UPSB v3

Videos, Presentation and Music / [topic][3.1.2] Spectrum Of Synchronicity

  1. sketching
    Date: Fri, Jun 15 2007 17:07:20

    At its highest form, synchPS tries to match the music perfectly to the spinning. Ideally, every note, every beat should be represented in the spinning. Unfortunately, achieving that level of synchronicity proves to be very difficult, if not impossible. Therefore we define what we call "levels of synchronicity" to help us set realistic goals to aim, before going to next one.

    As mentionned in 3.1.1, synchronicity is the most important criteria to evaluate combos in synchPS. A combo may be totally unrelated to the music, which we define it as "asynchronous", or it can fit it perfectly, in which case we deem it "(perfectly) synchronous". Anything in between (which is where most of our work will be situated in) falls in the spectrum below:



    This spectrum suggests that synchronicity is evaluated on a continuum, rather than in discrete steps, which is mostly true depending on how exact your spinning matches the beat.

    However, to help us discern the synchronicty of a combo, several levels can established within this framework:

    Level 0: The music is a non-factor in the the creation of the combo, or the combo has been created with no a priori knowledge of the music. This is the "regular" type of combo we see every day.

    Level 1: The combo has been created with knowledge of the music in mind, and is made to match obvious pattern in the music. This is seldomly used in collabs where, for example, the music has a big silence and the current spinner just stall during the silence. Often, it is only that combo which has any semblance of synchronicity, the rest of the collab is at the level 0.

    Level 2: The music is selected beforehand and is divided into sections. Each section is assigned to a spinner who must fit its combo into the length of the section or loosely match it. I've only seen this done once for the PSConclave promo. At this level, we only begin to scratch the surface of synchPS.

    Level 3: The first "real" level of synchPS. At this stage, we can truly say that there was an intention to make a synchronized video. The combo will respect the length of the music (or a section of the music), the general pace and "punch" the obvious beats and cues in the music.

    Level 4: The combo is perfectly synchronized. The combo's timing is exact. Every note is accounted for.

    As you can see, our project lies in between level 3 and 4. There is a huge gap between those two levels because it all depends on the execution of the combo and how well it is timed.

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    Original Thread

  2. EssenceOfLife
    Date: Sun, Jan 24 2010 22:17:59

    I believe with the use of full motion and expanding past minute tricks you could achieve this level of synchronism with music. As pen spinnings minute tricks such as arounds could represents each note or change in pitch and fluctuation larger hand and arm movements such as spinless tricks or hand movements (accompanied by spinning tricks) could go along with the beat of the music and larger more noticeable changes.

  3. Zombo
    Date: Mon, Jan 25 2010 00:30:25

    whats a minute trick

    but yes spinless tricks are far easier to control than free spinning tricks, therefore easier to synchronize, which is why a manipulation like glowsticking is far easier to synchronize.