrid, just a different kind
    check interuppted trick notation on the wiki, it explains ~, ~>, and >~
    i cant see the video so idk exactly what it is..

    are incomplete charges really hybrid? if they are then yea that makes sense

  24. thig
    Date: Wed, Jul 9 2008 16:22:24

    inotuh, >~ means a whole trick precedes a part of a trick.

    Shadowserpant, thank you for your contribution, but my idea was to just focus proofreading on T_N_C's combo first, then correct others later one at a time.
    Incomplete charges are not hybrids by themselves. If they are in conjunction with another trick, then the whole conjunction is a hybrid.

    inotuh, thank you for doing the proofreading assignment. However, a number of the members of the Breakdown Team did not post in this topic.

    Breakdown Team members, if you are not serious about your contribution to the Breakdown Team, I will have to consider revoking your membership. If you have an explanation for your absence, please notify me through PM.

    I have extended the due date for the proofreading of T_N_C's combo to July 11th. Please meet this due date on time.

  25. walkingjacket
    Date: Wed, Jul 9 2008 22:53:57

    I proofread T_N_C's combo, and it looks right to me, except for this part which I'm a bit unsure about.

    Twisted Sonic Rev 1.0 12-23 ~ FL MA Rev 1.0 23 ~ FL RA Rev 0.5 23-34 ~> RingBackAround 1.0 34 -> PinkyBackAround 34 -> Sonic 34-23

    Are we meant to use backaround or fingerless fingeraround reverse for this part?

  26. thig
    Date: Wed, Jul 9 2008 23:31:00

    walkingjacket, I opted to use BackAround for this case since the pen traveled around the bottom phalanx of the ring and pinky fingers, which is the popularly accepted definition of the BackAround. However, technically, a BackAround must touch the back of the hand below the fingers or on the bottom knuckles. Otherwise, it is usually a Fingerless Around Rev. So technically, you are correct, and I agree. We should follow the technical standards of nomenclature instead of the popular definition. So yes, that should be changed. Thanks for pointing that out.

    Also I feel the last sequence is incorrect.
    Shadow Rev 1.5 12-T1 -> Shadow 1.0 T1 ~ FL TA 1.0 T1 ~> FL TA 1.0 T1

  27. Shadowserpant
    Date: Thu, Jul 10 2008 01:01:39

    oh sorry, i thought we were just... doing it
    lol but u can use that one when we get to it
    ill try this one if i get a chance, i can only do it at my cousin's house

  28. sangara
    Date: Fri, Jul 11 2008 21:41:35

    I looked through T_N_C's combo+break again it seemed fine to me once again. I didn't think it was necessary to post if we didn't have anything constructive to add to the proofreading session. The one thing that I do think is that we need to all use one uniform system maybe something a little less specific than thig's ? Do we really need to notate a charge's amount of revolutions?

  29. inotuh
    Date: Fri, Jul 11 2008 23:55:28

    it is more helpful biggrin.gif

  30. thig
    Date: Sat, Jul 12 2008 00:16:43

    sangara, I added the rotation count for all incomplete tricks to help distinguish them from their Normal variations. I think this is the least specific while most accurate system to use. The number of rotations for complete tricks are generally unnecessary (to add), unless they involve some Topspin. Of course, if you have a different system in mind, please feel free to share it.

  31. sangara
    Date: Sat, Jul 12 2008 00:36:45

    Yes, I agree with notating how many spins a top spin has, but with charges I think it's frivolous to notate how many spins there are. I'm not sure it may just be a personal preference with me but when reading a combo broken down I don't think that I would actually pay enough attention to my charge to do that exact amount of rotations. I guess what I'm really saying is that we should also be aiming for the ease of the user.

  32. thig
    Date: Sat, Jul 12 2008 21:01:44

    Perhaps we could eliminate the spin values for Normal variations of tricks even if they are part of a hybrid. So Charge 1.0 would just be Charge. I think it's important to keep the Charge 0.5s though, since there is quite a difference between them and Charge 1.0s.

    Zombo also previously suggested we use both formal and informal notations. Should we adopt this?

  33. inotuh
    Date: Wed, Jul 16 2008 12:19:45

    Well, he posted it after I posted I'm not quite good with hybrids, so yeah, it might help me a bit..

  34. thig
    Date: Wed, Jul 16 2008 15:01:33

    Sorry, I've been a bit inactive the past few days.
    sangara, I will release both formal and informal versions of T_N_C's combo later on today. The formal notation will contain the Charge rotations and the informal notation will not contain rotations, unless completely necessary (topspins, etc.).

    Since we don't have any more corrections for T_N_C's combo, the next step is to proofread lunasol's combo. The proofread post is due on July, 20th. For more information, please check the first post.

    Oh and thank you, everyone, for your hard work proofreading T_N_C's combo. And thank you, Shadowserpant, for contributing as well. We will keep your contribution in mind when proofreading foofdude's combo.

  35. thig
    Date: Thu, Jul 17 2008 01:00:26

    Final Draft


    Spoiler:
    Backaround 12-T1 ~> FL TA Rev T1 -> Charge Rev T1 -> FL TA Rev T1-P ~> PS Rev P-T1 0.5 -> Charge Rev T1 -> FL TA Rev T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> Twisted Sonic Rev 12-23 -> Pass 23-34 -> Pass 34-23 -> Charge 23 ~> Inv Sonic 23-12 >~ Charge 12 -> Pass 12-23 -> Charge 23 ~ Inv Sonic 23-13 ~> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 23-12 ~> FL IS 1.5 12 -> Shadow Rev 12-34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 0.5 23-12 -> Twisted Sonic 12-24 -> MA 24 -> Pass Rev 24-12 -> Twisted Sonic Rev 12-23 ~> Twisted Sonic 23-12 -> Twisted Sonic Rev 12-23 ~ FL MA Rev 23 ~ FL RA Rev 0.5 23-34 ~> FL RA Rev 34 -> FL PA Rev 34 -> Sonic 34-23 -> Shadow Rev 23-12 -> Shadow Rev 12-T1 ~ Shadow T1 ~ FL TA T1 ~> FL TA T1


    I'm sorry, I'm having a bit of trouble writing up the formal notation. But please continue proofreading lunasol's combo.

  36. walkingjacket
    Date: Thu, Jul 17 2008 03:28:47

    Proofread of Lunasol's combo


    Spoiler:
    Pass normal 34-23 -> Twisted Sonic normal 23-12 -> Neosonic normal 12-T1 -> Wiper reverse T1 -> Pass normal T1-23 -> Twisted Sonic normal 23-12 -> Pass reverse 12-T1 -> Wiper reverse T1 ~> Thumbspin normal 1.5 T2-T1 -> Thumbaround normal T1-T1 -> Fingerless Thumbaround Reverse T1 -> Pass normal T1-12 -> Charge reverse 1.0 12 -> Pass reverse 12-23 -> Sonic Reverse 23-24 ~> Pass Reverse 24-12 -> Twisted Sonic Reverse 12-23-> Pass normal 23-34 -> Sonic normal 34-23 -> Twisted Sonic normal 23-12 -> Pass Reverse 12-T1 -> Charge reverse T1 -> Pass Reverse T1-12 -> Sonic Reverse 12-23 -> Pass reverse 23-T2 -> Thumbaround normal T2 ~> Fingerless Halftap normal T2-23 -> Neosonic normal 23-T2 -> Thumbaround normal T2-T1 -> Flick 1.0 T2 -> Pass normal 12-23 -> Fingerless MiddleAround reverse 23-12

  37. sangara
    Date: Thu, Jul 17 2008 05:20:13

    Yea on that ending I couldn't quite tell what he was doing, going though it again atm.

  38. Huroni
    Date: Thu, Jul 17 2008 11:32:39

    QUOTE (walkingjacket @ Jul 16 2008, 11:28 PM) <{POST_SNAPBACK}>
    Proofread of Lunasol's combo


    Spoiler:
    Pass normal 34-23 -> Twisted Sonic normal 23-12 -> Neosonic normal 12-T1 -> Wiper reverse T1 -> Pass normal T1-23 -> Twisted Sonic normal 23-12 -> Pass reverse 12-T1 -> Wiper reverse T1 ~> Thumbspin normal 1.5 T2-T1 -> Thumbaround normal T1-T1 -> Fingerless Thumbaround Reverse T1 -> Pass normal T1-12 -> Charge reverse 1.0 12 -> Pass reverse 12-23 -> Sonic Reverse 23-24 ~> Pass Reverse 24-12 -> Twisted Sonic Reverse 12-23-> Pass normal 23-34 -> Sonic normal 34-23 -> Twisted Sonic normal 23-12 -> Pass Reverse 12-T1 -> Charge reverse T1 -> Pass Reverse T1-12 -> Sonic Reverse 12-23 -> Pass reverse 23-T2 -> Thumbaround normal T2 ~> Fingerless Halftap normal T2-23 -> Neosonic normal 23-T2 -> Thumbaround normal T2-T1 -> Flick 1.0 T2 -> Pass normal 12-23 -> Fingerless MiddleAround reverse 23-12



    I hate not being able to contribute, but this is good...Didn't see anything wrong really..

  39. thig
    Date: Sun, Jul 20 2008 22:15:47

    Here are my corrections for lunasol -


    Spoiler:
    Pass 34-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Wiper Rev T1 -> Pass T1-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> Wiper Rev T1 -> T1-T2 -> TS 1.5 T2-T1 -> TA T1 -> FL TA Rev T1 -> Pass normal T1-12 -> Charge reverse 12 -> Pass reverse 12-23 -> Sonic Reverse 0.5 23-24 ~> Pass Reverse 24-12 -> Charge Rev 0.5 12 ~> Pass Rev 12-23 -> Pass Rev 23-34 >~ Charge Rev 0.5 34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Charge T1 -> IA 0.5 T1-12 -> Sonic Rev 12-23 -> Pass Rev 23-T2 -> TA 0.5 T2 ~ TMA 0.5 T2-23 -> MA Rev 0.5 23-T2 -> TA T2-T1 -> Tap Rev 1.0 T2-T1 -> Pass T1-12 -> Pass 12-23 -> FL MA Rev 1.0 23-12 ~ Charge Rev 0.5 12

  40. walkingjacket
    Date: Tue, Jul 22 2008 12:35:53

    QUOTE (thig @ Jul 2 2008, 03:33 PM) <{POST_SNAPBACK}>
    FINAL DRAFT

    T_N_C

    Spoiler:
    Backaround 12-T1 ~> FL TA Rev T1 -> Charge Rev T1 -> FL TA Rev T1-P ~> PS Rev P-T1 0.5 -> Charge Rev T1 -> FL TA Rev T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> Twisted Sonic Rev 12-23 -> Pass 23-34 -> Pass 34-23 -> Charge 23 ~> Inv Sonic 23-12 >~ Charge 12 -> Pass 12-23 -> Charge 23 ~ Inv Sonic 23-13 ~> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 23-12 ~> FL IS 1.5 12 -> Shadow Rev 12-34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 0.5 23-12 -> Twisted Sonic 12-24 -> MA 24 -> Pass Rev 24-12 -> Twisted Sonic Rev 12-23 ~> Twisted Sonic 23-12 -> Twisted Sonic Rev 12-23 ~ FL MA Rev 23 ~ FL RA Rev 0.5 23-34 ~> FL RA Rev 34 -> FL PA Rev 34 -> Sonic 34-23 -> Shadow Rev 23-12 -> Shadow Rev 12-T1 ~ Shadow T1 ~ FL TA T1 ~> FL TA T1


    Just wondering, why are there some parts with normal/reverse, and some parts without it? I guessed it was probably because it was obvious that tricks like Sonic 23-12 would be a normal sonic, but for this part here, both pass normal and reverse 23-34 can be used?

  41. Zombo
    Date: Tue, Jul 22 2008 14:14:17

    sorry by formal/infomal, i meant using hybrid notation and interrputed notation

  42. thig
    Date: Sat, Jul 26 2008 21:37:01

    QUOTE (walkingjacket @ Jul 22 2008, 08:35 AM) <{POST_SNAPBACK}>
    Just wondering, why are there some parts with normal/reverse, and some parts without it? I guessed it was probably because it was obvious that tricks like Sonic 23-12 would be a normal sonic, but for this part here, both pass normal and reverse 23-34 can be used?

    I omitted the 'Normal' modifiers and kept the 'Reverse' modifiers.
    Pass (Normal) 34-23 is not the same as Pass Rev 34-23. They are two different tricks.
    I hope that answers your question.

    QUOTE (Zombo @ Jul 22 2008, 10:14 AM) <{POST_SNAPBACK}>
    sorry by formal/infomal, i meant using hybrid notation and interrputed notation

    I'm not sure what you mean by hybrid notation..

  43. thig
    Date: Sun, Jul 27 2008 23:24:03

    For this week -

    1. Discuss whether or not Lunasol's combo needs any more corrections.
    2. Proofread Scott Shaputis AND Foofdude's combos by the 3rd.

    I'm sorry but I'll be away till the 2nd. But I believe in you guys so please do your best. I'll do my share when I come back.

  44. walkingjacket
    Date: Mon, Jul 28 2008 11:58:02

    QUOTE (thig @ Jul 21 2008, 10:15 AM) <{POST_SNAPBACK}>
    Here are my corrections for lunasol -

    Spoiler:
    Pass 34-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Wiper Rev T1 -> Pass T1-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> Wiper Rev T1 -> T1-T2 -> TS 1.5 T2-T1 -> TA T1 -> FL TA Rev T1 -> Pass normal T1-12 -> Charge reverse 12 -> Pass reverse 12-23 -> Sonic Reverse 0.5 23-24 ~> Pass Reverse 24-12 -> Charge Rev 0.5 12 ~> Pass Rev 12-23 -> Pass Rev 23-34 >~ Charge Rev 0.5 34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Charge T1 -> IA 0.5 T1-12 -> Sonic Rev 12-23 -> Pass Rev 23-T2 -> TA 0.5 T2 ~ TMA 0.5 T2-23 -> MA Rev 0.5 23-T2 -> TA T2-T1 -> Tap Rev 1.0 T2-T1 -> Pass T1-12 -> Pass 12-23 -> FL MA Rev 1.0 23-12 ~ Charge Rev 0.5 12


    Just a minor thing I noticed, some parts are a little inconsistent, I think. You used both reverse and Rev, as well as normal.



    Spoiler:
    TA rev T1-12 -> Pass 12-23 -> Neosonic 23-T1 -> FL TA Rev T1-34 -> Sonic 34-23 ~ FL MA 0.5 23-12 ~ Charge 0.5 12 -> Pass 12-23 -> Inv Sonic 23-13 ~> IA 13-12 -> Neosonic 0.5 12-P1 ~ FL IA 0.5 Normal P1-12 -> Twisted Sonic Rev 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23-12-23-T2 -> TA T2-T1 -> Fl TA Rev T1-12 -> Neobackaround 12-12 ~> Scissor Spin 12-12 -> Neobackaround 12-12 ~> Baktap 12-12 ~> FL IA


    (EDIT)

    Corrected a mistake.

  45. Huroni
    Date: Mon, Jul 28 2008 12:28:42

    QUOTE (walkingjacket @ Jul 28 2008, 07:58 AM) <{POST_SNAPBACK}>
    Just a minor thing I noticed, some parts are a little inconsistent, I think. You used both reverse and Rev, as well as normal.



    Spoiler:
    TA rev T1-12 -> Pass 12-23 -> Neosonic 23-T1 -> FL TA Rev T1-34 -> Sonic 34-23 ~ FL MA 0.5 23-12 ~ Charge 0.5 12 -> Pass 12-23 -> Inv Sonic 23-13 ~> IA 13-12 -> Counter Neosonic Rev 12-P1 -> Counter Neosonic P1-12 -> Twisted Sonic Rev 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23-12-23-T2 -> TA T2-T1 -> Fl TA Rev T1-12 -> Neobackaround 12-12 ~> Scissor Spin 12-12 -> Neobackaround 12-12 ~> Baktap 12-12 ~> FL IA


    I'm not quite sure which is normal and reverse for the counter tricks >_>, sorry I just took a guess here. Would this part be considered a counter indexaround or counter neosonic?


    I liked the review, but I was prefer to use Demons Sonic than all of those hybrids..Im sorry, Im noob. And also, those counters, I think you could just use like ~> to say neosonic ~> neosonic rev. but Im not too sure...

  46. Shadowserpant
    Date: Mon, Jul 28 2008 16:05:27

    QUOTE (Shadowserpant @ Jul 7 2008, 07:54 PM) <{POST_SNAPBACK}>
    i proofread Foofdude
    the beginning seemed all wrong to me, so i just... redid it. So no corrections or anything. Here's my break:

    Twisted Sonic 43-23 > Pass Reverse 23-12 > Pass Reverse 12-23 > Pass Reverse 23-34 > Charge Reverse 34 ~> Pass 34-23 > Twisted Sonic 23-12 > Pass 12-T1 > Figure Eight Transfer > Thumbflap Charge Reverse > Fingerless Thumbaround Reverse T1-12 > Bak 12-12 > Pass 12-23 > Midbak 1.5 23-23 > Neobak 23-12 > Twisted Sonic Reverse 12-23 > Pass 23-34 > Pass 34-23 > Twisted Sonic 23-12 > Fingerpass Reverse 12-12 > Fingerpass Reverse 12-12 > Fingerpass Reverse 12-12 > Pass Reverse 12-23 > Pass Reverse 23-34 > Charge Reverse 34 ~> Pass 34-23 > Twisted Sonic 23-12 > Pass 12-T1 > Figure Eight Reverse T1 > Thumbflap Charge Reverse > Fingerless Thumbaround Reverse T1 Right Hand ~ Transfer ~ Fingerless Thumbaround T1 Left Hand > Figure Eight Transfer T1- T1 Right Hand > Wiper Reverse T1 > Pass T1-12 > Inverse Warped Sonic 12-23 > Twisted Sonic Reverse 23-34 > Charge Reverse 34 ~> Pass 34-23 > Double Charge 23-23 > Twisted Sonic 23-12 > Pass 12-T1 > Extended Thumbaround Bust T1-12

    Note: The hybrid charge reverse 34s are to accomodate the palm turning motion

  47. walkingjacket
    Date: Tue, Jul 29 2008 03:26:07

    QUOTE (Huroni @ Jul 29 2008, 12:28 AM) <{POST_SNAPBACK}>
    I liked the review, but I was prefer to use Demons Sonic than all of those hybrids..Im sorry, Im noob. And also, those counters, I think you could just use like ~> to say neosonic ~> neosonic rev. but Im not too sure...


    Sorry, I don't actually know all of the hybrid names, especially the demons and devils stuff 'cause the names are so similar.



    Spoiler:
    Twisted Sonic 34-23 -> Pass Rev 23-12-23-34 -> Charge Rev 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> Wiper Rev T1 -> Wiper T1 -> Left hand T1 – Right hand T1 -> Charge Rev T1 -> FL TA Rev T1-12 -> Pass T1-12 -> FL IA Rev 12 -> Pass 12-23 -> FL MS 1.5 23 -> FL MA rev 23-12 -> Twisted Sonic rev 12-23 -> Pass 23-34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23-34-23-12-23-34-23-12-23-34-23-12-23-34 -> Charge rev 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> Wiper Rev ~ Charge Rev 0.5 ~ Wiper T1 -> Charge Rev T1 -> FL TA Rev 0.5 T1 ~ Right hand – Left hand ~ TA 0.5 T1 -> Wiper rev T1 ~ Charge 0.5 ~ Wiper T1 -> Pass T1 -> Left hand T1 – Right hand T1 -> Wiper Rev ~ Charge Rev 0.5 ~ Wiper T1 -> Pass T1-12 -> Charge Rev 12 -> Pass Rev 12-23 -> Pass 23-34 -> Charge Rev 0.5 ~ Charge 0.5 34 -> Pass 34-23 -> Twisted Sonic 23-12 ~> Pass 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1-> TA T1 ~ IA 12 ~> FL IA 12


    (EDIT)

    Sorry I'm a bit late (in NZ time at least?), this combo was hard to break down, I think I made a lot of mistakes. dry.gif I'm not sure how to breakdown the transfers either.

  48. thig
    Date: Mon, Aug 4 2008 03:55:27

    QUOTE (walkingjacket @ Jul 28 2008, 07:58 AM)
    Just a minor thing I noticed, some parts are a little inconsistent, I think. You used both reverse and Rev, as well as normal.

    Thanks for pointing that out. I've fixed it now.

    Here are my corrections for Scott Shaputis -

    Spoiler:
    TA Rev T1-23 -> MA Rev 0.5 23-T1 -> FL TA Rev T1-34 -> Sonic 0.5 34-24 ~> Pass Rev 23-12 >~ Charge 0.5 12 -> Pass 12-23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> IA 13-12 -> IA Rev 0.5 12-1 ~ FL IA 0.5 1-12 -> Twisted Sonic Rev 1.0 12-23 ~> Twisted Sonic 23-12 -> Pass Rev 12-23-12-23-T2 -> TA T2-T1 -> Fl TA Rev T1-T12 -> Neobak 1.0 T12-12 ~> FL IS 1.0 12-T12 -> Neobak 1.0 T12-12 ~> Baktap 12 -> FL IA

    Here are my corrections for Foofdude -

    Spoiler:
    Twisted Sonic 1.0 34-23 ~> Pass Rev 23-12 >~ Charge 0.5 12 -> Pass Rev 12-23-34 -> Charge Rev 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> Wiper Rev T1 -> LT1-RT1 -> Charge Rev T1 -> FL TA Rev T1-12 -> FL IA Rev 12 -> FL MA Rev 0.5 12-23 -> FL MS Rev 1.5 23-123 -> FL MA Rev 123-12 >~ Charge Rev 0.5 12 -> Twisted Sonic Rev 1.0 12-23 ~> Pass 23-34 >~ Charge Rev 0.5 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23-34-23-12-23-34-23-12-23-34-23-12-23-34 -> Charge Rev 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> Wiper Rev T1 -> Wiper T1 -> -> Charge Rev T1 -> FL TA Rev 0.5 T1-RTLT ~ FL TA 0.5 RTLT-LT1 -> Wiper Rev T1 -> LT1-RT1 -> Wiper Rev RT1 -> Pass T1-12 -> Charge Rev 12 -> Pass Rev 12-23 -> Twisted Sonic Rev 23-34 -> Pass 34-23 -> Twisted Sonic 23-12 ~> Pass 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1-> TS 1.0 T1 ~> IA T1-T12 -> FL IA T12-12

  49. sangara
    Date: Mon, Aug 4 2008 07:59:09

    I have a tad bit of a situation here my computer was essentially demolished, I was carrying it up to my house and my dog jumped on me so it ended up on the side walk in let's say a few pieces. This happened Thursday and I have been trying to redo a lot of my work (not just for the breakdown team) so I have been busy, I plan on being able to post up my stuff that I wanted to post by tommorrow. I'm sorry I should have posted sooner.

  50. thig
    Date: Thu, Aug 7 2008 01:25:42

    @sangara
    You will have additional time to submit your proofreading. I hope your computer situation sorts out somehow..

    --

    I'm still waiting for Huroni's proofreading...

  51. Huroni
    Date: Thu, Aug 7 2008 01:51:57

    Well I did scotts. Its under walking jackets. I quoted, about Demons and the counter thing. but, from the way thig did it, I guess it seems understandable without the counters etc.


    Foofdudes from thig looks good too. I would have never thought it would be a TS instead of a thumbaround, but from the looks of it, it is indeed a thumbspin.

    Also this LT1-RT1. Does the L = left and t1 is the slot? If so, then I understand it. If not, I fail. but yes, thigs is good.

    Soory to everyone on the team. Its like the last month of summer vacation, and I have procrastinated reading until this point. So Im being forced to read 30 pages an hour. Does to boredom, I take breaks, so yeah. I'll still be here, but otherwise, Ill say. I have to see how school goes to see what happens.

  52. thig
    Date: Tue, Aug 12 2008 03:05:24

    @Huroni
    Yeah LT1 means T1 on the left hand.

    @sangara
    How's your computer situation coming along?

    --

    It's been a while, and I'm sorry I've been a bit inactive. If you can't meet any deadline I set for whatever reason, please try to notify me prior to the deadline.

    The new assignment is to proofread Dongza, Sathon, and Maniok's by August 16th. Also during this time, final adjustments to prior combos are welcome.

  53. walkingjacket
    Date: Tue, Aug 12 2008 05:44:35


    Spoiler:
    FL IA rev 1.0 12 ~ FL TA rev 1.0 T1 -> Pass T1-23 -> Twisted Sonic 23-12 -> Pass 12-23 -> Inv Sonic 23-13 ~> Pass 13-34-23 -> MA 0.5 rev -> Tipped Sonic T2-T3 -> Sonic rev 23-24 ~> Pass rev 23-12 -> Twisted Sonic rev 12-23 > Twisted sonic 23-12 -> Pass rev 12-23 > Charge rev 23 -> Twisted sonic 23-12 -> Pass rev 12-T1 -> TA T1 -> Charge T1 -> Pass rev T1-12 -> Twisted Sonic rev 12-23 -> MA 0.5 23-13 -> Pass rev 13-34 > RA 34 -> Charge rev 34 -> Pass 34-23 -> Twisted sonic 23-12 -> Pass rev 12-T1 -> TA T1 -> FL TA rev T2-12 -> Charge rev 1.0 12 -> Pass rev 12-23 -> Charge 23 -> Twisted Sonic 23-12 -> IA rev 0.5 12-T1 -> Charge rev T1 -> FL TA rev T1 -> NeoBackAround T12 ~> FL MA rev 23 ~> Pass rev 23-34 -> FL RS 1.5 rev 34-12 > Pass 12-23-34 -> FL RA rev 34-23 > Shadow rev 23-34 > Sonic 34-23 -> Twisted Sonic 23-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> Pass rev 12-23 -> MA 23-23 -> Twisted Sonic rev 23-34 -> Pass 34-23 -> Twisted Sonic 23-12 -> FL IA 12 x2 -> Pass rev 12-T1 -> T1-T2 -> TA T2 ~> FL TA

    I'm having a lot of troubles breaking down the bak sequence. I'm also not sure about MA 0.5 23-13 as well =/.


    Spoiler:
    FL TA rev T2-23 -> Charge 23 -> Pass 23-12 -> NeoBackAround 12 -> Twisted Sonic rev 12-23 -> Pass rev 23-34 -> 34-24 -> Twisted Sonic 24-12 -> Pass rev 12-T1 -> Wiper rev T1 > Pass T1-12 -> Charge rev 12 -> Pass rev 12-23 > Twisted Sonic rev 23-34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass rev 12-T1 -> TA T1 -> FL TA rev -> Sonic 34-23 ->Twisted Sonic 23-12 -> FL IA 12 -> Sonic Reverse 12-34 > Sonic 34-23 -> Twisted Sonic 23-12 -> Pass 12-23 -> MA 23 -> Pass rev 23-T2 -> TA T2-T1 ~> IA 0.5 T1-12- > TA T1

    This was one very confusing combo, especially the flick parts which I just left with FL TA rev and this part sorry.
    I'm having a lot of troubles breaking down the bak sequence. I'm also not sure about MA 0.5 23-13 as well =/.


    Spoiler:
    TA Rev T1-23 -> MA Rev. 0.5 23-T2 -> Pass T2-23 -> Charge 23 -> Pass 23-34 -> Inv Sonic 34-23 -> Sonic Rev 23-24 ~> Pass Rev 24-12 -> Twisted Sonic Rev 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> Pass 23-T2 -> Charge T2 1.0 -> TA T2-T1 -> TA Rev T1-23 -> Sonic 23-12 -> IA 0.5 12-T1 -> FL TA rev T1-23 -> Twisted Sonic 23-12 -> Pass 12-T1 -> Charge 1.0 T1 -> Pass rev T1-12 -> Twisted Sonic Rev 12-23 -> Twisted Sonic 23-12 > Shadow 12 -> Shadow rev 12-12 -> Charge 12 -> Pass 12-23 -> Pass Rev 23-12 -> Charge 12 -> Wiper Rev 12 -> Pass 12-T1 > Wiper Rev T1 -> Pass T2-13 -> Wiper 13 -> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> Charge rev 0.5 23 -> Twisted Sonic 23-12 -> Pass reverse 12-T1 -> TA T1 ~ IA 12


    --------------------

    To thig: I noticed you used 'Wiper Rev T1 -> Wiper T1' for part of the breakdown of foofdude's combo. Would that be considered a figure 8, or a wiper harmonic? Just wondering, because I think I read somewhere that figure 8 was a hybrid of wiper rev, half a charge and wiper normal?

  54. Shadowserpant
    Date: Wed, Aug 13 2008 01:16:26

    i dont think there's any charge in figure 8, i think it's just palm turns. so if the palm turns, its a figure 8, otherwise, it's a wiper harmonic

  55. walkingjacket
    Date: Wed, Aug 13 2008 03:41:26

    QUOTE
    Figure 8, an expansion on Wiper Harmonic, may be the first hybrid combo. While Wiper Harmonic by itself has the pen moving along a single plane, a back-and-forth fan motion, Figure 8 includes a 1/2 Charge Normal rotation combined with both of the Wiper variations. While performing the Wiper and Wiper Reverse, the hand swings the pen into a curving, double-cone-shaped path. This path allows the pen to smoothly flow along a continuous path whereas Wiper Harmonic abruptly stops the pen's motion after each trick as the pen reverses its direction.


    @shadowserpant: Ah yep, didn't realise that. I always thought it was different because it seems weird how two things have the same breakdown.

  56. Huroni
    Date: Thu, Aug 14 2008 19:18:00

    QUOTE (walkingjacket @ Aug 12 2008, 01:44 AM) <{POST_SNAPBACK}>

    Spoiler:
    FL IA rev 1.0 12 ~ FL TA rev 1.0 T1 -> Pass T1-23 -> Twisted Sonic 23-12 -> Pass 12-23 -> Inv Sonic 23-13 ~> Pass 13-34-23 -> MA 0.5 rev -> Tipped Sonic T2-T3 -> Sonic rev 23-24 ~> Pass rev 23-12 -> Twisted Sonic rev 12-23 > Twisted sonic 23-12 -> Pass rev 12-23 > Charge rev 23 -> Twisted sonic 23-12 -> Pass rev 12-T1 -> TA T1 -> Charge T1 -> Pass rev T1-12 -> Twisted Sonic rev 12-23 -> MA 0.5 23-13 -> Pass rev 13-34 > RA 34 -> Charge rev 34 -> Pass 34-23 -> Twisted sonic 23-12 -> Pass rev 12-T1 -> TA T1 -> FL TA rev T2-12 -> Charge rev 1.0 12 -> Pass rev 12-23 -> Charge 23 -> Twisted Sonic 23-12 -> IA rev 0.5 12-T1 -> Charge rev T1 -> FL TA rev T1 -> NeoBackAround T12 ~> TL MA rev 23 ~> Pass rev 23-34 -> FL RS 1.5 rev 34-12 > Pass 12-23-34 -> FL RA rev 34-23 > Shadow rev 23-34 > Sonic 34-23 -> Twisted Sonic 23-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> Pass rev 12-23 -> MA 23-23 -> Twisted Sonic rev 23-34 -> Pass 34-23 -> Twisted Sonic 23-12 -> FL IA 12 x2 -> Pass rev 12-T1 -> T1-T2 -> TA T2 ~> FL TA

    I'm having a lot of troubles breaking down the bak sequence. I'm also not sure about MA 0.5 23-13 as well =/.

    Spoiler:
    Bak 12-12 ~ FL TA rev 1.0 T1 -> Pass T1-23 -> Twisted Sonic 23-12 -> Pass 12-23 -> Inv Sonic 23-13 ~> Pass 13-34-23 -> MA 0.5 rev -> Tipped Sonic T2-T3 -> Sonic rev 23-24 ~> Pass rev 23-12 -> Twisted Sonic rev 12-23 > Twisted sonic 23-12 -> Pass rev 12-23 > Charge rev 23 -> Twisted sonic 23-12 -> Pass rev 12-T1 -> TA T1 -> Charge T1 -> Pass rev T1-12 -> Twisted Sonic rev 12-23 -> MA 0.5 23-13 -> Pass rev 13-34 > RA 34 -> Charge rev 34 -> Pass 34-23 -> Twisted sonic 23-12 -> Pass rev 12-T1 -> TA T1 -> FL TA rev T2-12 -> Charge rev 1.0 12 -> Pass rev 12-23 -> Charge 23 -> Twisted Sonic 23-12 -> IA rev 0.5 12-T1 -> Charge rev T1 -> FL TA rev T1 -> NeoBackAround T12 ~> TL MA rev 23 ~> Pass rev 23-34 -> FL RS 1.5 rev 34-12 > Pass 12-23-34 -> FL RA rev 34-23 > Shadow rev 23-34 > Sonic 34-23 -> Twisted Sonic 23-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> Pass rev 12-23 -> MA 23-23 -> Twisted Sonic rev 23-34 -> Pass 34-23 -> Twisted Sonic 23-12 -> FL IA 12 x2 -> Pass rev 12-T1 -> T1-T2 -> TA T2 ~> FL TA


    Spoiler:
    FL TA rev T2-23 -> Charge 23 -> Pass 23-12 -> NeoBackAround 12 -> Twisted Sonic rev 12-23 -> Pass rev 23-34 -> 34-24 -> Twisted Sonic 24-12 -> Pass rev 12-T1 -> Wiper rev T1 > Pass T1-12 -> Charge rev 12 -> Pass rev 12-23 > Twisted Sonic rev 23-34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass rev 12-T1 -> TA T1 -> FL TA rev -> Sonic 34-23 ->Twisted Sonic 23-12 -> FL IA 12 -> Sonic Reverse 12-34 > Sonic 34-23 -> Twisted Sonic 23-12 -> Pass 12-23 -> MA 23 -> Pass rev 23-T2 -> TA T2-T1 ~> IA 0.5 T1-12- > TA T1

    This was one very confusing combo, especially the flick parts which I just left with FL TA rev and this part sorry.
    I'm having a lot of troubles breaking down the bak sequence. I'm also not sure about MA 0.5 23-13 as well =/.


    Spoiler:
    TA Rev T1-23 -> MA Rev. 0.5 23-T2 -> Pass T2-23 -> Charge 23 -> Pass 23-34 -> Inv Sonic 34-23 -> Sonic Rev 23-24 ~> Pass Rev 24-12 -> Twisted Sonic Rev 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> Pass 23-T2 -> Charge T2 1.0 -> TA T2-T1 -> TA Rev T1-23 -> Sonic 23-12 -> IA 0.5 12-T1 -> FL TA rev T1-23 -> Twisted Sonic 23-12 -> Pass 12-T1 -> Charge 1.0 T1 -> Pass rev T1-12 -> Twisted Sonic Rev 12-23 -> Twisted Sonic 23-12 > Shadow 12 -> Shadow rev 12-12 -> Charge 12 -> Pass 12-23 -> Pass Rev 23-12 -> Charge 12 -> Wiper Rev 12 -> Pass 12-T1 > Wiper Rev T1 -> Pass T2-13 -> Wiper 13 -> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> Charge rev 0.5 23 -> Twisted Sonic 23-12 -> Pass reverse 12-T1 -> TA T1 ~ IA 12


    --------------------

    To thig: I noticed you used 'Wiper Rev T1 -> Wiper T1' for part of the breakdown of foofdude's combo. Would that be considered a figure 8, or a wiper harmonic? Just wondering, because I think I read somewhere that figure 8 was a hybrid of wiper rev, half a charge and wiper normal?




    For dongza, I think its bak ~ fl ta rev. Im not sure if thats the same thing.


    @sathon that part with the sonic is just a neobak 12-34, if I am correct. The rest of the correct is right IMO


    @maniok looks good as well

  57. walkingjacket
    Date: Fri, Aug 15 2008 03:54:38

    @Huroni:

    Fingerless Indexaround reverse is the equivalent of bak. The name 'bak' or 'korean bak' is just used often enough for the name to be accepted.

    Neobak has 1.5 rotations.
    Ah never mind, I didn't know there was a neobak 0.5

  58. thig
    Date: Sat, Aug 16 2008 03:49:21

    Here are my corrections -


    Spoiler:
    FL IA Rev 1.0 12-T1 ~> FL TA Rev 1.0 T1-23 -> Twisted Sonic 23-12 -> Pass 12-23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34-23 -> MA Rev 0.5 23-T2 -> Tipped Sonic T2-23 -> Sonic Rev 0.5 23-24 ~> Pass Rev 23-12 -> Twisted Sonic Rev 1.0 12-23 ~> Twisted Sonic 23-12 -> Pass Rev 12-23 > Charge Rev 23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> TA T1 -> Charge T1 -> IA 0.5 T1-12 -> Twisted Sonic Rev 12-23 -> MA 0.5 23-12 -> Charge Rev 0.5 12 ~ Inv Sonic Rev 0.5 12-13 ~> Pass Rev 13-34 > RA 34 -> Charge Rev 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> TA T1-T2 -> Tap Rev 0.5 T2-12 -> Charge Rev 12 -> Pass Rev 12-23 -> Charge 23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 -> Charge Rev T1 -> FL TA Rev T1-T12 -> FL IS Rev 1.0 T12-12 ~ FL MA 0.5 12-123 ~> FL MA Rev 123-23 >~ FL RA Rev 0.5 23-234 ~ FL RA Rev 1.0 234-23 ~> FL MA Rev 1.0 23 >~ FL RA Rev 0.5 23-234 ~> FL RA Rev 1.0 234-23 >~ Charge Rev 0.5 23 -> Shadow Rev 23-34 -> Sonic 34-23 -> Twisted Sonic 23-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 23-> Twisted Sonic Rev 23-34 -> Pass 34-23 -> Twisted Sonic 1.0 23-12 ~> FL IA 12 -> FL IA 12 -> Pass Rev 12-T1 -> T1-T2 -> TA T2 ~> FL TA T2-T1


    That bak sequence is a killer x.x


    Spoiler:
    Tap Rev 0.5 T2-23 -> Charge 23 -> Pass 23-12 -> FL IS Rev 1.0 12 ~> Twisted Sonic Rev 12-23 -> Pass Rev 23-34 -> Sonic 0.5 34-24 ~> Pass Rev 24-12 >~ Charge 0.5 12 -> Pass Rev 12-T1 -> Wiper Rev T1 -> Pass T1-12 -> Pass Rev 12-23 > Twisted Sonic Rev 1.0 23-34 ~> Pass 34-23 -> Sonic 23-12 -> Pass Rev 12-T1 -> TA T1 -> Tap Rev 0.5 T1-34 -> Sonic 34-23 ->Twisted Sonic 1.0 23-12 ~> FL IA 12 -> Neobak 0.5 12-34 > Sonic 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 23 -> Pass Rev 23-T2 -> TA T2-T1 ~ IA 0.5 T1-12 -> Pass Rev 12-T1 -> TA T1

    Spoiler:
    TA Rev T1-23 -> MA Rev. 0.5 23-T2 -> Pass T2-23 -> Charge 23 -> Pass 23-34 -> Charge 0.5 34 ~> Inv Sonic 34-23 -> Sonic Rev 0.5 23-24 ~> Pass Rev 24-12 -> Twisted Sonic Rev 1.0 12-23 ~> Twisted Sonic 23-12 -> Pass Rev 12-23 -> Pass 23-T2 -> Charge T2 1.0 -> TA T2-T1 -> TA Rev T1-23 -> Sonic 23-12 -> IA Rev 0.5 12-T1 -> FL TA Rev T1-23 -> Twisted Sonic 23-12 -> Pass 12-T1 -> Charge 1.0 T1 -> IA 0.5 T1-12 -> Twisted Sonic Rev 1.0 12-23 ~> Twisted Sonic 23-12 > Shadow 12 -> Shadow Rev 12 -> Charge Rev 12 -> Pass 12-23 -> Pass Rev 23-12 -> Charge 12 -> Wiper Rev 12 -> Pass 12-T1 > Wiper Rev T1 -> Pass T1-13 -> Wiper Rev 13 -> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> TA T1 ~> IA T1-T12


    I'm a bit unsure about my corrections -.- but I'll probably be inactive during this weekend. Please add further corrections during this time.

  59. LMnet
    Date: Thu, Aug 21 2008 06:29:16

    This is my first correction:


    Spoiler:
    Thumbaround Reverse T1-T2 -> MiddleAround 0.5 23-TF ~> Fl Thumbaround Reverse TF-34 -> Sonic 34-23 ~ Charge 0.25 24 ~> Pass 24-12 >~ Charge 0.5 12 ~> Pass 12-23 -> Inverse Sonic 23-12 ~> Indexaround 13-12 -> IndexAround reverse 0.5 12-P1 -> IndexAround 0.5 P1-12 -> Twisted Sonic Reverse 1.0 12-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-23 -> Pass Reverse 23-12 -> Pass Reverse 12-23 -> Pass Reverse 23-T2 -> Thumbaround T2-T2 -> Fl Thumbaround Reverse T2-T12 -> Neobackaround 12-12 ~> Scissor Spin 12-12 -> Neobackaround 12-12 ~> Baktap 12-12 ~> Fl Indexaround 12-12

  60. thig
    Date: Fri, Aug 22 2008 18:49:28

    I'm sorry I've been away for a bit. The next assignment is the proofreading of Dathroat and Eso by August 27th. I'll try to clean everything up by then.

    LMnet, it seems you already have the hang of things, but just to make sure, the first draft breakdowns are listed under DRAFT 2 (PROOFREAD) on the 1st post. These breakdowns require proofreading. The FINAL DRAFT is the final versions of the breakdowns.

  61. LMnet
    Date: Fri, Aug 22 2008 19:50:58

    Thx thig, but i'm already understand this system.


    Spoiler:
    Fl ThumbAround Reverse T1-T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Triangle Pass 5.0 T12 -> Extended ThumbAround T1-12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Charge rev 34 -> Pass Reverse 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~ Charge 0.25 24 ~> Pass 24-12 >~ Charge 0.5 12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Charge Reverse 34 -> RingAround 34-34 -> Charge Reverse 34 -> Pass Reverse 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~ Charge 0.25 24 ~> Pass 24-12 -> Pass Reverse 12-T1 -> Fake double T1-T1 -> ThumbAround Release T1 -> Catch 12 -> Pass Reverse 12-T1 -> ThumbAround Release T1 -> Catch 12

    I'm not sure about TA releases in the end of the combo. I think the best way to breaking down this tricks is:
    ...-> ThumbAround Release 2.0 T1-12 -> Pass Reverse 12-T1 -> ThumbAround Release 2.0 T1-12


    Spoiler:
    Twisted Sonic 1.0 34-23 ~> Twisted Sonic Reverse 23-34 -> Sonic clip 34-23 ~> MiddleAround Reverse 24-23 -> Twisted Sonic 23-12 -> IndexAround Reverse 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> FL IndexAround Reverse 12-T1 -> Wiper Rev T1 -> Pass T1-23 -> Inverse Sonic 23-13 ~> Wiper Rev 13 -> Wiper 13 >~ Inverse Sonic 13-12 ~ Charge 0.5 12 -> Pass Reverse 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MiddleAround 0.5 23-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> IndexAround Reverse 0.5 12-TF -> Charge Rev TF -> FL ThumbAround Reverse TF-T1 -> Pass T1-12 -> Neo-bak 12-12 ~ Pass 12-23 -> Neo-bak 23-12 -> Sonic Reverse 12-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> ThumbMiddleAround T1-23 -> Charge Reverse 23 -> Pass Reverse 23-12 -> Inverse Sonic Reverse 12-23 ~> Pass Reverse 13-34 -> Charge Rev 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Wiper Reverse T1 -> Wiper T1 -> Wiper Reverse T1 -> Inverse Tipped Sonic T1-T2 -> Wiper T2 -> Wiper Reverse T2 -> Tipped Sonic T2-23 -> Pass Rev 23-T2 -> Wiper Rev T2 -> Inverse Tipped Sonic T2-T1 -> Wiper T1 -> Wiper Reverse T1 -> Pass T1-23 -> Twisted sonic 23-12 ~ Shadow still 12-12 -> Pass Rev 12-T1 -> Charge T1 -> Inverse Tipped Sonic T1-T2 -> Charge T2 -> Inverse Tipped Sonic T2-T3 -> TA T3-T1 -> Shadow T1-12 -> Pass Reverse 12-T1 -> TA T1-T1

  62. Huroni
    Date: Tue, Aug 26 2008 14:03:48

    QUOTE (LMnet @ Aug 22 2008, 03:50 PM) <{POST_SNAPBACK}>
    Thx thig, but i'm already understand this system.


    Spoiler:
    Fl ThumbAround Reverse T1-T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Triangle Pass 5.0 T12 -> Extended ThumbAround T1-12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Charge rev 34 -> Pass Reverse 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~ Charge 0.25 24 ~> Pass 24-12 >~ Charge 0.5 12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Charge Reverse 34 -> RingAround 34-34 -> Charge Reverse 34 -> Pass Reverse 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~ Charge 0.25 24 ~> Pass 24-12 -> Pass Reverse 12-T1 -> Fake double T1-T1 -> ThumbAround Release T1 -> Catch 12 -> Pass Reverse 12-T1 -> ThumbAround Release T1 -> Catch 12

    I'm not sure about TA releases in the end of the combo. I think the best way to breaking down this tricks is:
    ...-> ThumbAround Release 2.0 T1-12 -> Pass Reverse 12-T1 -> ThumbAround Release 2.0 T1-12


    Spoiler:
    Twisted Sonic 1.0 34-23 ~> Twisted Sonic Reverse 23-34 -> Sonic clip 34-23 ~> MiddleAround Reverse 24-23 -> Twisted Sonic 23-12 -> IndexAround Reverse 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> FL IndexAround Reverse 12-T1 -> Wiper Rev T1 -> Pass T1-23 -> Inverse Sonic 23-13 ~> Wiper Rev 13 -> Wiper 13 >~ Inverse Sonic 13-12 ~ Charge 0.5 12 -> Pass Reverse 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MiddleAround 0.5 23-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> IndexAround Reverse 0.5 12-TF -> Charge Rev TF -> FL ThumbAround Reverse TF-T1 -> Pass T1-12 -> Neo-bak 12-12 ~ Pass 12-23 -> Neo-bak 23-12 -> Sonic Reverse 12-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> ThumbMiddleAround T1-23 -> Charge Reverse 23 -> Pass Reverse 23-12 -> Inverse Sonic Reverse 12-23 ~> Pass Reverse 13-34 -> Charge Rev 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Wiper Reverse T1 -> Wiper T1 -> Wiper Reverse T1 -> Inverse Tipped Sonic T1-T2 -> Wiper T2 -> Wiper Reverse T2 -> Tipped Sonic T2-23 -> Pass Rev 23-T2 -> Wiper Rev T2 -> Inverse Tipped Sonic T2-T1 -> Wiper T1 -> Wiper Reverse T1 -> Pass T1-23 -> Twisted sonic 23-12 ~ Shadow still 12-12 -> Pass Rev 12-T1 -> Charge T1 -> Inverse Tipped Sonic T1-T2 -> Charge T2 -> Inverse Tipped Sonic T2-T3 -> TA T3-T1 -> Shadow T1-12 -> Pass Reverse 12-T1 -> TA T1-T1



    I hate the way DaThroats style makes it look so intricate, but still look smooth.

    LMNET did a excellent breakdown, but The charge .25 in DaThroats combo....if my math is correct, thats 1/4 of a charge, is it really needed to notate? Cant it just be used as a linkage and not be notated if not by tw. sonic or something?
    I tried my best to follow his breakdown for Eso, but the wipers confuse me so much. Ill practice more during the weekends, but it seems good.

  63. LMnet
    Date: Tue, Aug 26 2008 18:22:10

    Sonic 34-23 ~ Charge 0.25 24 ~> Pass 24-12 = Demon sonic 34-12 =) and i think this charge must be in the breakdown if we want really good breakdowns.

  64. sangara
    Date: Tue, Aug 26 2008 23:40:25

    [quote name='LMnet' date='Aug 22 2008, 12:50 PM' post='151511']
    Thx thig, but i'm already understand this system.


    Spoiler:
    Fl ThumbAround Reverse T1-T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Triangle Pass 5.0 T12 -> Extended ThumbAround T1-12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Charge rev 34 -> Pass Reverse 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~ Charge 0.25 24 ~> Pass 24-12 >~ Charge 0.5 12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Charge Reverse 34 -> RingAround 34-34 -> Charge Reverse 34 -> Pass Reverse 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~ Charge 0.25 24 ~> Pass 24-12 -> Pass Reverse 12-T1 -> Fake double T1-T1 -> ThumbAround Release T1 -> Catch 12 -> Pass Reverse 12-T1 -> ThumbAround Release T1 -> Catch 12

    I'm not sure about TA releases in the end of the combo. I think the best way to breaking down this tricks is:
    ...-> ThumbAround Release 2.0 T1-12 -> Pass Reverse 12-T1 -> ThumbAround Release 2.0 T1-12

    Shouldn't we be staying away from using the Fake Double notation? I was under the influence that we weren't using it because it was so confusing. Otherwise the revision I was going to post was similar to yours, just a little less intricate.

  65. LMnet
    Date: Wed, Aug 27 2008 04:23:22

    Fake double and Extended TA is 2 different tricks and situation about difference between this tricks is clear now. I don't understand why i shouldn't use Fake double.

  66. walkingjacket
    Date: Wed, Aug 27 2008 10:03:31

    I agree with LMnet on the charge 0.25, because it's quite irregular. It makes things more accurate, and it gives readers a better idea of what it is.

    I think sangara wants it to be further broken down. For readers who don't know the difference between fake double and extended thumbaround (there are still people who don't understand the difference, and say they're the same thing still >_>), would understand it better if it was further broken down.

    People don't really notice the difference between the two so,

    I would prefer to use Thumbspin 1.0 T1 ~ Indexaround 12 -> Pass rev 12-T1 (or Thumbspin 1.0 T1 ~ Indexaround 12-T12, since fake double naturally lands in that position without trying to pass from 12 to T1 (sorry, not sure if that made any sense)).

    -------

    I'd like to contribute, but I like thig's first draft of Eso's combo. Only two things looked wrong to me was TA T2-T1 which should be T3-T1. Rather than Demons Sonic, I think it's better to use Twisted Sonic 1.0 23-12 ~ Shadow 1.0 12 (if that's right >_>).
    I like the use of his fingerswitching notation between charges.

  67. thig
    Date: Thu, Aug 28 2008 22:03:42

    I'm sorry that I missed this deadline. My life is getting a bit hectic these days. Please excuse me.

    I've looked through a couple of past proofread breakdowns and I noticed that some of their notations are inconsistent. Due to this we may have to do a brief third proofreading before the final draft.


    Spoiler:
    Fl Thumbaround Reverse T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T12 -> Triangle Pass 5.0 T12 -> TA 1.0 T1 ~ FL IA 1.0 T1-12 -> Pass Rev 12-23 -> Pass Rev 23-34 -> Charge Rev 34 -> Pass Rev 34-23 -> Twisted Sonic Rev 23-34 -> Sonic 0.5 34-24 ~> Pass Rev 24-12 >~ Charge 0.5 12 -> Pass Rev 12-23 -> Pass Rev 23-34 -> Charge Rev 34 -> RA 34 -> Charge Rev 34 -> Pass Rev 34-23 -> Twisted Sonic Rev 23-34 -> Sonic 0.5 34-24 ~> Pass Rev 24-12 >~ Charge 0.5 12 -> Pass Rev 12-T1 -> TA 1.0 T1 ~ FL IA 1.0 T1-T12 TA Release T1-T12 -> TA Release T1-T12

    I don't see the Charge 0.25. .?

    LMnet, Fake Double and Extended TA are 'controversial' terms to use. To avoid ambiguity, Fake Double and Extended TA should be broken down into hybrid notation.


    Spoiler:
    Twisted Sonic 1.0 34-23 ~> Twisted Sonic Rev 23-34 -> Sonic 0.5 34-24 ~ Charge 0.5 24 ~> MA Rev 1.0 24-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 ~> Tipped Sonic Rev T1-12 -> FL IA Rev 1.0 12-T1 -> Wiper Rev T1 -> Pass T1-23 -> Inv Sonic 0.5 23-13 ~> Wiper Rev 13 -> Wiper 13 >~ Inv Sonic 0.5 13-12 ~ Charge 0.5 12 -> Pass Rev 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 0.5 23-12 ~> Pass 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 ~> Charge Rev T1 -> FL TA Rev 1.0 T1-T12 -> T12-12 -> FL IS Rev 1.0 12 ~ FL MA Rev 0.5 12-23 ~ FL MA Rev 0.5 23-12 ~ Charge Rev 0.5 12 -> Sonic Rev 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> TA 0.5 T1 ~ TMA 0.5 T1-23 -> Charge Rev 23 -> Pass Rev 23-12 -> Charge Rev 0.5 12 ~ Inv Sonic Rev 0.5 12-13 ~> Pass Rev 13-34 -> Charge Rev 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-T1 -> Wiper Rev T1 -> Wiper T1 >~ Charge Rev 0.5 T1 -> Wiper Rev T1 -> T1-T2 -> Wiper T2 -> Wiper Rev T2 -> Sonic T2-23 -> Pass Rev 23-T2 -> Wiper Rev T2 -> T2-T1 >~ Charge 0.5 T1 -> Wiper T1 -> Wiper Rev T1 -> Pass T1-23 -> Twisted Sonic 1.0 23-12 ~ Shadow 1.0 12 -> Pass Rev 12-T1 -> Charge T1 -> T1-T2 -> Charge T2 -> TA T3-T1 -> Shadow T1-12 -> Pass Rev 12-T1 -> TA T1

    @LMnet, Neobak requires the pen to touch at least the bottom knuckles of the hand. In Eso's case, the Fingerless FingerSpins only touch the top half of the hand. Therefore, they cannot be Neobaks.

  68. LMnet
    Date: Fri, Aug 29 2008 06:50:38

    About fake double and ext ta: I think u guys right that this is confusing terms. In next breaks i will use TA ~ FL IA instead of fake double or ext ta.
    About charge 0.25: just breaking down regular demon sonic. Demon sonic is more that just sonic and pass hybrid, it's sonic and twisted sonic hybrid.
    About Neo-bak: I don't know why neo-bak must touch the bottom knuckles of the hand, neo-bak is fl shadow reverse. Eso did in his combo 2/3 of neo-bak fall (last neo-bak finished in 12), so i don't think that FL FingerAround notation is better to use in this part of the combo. And this system is a lot more confusing. Expecially for spinners, who don't have enough experience in breakdowns. It's like situation with Weissian and Korean baks.
    About Sonic clip in Eso's combo. Should i use Sonic clip notation or Sonic ~ {Charge} notation?

    I fixed a little bit my Dathroat's breakdown:


    Spoiler:
    Fl ThumbAround Reverse T1-T1 -> Pass T1-12 -> Pass 12-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Triangle Pass 5.0 T12 -> TA T1-T1 ~ FL IA T1-12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Charge rev 34 -> Pass Reverse 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~ Charge 0.25 24 ~> Pass 24-12 >~ Charge 0.5 12 -> Pass Reverse 12-23 -> Pass Reverse 23-34 -> Charge Reverse 34 -> RingAround 34-34 -> Charge Reverse 34 -> Pass Reverse 34-23 -> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~ Charge 0.25 24 ~> Pass 24-12 -> Pass Reverse 12-T1 -> TA T1-T1 ~ FL IA T1-12 -> Pass Reverse 12-T1 -> ThumbAround Release 2.0 T1-12 -> Pass Reverse 12-T1 -> ThumbAround Release 2.0 T1-12

    In this breakdown i'm pretty sure.

    About Eso's combo. I don't see any mistakes in my breakdown. Only thing, that can confuse people is Inverse Tipped sonic. But, it's a lot more correct than just write ...-> T2-T1 ->...

    And i have question about Pass rev 12-T1 before TA (sonic 23-12 > pass rev 12-T1 > TA for example) In breakdowns this pass usually just skipping. But i think it's more correct to write this pass than skip it.

  69. walkingjacket
    Date: Fri, Aug 29 2008 10:02:30

    QUOTE
    Tipped Sonic moves along the hand in the same manner as all of the previous Sonic variations, but the conical spin is changed to a flat, sea-saw motion. ~ UPSB wiki


    I think the finger-switching notation '-> T1-T2 ->' is more appropriate because there is no see-saw motion in between Charge T1 -> Charge T2. It's also appropriate to use the finger-switching notation in between the two charges, because it makes things more accurate. A reader who has not seen eso's combo, but has read the breakdown may think.. Now how did Charge T1, get to T2? Did break it down incorrectly?

    -----

    I think Fingerless Fingeraround is a better name than bak, even though bak is more recognised.

    Here is one of my reasons:

    Middlearound 23 -> Middlearound reverse 23
    Thumbaround T2-T1 -> Thumbaround reverse T1-T2

    This makes sense but...

    If we use the name midbak, why do we use fingerless thumbaround reverse instead of thumbbak? Same goes for bak rev and fingerless thumbaround normal.

  70. LMnet
    Date: Fri, Aug 29 2008 10:47:44

    Ok, maybe fingerswitching notation is better than inv tipped sonic, but i think NC should see to this moment. But i don't understand why should i use fl fingeraround notation instead of bak's notation. It's easyer for understanding, it makes less confusion for spinners (especially in situation like in Eso's combo with neo-baks) and i think it make breakdown process easyer. I don't see any advantages in fl fingeraround notation system. And if we start to use only this system, that means that we will never used baks in our breakdowns?

    I can show a little difference between korean bak and fl ia rev if u want =)

  71. walkingjacket
    Date: Sat, Aug 30 2008 04:47:09

    Bak or Korean Bak is the equivalent to fingerless fingeraround reverse. It is probably easier to understand, as it is more recognised by the community, but it doesn't make as much sense, for reasons stated in my previous post.

    Personally, I prefer to use fingerless fingeraround reverse than bak for breakdowns, because bak normal doesn't follow the same direction as fingerless thumbaround normal

    For right handers, if korean bak normal goes clockwise, then why is fingerless thumbaround normal going counter-clockwise/anti-clockwise?

    Korean bak normal goes clockwise
    Fingerless thumbaround reverse goes clockwise

    Fingerless indexaround reverse goes clockwise
    Fingerless thumbaround reverse goes clockwise

    If we use fingerless fingeraround reverse, then it will make much more sense, everything will maintain the same naming and normal/reverse direction.

    The only real disadvantages I see in using fingerless fingeraround reverse, is getting the community to recognise it, and having to type more.

    -------------

    I'm sure thig's breakdown of Eso's combo is correct. If you perform a fingerless middle around reverse from 23-12, you will notice that there's only 0.5 spins as it lands with the different side of the pen. I'm not really sure on how to describe neobaks.

  72. LMnet
    Date: Sat, Aug 30 2008 05:31:48

    So, u think we must deny from using any baks/neo-baks in our breakdowns?

    If u said, that korean bak is equivalent to fl ia rev, so i think we must use easyest system. And baks system is a lot more easyer and popular in community. I don't think that for spinners is easyer to read breakdowns with a lot of baks that writed like fl fingerarounds. It makes tham confuse. I'm good in breakdowns and for me it's sometimes difficult to understand this system, so what about begginers? Baks system is more intuitive i think.

    And here is the difference between FL IA rev and korean bak. This tricks is execute in different ways: bak in palm down position, but fl ia rev in palm vertical position.

  73. thig
    Date: Sun, Aug 31 2008 05:04:28

    I refrained from using NeoBak in my breakdown because I presumed that NeoBak, a modified BackAround, has to maintain the defining factor of the BackAround, as the name NeoBak implies. A BackAround, by definition, must touch the back of the hand on or below the proximal phalanges. To maintain consistency with this definition, a NeoBak must also touch the back of the hand on or below the proximal phalanges. Why else would it be named 'NeoBak'? If the term 'Bak' in 'NeoBak' has no significance, it may as well be named 'NeoAround.'

    In Eso's video, the pen did not touch the back of the hand on or below the proximal phalanges. Therefore, it cannot be a true NeoBak.

    QUOTE (walkingjacket)
    Bak or Korean Bak is the equivalent to fingerless fingeraround reverse.

    Korean Bak, yes. BackAround, no.
    I strongly note that Korean Bak should never be used in our breakdowns for obvious reasons.

    QUOTE (LMnet)
    So, u think we must deny from using any baks/neo-baks in our breakdowns?

    No. We should use Neo/BackArounds only when they are actually performed. We cannot call a palm-down Fingerless FingerAround Rev a Backaround if the pen never touches the back of the hand on or below the proximal phalanges. When it does, however, then yes, you are more than welcome to notate them as Neo/BackArounds.

    Fingerless FingerAround may be performed palm-up, palm-down, palm-sideways, and perhaps in even other hand positions. However, to this day, we have never noted the hand-position in breakdowns. (This may be a cause for reform in nomenclature though)

  74. walkingjacket
    Date: Sun, Aug 31 2008 05:13:31

    Sorry, when I typed 'Bak or Korean Bak,' I meant just the one trick (fingerless fingeraround reverse), not Bak as backaround, since both names are commonly used to describe fingerless fingeraround reverse.

  75. LMnet
    Date: Mon, Sep 1 2008 16:08:42

    ok, but i'm still think that breakdown isn't right. Here is my corrections of bak section:
    FL ThumbAround Reverse T1-T1 -> Pass T1-12 -> FL IndexSpin Reverse 1.0 12-12 ~ Pass 12-23 -> FL MiddleAround Reverse 23-12 >~ Charge Reverse 0.5 12 -> Sonic Reverse 12-23

  76. thig
    Date: Wed, Sep 3 2008 02:27:13

    Pass T1-12 is very tricky. The definition of a Pass is the pen must be held by at least two fingers at all times. It is difficult to see whether the pen is ever held at T1 at the end of the FL TA Rev. Moreover, the Pass 0.5 rotation is not there, nor is it ever 'made up' through other tricks. For these two reasons, I didn't want to include the Pass T1-12 and instead used the T12 notation. But if you would like, please argue your case because I'm not quite sure if my reasoning is correct.

    Also, the 'under-the-finger'-spin after the IS Rev cannot be a Pass, since the pen is not held firmly between at least two fingers at all times. The FL MA Rev is incomplete, since it is only 0.5 rotations, so it should also be notated with ~, not >~.

  77. LMnet
    Date: Wed, Sep 3 2008 14:35:17

    Ok, u win tongue.gif I will use FL FingerAround notation in my breakdowns, despite the fact that this is more difficult notation than bak notation.

    About pass rev 12-T1, i was asking about this trick earlier. It is more correct to use it, but in almost all breakdown this trick is usually skipped. We just must make one decision about this trick. And i think we must use it, because our breakdowns must be as accurate as we can make it.

    Here is my variant of Eso's combo breakdown after all this discussion. I show where i made mistakes. In other moments i'm sure.


    Spoiler:
    Twisted Sonic 1.0 34-23 ~> Twisted Sonic Reverse 23-34 -> Sonic 34-23 ~ Charge 0.5 24 ~> MiddleAround Reverse 24-23 -> Twisted Sonic 23-12 -> IndexAround Reverse 0.5 12-T1 ~> Tipped Sonic Rev T1-12 -> FL IndexAround Reverse 12-T1 -> Wiper Rev T1 -> Pass T1-23 -> Inverse Sonic 23-13 ~> Wiper Rev 13 -> Wiper 13 >~ Inverse Sonic 13-12 ~ Charge 0.5 12 -> Pass Reverse 12-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MiddleAround 0.5 23-12 ~> Pass 12-23 -> Twisted Sonic 23-12 -> IndexAround Reverse 0.5 12-TF ~> Charge Reverse TF -> FL ThumbAround Reverse TF-T12 -> T12-12 -> FL IndexSpin Reverse 1.0 12 ~ FL MiddleAround Reverse 0.5 12-23 ~ FL MiddleAround Reverse 0.5 23-12 ~ Charge Reverse 0.5 12 -> Sonic Reverse 12-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> ThumbMiddleAround T1-23 -> Charge Reverse 23 -> Pass Reverse 23-12 -> Inverse Sonic Reverse 12-23 ~> Pass Reverse 13-34 -> Charge Rev 34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Reverse 12-T1 -> Wiper Reverse T1 -> Wiper T1 -> Wiper Reverse T1 -> T1-T2 -> Wiper T2 -> Wiper Reverse T2 -> Tipped Sonic T2-23 -> Pass Reverse 23-T2 -> Wiper Reverse T2 -> T2-T1 -> Wiper T1 -> Wiper Reverse T1 -> Pass T1-23 -> Twisted sonic 23-12 ~ Shadow still 12-12 -> Pass Rev 12-T1 -> Charge T1 -> T1-T2 -> Charge T2 -> T2-T3 -> ThumbAround T3-T1 -> Shadow T1-12 -> Pass Reverse 12-T1 -> ThumbAround T1-T1

  78. thig
    Date: Sat, Sep 6 2008 02:20:16

    The next step is to proofread Toast, Eriror, and Pholord's combos by September 12th.

  79. LMnet
    Date: Sun, Sep 7 2008 16:57:12


    Spoiler:
    RingAround 34-34 > Sonic 34-23 > Inverse Sonic 23-13 ~> Shadow 13-23 > Pass 23-12 > Charge 12 > Pass Reverse 12-T1 > ThumbAround T1-T2 > Fake Reverse (Middle Flick) T2-T2 > Pass T2-23 > Pass 23-12 > Charge Reverse 12 > Shadow Reverse 12-12 ~ FL MiddleAround Reverse 0.5 12-23 ~ Neo-bak 2.0 23-12 > Shadow Reverse 12-34 > Sonic 34-23 > Twisted Sonic 23-12 ~ Shadow 12-23 ~ FL MiddleAround 23-12 > Scissor Spin 0.5 12-TF ~ MiddleAround 0.5 TF-23 > Pass Reverse 23-34 > Pass Reverse 34-T3 > ThumbMiddleAround T3-23 > MA Reverse 0.5 23-TF ~> FL ThumbAround TF-TF


    Spoiler:
    Twisted sonic 34-23 ~ Shadow 23-34 -> Pass 34-13 >~ Inverse Sonic 0.5 13-12 -> Sonic Reverse 12-23 -> Pass Reverse 23-34 -> Charge Rev 34 -> Pass 34-13 >~ Inverse Sonic 0.5 13-12 -> Pass Reverse 12-23 -> MiddleAround 23-23 -> MiddleAround Reverse 23-23 -> Inverse Sonic 23-13 ~> Pass 13-34 -> Sonic 0.5 34-24 ~ Charge 0.25 24 ~> Pass Rev 24-12 >~ Charge 0.5 12 -> IndexAround Reverse 0.5 12-T1 ~> Tipped Sonic Reverse T1-12 -> Twisted Sonic Reverse 1.0 12-23 ~> Twisted Sonic 23-12 -> Pass Reverse 12-23 -> MiddleAround 23-23 -> MiddleAround Reverse 23-23 -> Inverse Sonic 23-13 ~> Pass 13-34 -> Twisted Sonic 34-23 -> MiddleAround Reverse 23-23 -> Pass 23-34 -> RA Rev 0.5 34-T1 ~> FL ThumbAround TF-TF

    I don't understand why before and after almost all inverse sonics written charge? This charge is part of inverse sonic, don't need to write it separately.

    Spoiler:
    Sonic 34-23 -> Twisted Sonic 1.0 23-12 ~> Twisted Sonic reverse 12-23 -> Pass reverse 23-34 -> RingAround 0.5 34-23 ~> Twisted Sonic 23-12 >~ Charge 0.25 ~ Pass 12-23 -> Inverse Sonic 23-12 ~> Pass 13-34 -> Sonic 0.5 34-24 ~ Charge 0.25 24 ~ Pass Reverse 23-12 >~ Charge 0.5 12 -> Twisted Sonic reverse 12-23 -> Pass reverse 23-34 -> Charge reverse 34 -> Pass 34-23 -> Twisted Sonic 23-12 ~> Fingerless IndexAround normal 12-12 -> Pass reverse 12-23 -> Twisted Sonic 23-12 -> IndexAround Reverse 0.5 12-T1 ~> Charge reverse T1 -> FL ThumbAround reverse T1-T1 -> Pass normal T1-12 -> Charge reverse 12 -> Pass reverse 12-23 -> Pass 23-34 -> Pass 34-23 -> Twisted Sonic 1.0 23-12 ~ Twisted Sonic reverse 1.0 12-23 -> Inverse Sonic 23-12 ~> Wiper reverse 13 -> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass reverse 12-23 -> MiddleAround 0.5 23-12 ~> Pass 12-23 -> Twisted Sonic 23-12 -> IndexAround Reverse 0.5 12-T1 ~> Charge reverse T1 -> FL ThumbAround reverse T1-T1 -> FL IndexAround reverse 12-12 -> Pass 12-23 -> MiddleSpin reverse 1.5 23-12 ~ FL MiddleAround Reverse 12-23 ~> FL MiddleAround reverse 23-12

  80. thig
    Date: Sat, Sep 13 2008 03:26:26

    Here are my corrections -


    Spoiler:
    RA 34 > SOnic 34-23 > Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Shadow 13-23 > Pass 23-12 > Charge 12 > Pass 12-T1 > Tap Rev 0.5 T1 >~ TA Rev 0.5 T1-23 > Pass 23-12 > Charge Rev 1.0 12 > Shadow Rev 1.0 12 ~ FL MA Rev 0.5 12-123 ~> FL MS Rev 1.5 123-12 >~ Charge Rev 0.5 12 > Shadow Rev 12-34 > Sonic 34-23 > Twisted Sonic 1.0 23-12 ~ Shadow 1.0 12-23 ~> Pass Rev 23-12 > IS 1.0 12-T12 ~[/color] MA 0.5 12-23 > Pass Rev 23-34 > Pass Rev 34-T3 > TA 0.5 T3-T1 ~ MA 0.5 T1-23 > MA Rev 0.5 23-T1 > FL TA

    Spoiler:
    Devil's Sonic 34 -> Pass 34-13 >~ Inv Sonic 0.5 13-12 ~ Charge 0.5 12 -> Sonic Rev 12-23 -> Pass Rev 23-34 -> Charge Rev 34 -> Pass 34-13 >~ Inv Sonic 0.5 13-12 ~ Charge 0.5 12 -> Pass Rev 12-23 -> MA 23 -> MA Rev 23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Sonic 0.5 34-24 ~> Pass Rev 24-12 >~ Charge 0.5 12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> Twisted Sonic Rev 1.0 12-23 ~> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 23 -> MA Rev 23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Twisted Sonic 34-23 -> MA Rev 23 -> Pass 23-34 -> RA Rev 0.5 34-T1 -> FL TA T1

    Spoiler:
    Sonic 34-23 -> Twisted Sonic 23-12 -> Twisted Sonic Rev 12-23 -> Pass Rev 23-34 -> RA 0.5 34-23 -> Twisted Sonic 23-12 -> Pass 12-23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Sonic 0.5 34-24 ~> Pass Rev 24-12 >~ Charge 0.5 12 -> Twisted Sonic Rev 12-23 -> Pass Rev 23-34 -> Charge reverse 1.0 34 -> Pass 34-23 -> Twisted Sonic 1.0 23-12 ~> FL IA 12 -> Pass Rev 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 ~> Charge Rev T1 -> FL TA Rev T1-T12 -> T12-T1 -> Charge Rev 12 -> Pass Rev 12-23 -> Pass 23-34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Twisted Sonic Rev 12-23 -> Shadow 23-13 -> Wiper Rev 13 -> Pass 13-34 -> Pass 34-23 -> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 0.5 23-12 ~> Pass 12-23 -> Twisted Sonic 23-12 -> IA Rev 0.5 12-T1 ~> Charge Rev T1 -> FL TA Rev T1-T12 -> T12-12 -> FL IA Rev 12 -> FL MA Rev 0.5 12-123 -> MS Rev 1.5 123 -> FL MA Rev 23-12 >~ Charge Rev 0.5 12


    LMnet, a true Inverse Sonic begins and ends at the 2nd half of Charge-position. Since the 2nd half of Charge is an awkward position, many people use Charge 0.5 at the beginning and end to make the transition easier.

  81. LMnet
    Date: Sat, Sep 13 2008 04:41:03

    Show me spinner, who use now true Tohlz's inverse sonic without charges (with 1.0 rotation). Now, this charges is part of inverse sonic and i think we don't need to breaking down tricks like inverse sonic. By your logic let's breaking down sonic (charge 23-13 ~ charge 13-12).

  82. thig
    Date: Sat, Sep 13 2008 05:33:18

    I don't know what you refer to by Tohlz's Inverse Sonic.

    This is a video of a true Inverse Sonic -


    Note how it is only 1 rotation with no Charge rotation before nor after the trick. Also note that the starting and ending positions are those of 2nd-half of Charge.

    The common way is to do a Charge 0.5 before and after an Inverse Sonic since the Inverse Sonic starting and ending positions are awkward, like this -



    It may look like Charge 1.0 -> Inverse Sonic, but the real breakdown is Charge 0.5 ~> Inverse Sonic 1.0 >~ Charge 0.5 since the pen needs to get into the 2nd-half of Charge-position to start Inverse Sonic. Charge 1.0 would never end with the pen in the 2nd-half of Charge-position unless it starts in that position as well.

    I never meant to imply that sonic = charge -> charge.

  83. LMnet
    Date: Tue, Sep 16 2008 13:32:21

    Very intresting variant of true inverse sonic, i've never seen this before and i like it. For me, true inv sonic is Tohlz inverse sonic (without starting charge).

  84. thig
    Date: Tue, Sep 23 2008 20:39:03

    You guys.. what happened?

    If you're not going to be able to participate, you have to let me know in advance by PM.
    You know who you are.

    I've extended the date till the 26th. Either post the breakdowns till then or let me know why you can't/won't participate.

  85. sangara
    Date: Tue, Sep 23 2008 23:01:35

    I assumed we were finished with this one, I mean what else are we looking for?

  86. walkingjacket
    Date: Wed, Sep 24 2008 04:19:13

    Sorry, I forgot to post my contributions earlier.


    Spoiler:
    Ringaround 34 -> Sonic 34-23 > Inverse Sonic 23-13 ~> Shadow 13-23 -> Pass 23-12 -> Pass rev 12-T1 -> Thumbaround T1-T2 -> Tap rev 1.0 T2-23 > Pass 23-12 -> Charge rev 12 1.0 -> Shadow rev 1.0 12 ~ Fingerless Middlearound rev 12-23 ~> Fingerless Middlespin rev 1.5 23-12 -> Shadow rev 12-34 > Sonic 34-23 > Twisted Sonic 23-12 ~ Shadow 1.0 12-23 -> Pass rev 23-12 -> Thumbindexspin T1 1.0 ~ Middlearound 0.5 T2-23 > Pass rev 23-34-T3 > Thumbmiddlearound T3-23 -> Middlearound rev 0.5 23-T1 -> Fingerless Thumbaround T1


    Spoiler:
    Twisted Sonic 1.0 34-23 ~ Shadow 1.0 23-34 -> Pass 34-13 >~ Inv Sonic 0.5 13-12 ~ Charge 0.5 12 -> Sonic Rev 12-23 -> Pass Rev 23-34 -> Charge Rev 34 -> Pass 34-13 >~ Inv Sonic 0.5 13-12 ~ Charge 0.5 12 -> Pass Rev 12-23 -> MA 23 -> MA Rev 23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Sonic 0.5 34-24 ~> Pass Rev 24-12 >~ Charge 0.5 12 -> IA Rev 0.5 12-T1 -> Tipped Sonic Rev T1-12 -> Twisted Sonic Rev 1.0 12-23 ~> Twisted Sonic 23-12 -> Pass Rev 12-23 -> MA 23 -> MA Rev 23 -> Charge 0.5 23 ~ Inv Sonic 0.5 23-13 ~> Pass 13-34 -> Twisted Sonic 34-23 -> MA Rev 23 -> Pass 23-34 -> RA Rev 0.5 34-T1 -> FL TA T1

    (EDIT)

    Ah darn, I didn't about the the true inverse sonic.

  87. thig
    Date: Thu, Sep 25 2008 06:22:24

    QUOTE (sangara @ Sep 23 2008, 07:01 PM) <{POST_SNAPBACK}>
    I assumed we were finished with this one, I mean what else are we looking for?

    I was waiting for everyone else to contribute their proofreading for Pholord, Toast, and Eriror. We're still looking for any errors of our First Drafts.