UPSB v3
Battlezone / New Game
If you like it, great. If not, fine.
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Date: Thu, Jul 10 2008 01:01:24
The first member to post a video of the specific combo wins.
The winner then posts (or edits) with a new combo, for OTHERS to challenge.
"Combos" can be no more than five moves long, disregarding original fundamentals (i.e., they can be part of the combo, but won't count towards the five move limit). twisted sonics and other hybrids count.
They are meant to be of reasonable difficulty, so keeping the other players in mind, don't make them too long and full of fundamentals, or too short but impossibly hard. Bakfalls will count as 2 (more or less pending feedback).
Try to have fun. If no one participates, fine. If it takes off, sweet! Or if you have improvements to offer to the rules, post in this forum.
I will start the first challenge:
Perform and film a:
Warped Sonic Rev 12 - 23 -> Twisted Sonic Rev 23 - 34 -> PinkyBak.
GO!!
EDIT: They're meant to be smooth combos. So try not to cheat by pausing for a second and a half after every move. -
Date: Thu, Jul 10 2008 02:06:55
I would play, if the combo was easier.
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Date: Thu, Jul 10 2008 02:20:38
kinda crappy and I went off cam sorry, but it was late and I didn't want to set up an angle.
Fingerpass -> Pass 12-T1 -> FL TA Reverse -> Shadow Reverse 12-23 -> Shadow 23-34 -> Neobak 34-34 -> Shadow 34-12
edit: made it easier -
Date: Thu, Jul 10 2008 03:20:09
So its just a really big game of Tak on without rules?
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Date: Thu, Jul 10 2008 03:24:34
No its not a tack-on. A tack-on requires you to add a trick to the combo.
This game is pretty similar to Erirornal Kraione's The Copy Combo Game which has died out. -
Date: Fri, Jul 11 2008 02:20:04
eh, changed the breakdown
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Date: Fri, Jul 11 2008 04:41:07
Hmmm... I think the rules should be changed.
You must stay below a point value of 10, with various tricks assigned different point values based on their difficulty (ranking 1 through 5.)
Fundamentals and their reverses are worth 1 point.
Twisted Sonics and other hybrids, 2 points.
Around tricks (IA, MA, RA, PA) 3 points. These include baks.
Shadows and NeoBaks are worth 4 points (I find them difficult) pending feedback.
5 points = ?
Discuss. -
Date: Fri, Jul 11 2008 04:49:08QUOTE (Vanota @ Jul 10 2008, 09:41 PM) <{POST_SNAPBACK}>Hmmm... I think the rules should be changed.
You must stay below a point value of 10, with various tricks assigned different point values based on their difficulty (ranking 1 through 5.)
Fundamentals and their reverses are worth 1 point.
Twisted Sonics and other hybrids, 2 points.
Around tricks (IA, MA, RA, PA) 3 points. These include baks.
Shadows and NeoBaks are worth 4 points (I find them difficult) pending feedback.
5 points = ?
Discuss.
Twisted Sonics are as easy as Fundies. Arounds/Backarounds and Shadows are somewhat equal in difficulty.
I say.
Fundies = 1 Pt
Advanced = 2 Pts
Hybrids = Varies depending on the hybrid (Prob 2 ish pts)
Mini-Combo = 3 Pts
Aerials = 2 Pts
Oh, I say that you have to reach a certain amount of pts to win. -
Date: Fri, Jul 11 2008 08:23:53QUOTE (Look Into the Sun @ Jul 11 2008, 05:49 AM) <{POST_SNAPBACK}>Twisted Sonics are as easy as Fundies. Arounds/Backarounds and Shadows are somewhat equal in difficulty.
I say.
Fundies = 1 Pt
Advanced = 2 Pts
Hybrids = Varies depending on the hybrid (Prob 2 ish pts)
Mini-Combo = 3 Pts
Aerials = 2 Pts
Oh, I say that you have to reach a certain amount of pts to win.
You can just say all Aerials are worth 2 points... Infinity Release is a lot harder than a BakRiser, for example.
You can't just say all tricks are 'advanced' because something like a Backaround is A LOT easier than a Spiderspin 1.5 which is lots easier than a Thumbspin Reverse 2.0.
I don't think this points based system would work. However, it might be a good idea, for the first few combos of the game to keep the combos fairly easy to do, until there are a few people actively playing. -
Date: Fri, Jul 11 2008 16:15:30QUOTE (Look Into the Sun @ Jul 11 2008, 12:49 AM) <{POST_SNAPBACK}>Oh, I say that you have to reach a certain amount of pts to win.
Perhaps the most points within a certain trick limit? With specific restrictions to keep the game balanced for everyone.
"...However, it might be a good idea, for the first few combos of the game to keep the combos fairly easy to do, until there are a few people actively playing."
I have to agree with Mats there. -
Date: Fri, Jul 11 2008 21:19:00QUOTE (Mats @ Jul 11 2008, 01:23 AM) <{POST_SNAPBACK}>You can just say all Aerials are worth 2 points... Infinity Release is a lot harder than a BakRiser, for example.
You can't just say all tricks are 'advanced' because something like a Backaround is A LOT easier than a Spiderspin 1.5 which is lots easier than a Thumbspin Reverse 2.0.
I don't think this points based system would work. However, it might be a good idea, for the first few combos of the game to keep the combos fairly easy to do, until there are a few people actively playing.
I suppose multiple spin tricks should have their own category. Forgot about them. Cont tricks and spin tricks can be given pts based on the number of rotations perhaps?
I'm not sure how hard spider spins and thumbspin revs are as I do them a lot.