UPSB v3
Pen Spinning Relations / [topic][4.2.1] Clarifications, Specifications
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Date: Fri, Jun 15 2007 19:13:58
Contributors: Zombo
Abstract: Define the framework for the team-based competition project.
Here's what I think we need in such a tournament:- Fairness: A tournament that will be fair, with rules that will not favor any party involved. Example: We cannot ask for a battle theme to be speed, because that greatly favors koreans. Nor can we limit the battle to a certain mod, because certain countries have more experience with it (example: Comssa).
- A sense of teamwork: We don't want the competition to just be a bunch of videos matched against each other and having the total summed up for each side. It would be too useless to have teams then. We want teammates to be able to help one another, but still retain the essence of PS which is at its base an invidividual art. This is akin to baseball, where a single player cannot win a game alone and have to rely on teammates, yet at the core, the players are mostly isolated when they execute their plays.
- Only one spinner at the screen at the time: due to geographical constraints, we can't think of team spinning as having several persons spinning in the same location. It must still be individually filmed videos if we want to make this accessible for everybody.
- A sense of tactics: Having a team means you have to establish a strategy, a plan to maximize your chances of winning. Teams should be required to have a coach, or manager, whose duty is to first select and form the team, plan out the strategy or give tips to his/her spinners on how to win games, and possibly other managerial decisions which will be decided later in our match formats. These decisions could be deciding what lineup to use in a matchup, replacing a player, deciding a theme, etc... The manager should NOT be a participating spinner him/herself, so that s/he can concentrate on leading his/her squad. Additionally, a captain should be nominated from the spinners themselves to bring leadership to the squad and possibly be asked to take certain decisions "on the field" if we restrict access to the coach in certain situations (probably won't happen, it will just be a honorific title).
- A realistic timeline: We don't want the tournament to drag too long. We must make simple and efficient match formats which will can be schedule within a moderate time frame. Long tournaments tend to drag out and lose interest quickly.
- An efficient and objective judging procedure: We must decide on a way to decide the winner in a timely and fair fashion. This producedure should be flexible enough to be adapted to any scale of tournament (intra-community -> global)
- Fun and drama: Having this dimension of team spirit should make the experience more enjoyable, create rivalries and tension between teams and make it appealing for the public to attend. Having tactics and mind games should also generate speculations from aspiring managers in the public.
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